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Pages: < 1 « 1939 1940 1941 1942 19433572 >

[2016-2-05. : 6:10 pm]
Roy -- What a strange language.
[2016-2-05. : 6:10 pm]
Roy -- FaRTy1billion
FaRTy1billion shouted: also, Roy }; *
You end class declarations with semicolons?
[2016-2-05. : 6:00 pm]
O)FaRTy1billion[MM] -- The GRP values are 1-based, but the GRP array is [0] based is what a lot of the problem was
[2016-2-05. : 5:58 pm]
O)FaRTy1billion[MM] -- Yaaaay! Now I just need to do remapping so I can do proper shadows
[2016-2-05. : 5:56 pm]
O)FaRTy1billion[MM] -- I figured I forgot the ~ or something, but I forgot the 0x
[2016-2-05. : 5:53 pm]
O)FaRTy1billion[MM] -- compSect &= ~80;
[2016-2-05. : 5:53 pm]
O)FaRTy1billion[MM] -- As I lay in bed I knew it had to do with transparency, but what I thought wasn't it.
[2016-2-05. : 5:53 pm]
O)FaRTy1billion[MM] -- Found it!
[2016-2-05. : 5:40 pm]
O)FaRTy1billion[MM] -- there has to be some typo or something somewehre that I am not noticing
[2016-2-05. : 5:39 pm]
O)FaRTy1billion[MM] -- Addition/subtraction and then checking for negatives (which won't happen in the one that's breaking)
[2016-2-05. : 5:38 pm]
jjf28 -- with arithmetic?
[2016-2-05. : 5:35 pm]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: FaRTy1billion kinda looks like a variable is hitting its min/max in some equation (needs more casting/bigger types)
how do I hit min/max on using u8s to read u8s while processing u8s?
[2016-2-05. : 4:28 pm]
jjf28 -- moist
[2016-2-05. : 4:27 pm]
lil-Inferno -- FaRTy1billion
FaRTy1billion shouted: where's jjf
Dem0n
Dem0n shouted: Probably gettin' his dick wet.
jjf28
jjf28 shouted: FaRTy1billion kinda looks like a variable is hitting its min/max in some equation (needs more casting/bigger types)
How was it?
[2016-2-05. : 2:58 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: I don't know why this is happening. The marines clipped by the right of the screen are correct, others are not.
kinda looks like a variable is hitting its min/max in some equation (needs more casting/bigger types)
[2016-2-05. : 11:52 am]
O)FaRTy1billion[MM] -- I'll check it tomorrow. Bye :wob:
[2016-2-05. : 11:50 am]
O)FaRTy1billion[MM] -- I don't know why it's drawing stupid D: I don't see a problem
[2016-2-05. : 11:47 am]
O)FaRTy1billion[MM] -- also, Roy
Roy shouted: FaRTy1billion }
}; *
[2016-2-05. : 11:47 am]
O)FaRTy1billion[MM] -- the point was the memset in the definition, that was just the first 3 or whatever lines of the class
[2016-2-05. : 11:46 am]
Roy -- FaRTy1billion
FaRTy1billion shouted: Is this legal? class UnitNode { public: UnitNode() { memset(this, 0, sizeof(UnitNode); }
}
[2016-2-05. : 11:44 am]
O)FaRTy1billion[MM] -- I don't see why this is drawing all stupid
[2016-2-05. : 11:43 am]
O)FaRTy1billion[MM] -- I don't normally have a bunch of panes taking up screen space though
[2016-2-05. : 11:42 am]
O)FaRTy1billion[MM] -- I don't hate it, the screen's just kind of small
[2016-2-05. : 11:40 am]
Roy -- Five years is a long time. That's probably why.
[2016-2-05. : 11:40 am]
Roy -- "If I hate it then it is all Aristo's fault. I hope you can live with that, Aristo. :awesome:"
[2016-2-05. : 11:37 am]
O)FaRTy1billion[MM] -- or something
[2016-2-05. : 11:37 am]
O)FaRTy1billion[MM] -- This laptop was $650 when I got it, I got it like 5 years ago
[2016-2-05. : 11:36 am]
Roy -- Was your budget $300?
[2016-2-05. : 11:36 am]
O)FaRTy1billion[MM] -- I got this laptop recommended in a topic I made a few years ago ;o
[2016-2-05. : 11:36 am]
Roy -- My laptop is 1080p. Whenever I pick out a laptop, I always check for 1080p IPS and at least 8GB of RAM.
[2016-2-05. : 11:36 am]
O)FaRTy1billion[MM] -- I don't know why this is happening. The marines clipped by the right of the screen are correct, others are not.
[2016-2-05. : 11:35 am]
O)FaRTy1billion[MM] -- It's my laptop
[2016-2-05. : 11:35 am]
Roy -- You need at least 1080p, Farty. Make it your New Year's resolution.
[2016-2-05. : 11:35 am]
O)FaRTy1billion[MM] -- I'll try it, but I'm fine with this. My monitor brightness is really low, always
[2016-2-05. : 11:34 am]
Roy -- It's easier on the eyes, I think.
[2016-2-05. : 11:34 am]
Roy -- Also, I recommend switching VS to dark theme. Tools > Options > Environment > General > Color Theme.
[2016-2-05. : 11:33 am]
O)FaRTy1billion[MM] -- yes
[2016-2-05. : 11:32 am]
Roy -- Your vertical screen height is atrocious, though, I'll give you that. What resolution is that? 1366x768?
[2016-2-05. : 11:30 am]
O)FaRTy1billion[MM] -- I had them on the bottom pane and it was dumb so I moved them left
[2016-2-05. : 11:30 am]
Roy -- FaRTy1billion
FaRTy1billion shouted: I need a bigger monitor.
Put locals on the bottom pane. And move the solution explorer to the right-hand side, you heathen.
[2016-2-05. : 11:27 am]
Roy -- Nah, I think Moose is right on this one.
[2016-2-05. : 11:26 am]
O)FaRTy1billion[MM] -- NO.
[2016-2-05. : 11:24 am]
Moose -- :farty: go to bed lmao
[2016-2-05. : 11:21 am]
O)FaRTy1billion[MM] -- woo. Now I just need to figure out why they are offset bad
[2016-2-05. : 10:54 am]
Moose -- :roy:
[2016-2-05. : 10:25 am]
O)FaRTy1billion[MM] -- I can't tell if this is better D:
[2016-2-05. : 10:14 am]
O)FaRTy1billion[MM] -- Something's wrong with my marine D:
[2016-2-05. : 9:45 am]
O)FaRTy1billion[MM] -- And the iscript is called again after that, so the wait 1 is expired by then
[2016-2-05. : 9:45 am]
O)FaRTy1billion[MM] -- cool, I figured out why some iscripts start with wait 1. The first iscript that creates the overlay is called immediately and before some unit initialization stuff is finished
[2016-2-05. : 9:11 am]
O)FaRTy1billion[MM] -- That's the cause of my problems. :P
[2016-2-05. : 9:11 am]
O)FaRTy1billion[MM] -- Is this legal? class UnitNode { public: UnitNode() { memset(this, 0, sizeof(UnitNode); }
[2016-2-05. : 8:10 am]
O)FaRTy1billion[MM] -- I put the locals on top of the solution explorer, and that helped a lot
[2016-2-05. : 8:08 am]
O)FaRTy1billion[MM] -- I need a bigger monitor.
[2016-2-05. : 7:53 am]
O)FaRTy1billion[MM] -- wtfffff, it's drawing a goliath turret. xD
[2016-2-05. : 7:45 am]
O)FaRTy1billion[MM] -- I'll do it later, I still need to finish this :P
[2016-2-05. : 7:42 am]
O)FaRTy1billion[MM] -- Should I get the real actual parallax code?
[2016-2-05. : 7:39 am]
Wing Zero -- Literally can't even
[2016-2-05. : 6:30 am]
NudeRaider -- SPOILER: The Force Awakens Speedrun: http://i.imgur.com/Ttg8P67.webm
[2016-2-05. : 6:10 am]
Corbo -- Cool, I won the raffle, thanks for playing, Wing Zero :lol:
[2016-2-05. : 6:02 am]
O)FaRTy1billion[MM] -- well it's not my drawing function. I replaced it with a call to the sprite drawing function that already exists and it does the same thing
[2016-2-05. : 5:34 am]
Dem0n -- Probably gettin' his dick wet.
[2016-2-05. : 5:31 am]
O)FaRTy1billion[MM] -- where's jjf
[2016-2-05. : 5:25 am]
O)FaRTy1billion[MM] -- Oh, it's still just going blank :\
[2016-2-05. : 5:24 am]
O)FaRTy1billion[MM] -- Except the whole bufffer was going blank, so something is still wrong
[2016-2-05. : 5:24 am]
O)FaRTy1billion[MM] -- lol I forgot *4 on the WPE
[2016-2-05. : 5:22 am]
O)FaRTy1billion[MM] -- The screen just goes blank
[2016-2-05. : 5:22 am]
O)FaRTy1billion[MM] -- Cool. It's call the draw function for both frames again now, but I can't figure out why it's not drawing

Pages: < 1 « 1939 1940 1941 1942 19433572 >


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