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[2016-2-05. : 6:10 pm] Roy -- FaRTy1billionFaRTy1billion shouted: also, Roy }; * You end class declarations with semicolons?[2016-2-05. : 6:00 pm] O)FaRTy1billion[MM] -- The GRP values are 1-based, but the GRP array is [0] based is what a lot of the problem was[2016-2-05. : 5:58 pm] O)FaRTy1billion[MM] -- Yaaaay! Now I just need to do remapping so I can do proper shadows[2016-2-05. : 5:56 pm] O)FaRTy1billion[MM] -- I figured I forgot the ~ or something, but I forgot the 0x[2016-2-05. : 5:53 pm] O)FaRTy1billion[MM] -- As I lay in bed I knew it had to do with transparency, but what I thought wasn't it.[2016-2-05. : 5:40 pm] O)FaRTy1billion[MM] -- there has to be some typo or something somewehre that I am not noticing[2016-2-05. : 5:39 pm] O)FaRTy1billion[MM] -- Addition/subtraction and then checking for negatives (which won't happen in the one that's breaking)[2016-2-05. : 5:35 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: FaRTy1billion kinda looks like a variable is hitting its min/max in some equation (needs more casting/bigger types) how do I hit min/max on using u8s to read u8s while processing u8s?[2016-2-05. : 4:27 pm] lil-Inferno -- FaRTy1billionFaRTy1billion shouted: where's jjf Dem0nDem0n shouted: Probably gettin' his dick wet. jjf28jjf28 shouted: FaRTy1billion kinda looks like a variable is hitting its min/max in some equation (needs more casting/bigger types) How was it?[2016-2-05. : 3:01 pm] jjf28 -- https://s-media-cache-ak0.pinimg.com/236x/3a/3c/78/3a3c782da76c1b4375a75457b53d1e73.jpg[2016-2-05. : 2:58 pm] jjf28 -- FaRTy1billionFaRTy1billion shouted: I don't know why this is happening. The marines clipped by the right of the screen are correct, others are not. kinda looks like a variable is hitting its min/max in some equation (needs more casting/bigger types)[2016-2-05. : 11:50 am] O)FaRTy1billion[MM] -- I don't know why it's drawing stupid D: I don't see a problem[2016-2-05. : 11:47 am] O)FaRTy1billion[MM] -- the point was the memset in the definition, that was just the first 3 or whatever lines of the class[2016-2-05. : 11:46 am] Roy -- FaRTy1billionFaRTy1billion shouted: Is this legal? class UnitNode { public: UnitNode() { memset(this, 0, sizeof(UnitNode); } }[2016-2-05. : 11:43 am] O)FaRTy1billion[MM] -- I don't normally have a bunch of panes taking up screen space though[2016-2-05. : 11:40 am] Roy -- "If I hate it then it is all Aristo's fault. I hope you can live with that, Aristo. "[2016-2-05. : 11:37 am] O)FaRTy1billion[MM] -- This laptop was $650 when I got it, I got it like 5 years ago[2016-2-05. : 11:36 am] O)FaRTy1billion[MM] -- I got this laptop recommended in a topic I made a few years ago ;o[2016-2-05. : 11:36 am] Roy -- My laptop is 1080p. Whenever I pick out a laptop, I always check for 1080p IPS and at least 8GB of RAM.[2016-2-05. : 11:36 am] O)FaRTy1billion[MM] -- I don't know why this is happening. The marines clipped by the right of the screen are correct, others are not.[2016-2-05. : 11:35 am] O)FaRTy1billion[MM] -- I'll try it, but I'm fine with this. My monitor brightness is really low, always[2016-2-05. : 11:34 am] Roy -- Also, I recommend switching VS to dark theme. Tools > Options > Environment > General > Color Theme.[2016-2-05. : 11:32 am] Roy -- Your vertical screen height is atrocious, though, I'll give you that. What resolution is that? 1366x768?[2016-2-05. : 11:30 am] O)FaRTy1billion[MM] -- I had them on the bottom pane and it was dumb so I moved them left[2016-2-05. : 11:30 am] Roy -- FaRTy1billionFaRTy1billion shouted: I need a bigger monitor. Put locals on the bottom pane. And move the solution explorer to the right-hand side, you heathen.[2016-2-05. : 11:21 am] O)FaRTy1billion[MM] -- woo. Now I just need to figure out why they are offset bad[2016-2-05. : 9:45 am] O)FaRTy1billion[MM] -- And the iscript is called again after that, so the wait 1 is expired by then[2016-2-05. : 9:45 am] O)FaRTy1billion[MM] -- cool, I figured out why some iscripts start with wait 1. The first iscript that creates the overlay is called immediately and before some unit initialization stuff is finished[2016-2-05. : 9:11 am] O)FaRTy1billion[MM] -- Is this legal? class UnitNode { public: UnitNode() { memset(this, 0, sizeof(UnitNode); }[2016-2-05. : 8:10 am] O)FaRTy1billion[MM] -- I put the locals on top of the solution explorer, and that helped a lot[2016-2-05. : 6:30 am] NudeRaider -- SPOILER: The Force Awakens Speedrun: http://i.imgur.com/Ttg8P67.webm[2016-2-05. : 6:02 am] O)FaRTy1billion[MM] -- well it's not my drawing function. I replaced it with a call to the sprite drawing function that already exists and it does the same thing[2016-2-05. : 5:24 am] O)FaRTy1billion[MM] -- Except the whole bufffer was going blank, so something is still wrong[2016-2-05. : 5:22 am] O)FaRTy1billion[MM] -- Cool. It's call the draw function for both frames again now, but I can't figure out why it's not drawing |
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