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Pages: < 1 « 1941 1942 1943 1944 19453572 >

[2016-2-04. : 8:28 pm]
NudeRaider -- rockz did you sort out your xml merging problem?
[2016-2-04. : 8:27 pm]
rockz -- that sounds nothing like incubus, unless incubus changed their sound in the past 20 years.
[2016-2-04. : 8:24 pm]
NudeRaider -- woo, respectful hating. Go on, gentlemen.
[2016-2-04. : 6:47 pm]
Corbo -- sounds like an incubus wannabe
[2016-2-04. : 6:29 pm]
jjf28 -- :kame:
[2016-2-04. : 6:22 pm]
dumbducky -- Well, that's fine. It's your opinion, but you're wrong and I hate you.
[2016-2-04. : 5:57 pm]
Dem0n -- sounds bad
[2016-2-04. : 5:55 pm]
dumbducky -- Hey, are you nerds listening to PUP yet?
[2016-2-04. : 11:33 am]
Moose -- :wob:
[2016-2-04. : 9:24 am]
Corbo -- WOO I AM DONE!
[2016-2-04. : 9:02 am]
Corbo -- jjf28
jjf28 shouted: 3 in the morning is a good time for coding mistakes :kame:
also good time for budget mistakes
[2016-2-04. : 8:55 am]
giszo -- good night
[2016-2-04. : 8:51 am]
O)FaRTy1billion[MM] -- anyway, good night :wob:
[2016-2-04. : 8:48 am]
O)FaRTy1billion[MM] -- I didn't put that one there, it was just on the first page so it was easy to spot
[2016-2-04. : 8:46 am]
giszo -- what a nice piece of information you have there ;-)
[2016-2-04. : 8:43 am]
O)FaRTy1billion[MM] -- http://farty1billion.dyndns.org/euddb/?pg=entry&addr=0x005187E8&ver=1.16.1&plat=win this might be relevant, but I haven't looked in to it
[2016-2-04. : 8:42 am]
giszo -- I see, so these are somehow coded into the application itself, and I shouldn't look for *.dat files to gather is information :-)
[2016-2-04. : 8:41 am]
O)FaRTy1billion[MM] -- I don't know why they are, it seems like a perfectly reasonable thing to be in data files
[2016-2-04. : 8:41 am]
O)FaRTy1billion[MM] -- http://i.snag.gy/vNjyc.jpg they're in the EXE
[2016-2-04. : 8:40 am]
O)FaRTy1billion[MM] -- I just used that as an example. The worker icons are the same
[2016-2-04. : 8:40 am]
giszo -- what about the list of buildings a worker can build?
[2016-2-04. : 8:39 am]
giszo -- those seem to be the same for almost all units, so that's not that interesting
[2016-2-04. : 8:39 am]
O)FaRTy1billion[MM] -- I don't know the addresses of them, but FireGraft can edit them
[2016-2-04. : 8:39 am]
O)FaRTy1billion[MM] -- Because those are in the exe
[2016-2-04. : 8:36 am]
O)FaRTy1billion[MM] -- Like the command cards? Like attack, stop, patrol, hold position, move?
[2016-2-04. : 8:34 am]
giszo -- FaRTy, do you know whether the list of actions a unit or building can do is somewhere hidden inside the game files or these are hardcoded into the game binary?
[2016-2-04. : 8:29 am]
O)FaRTy1billion[MM] -- Particularly flip and normal
[2016-2-04. : 8:29 am]
O)FaRTy1billion[MM] -- Also the huge list of render functions is why I was asking if I should combine some :P
[2016-2-04. : 8:25 am]
O)FaRTy1billion[MM] -- I don't remember specific examples
[2016-2-04. : 8:25 am]
O)FaRTy1billion[MM] -- isUnitAThing()
[2016-2-04. : 8:10 am]
O)FaRTy1billion[MM] -- also a bunch of the functions I didn't do were calle (by bwapi) like is(Something), so I just assumed they were true :P
[2016-2-04. : 8:09 am]
jjf28 -- 3 in the morning is a good time for coding mistakes :kame:
[2016-2-04. : 8:08 am]
jjf28 -- https://youtu.be/B0TAuLJyFJo
[2016-2-04. : 8:07 am]
O)FaRTy1billion[MM] -- I should be in bed D:
[2016-2-04. : 8:06 am]
jjf28 -- oh that's why I'm so damn cold, missing my thick blanket :rip:
[2016-2-04. : 8:05 am]
O)FaRTy1billion[MM] -- Could at least call those turnUnitCW and turnUnitCCW, like the opcodes that call them
[2016-2-04. : 8:04 am]
O)FaRTy1billion[MM] -- void Graphics::_turnGraphic(UnitNode* unit, int direction) { turnUnit(unit, unit->currentDirection1 - (direction << 3)); }
[2016-2-04. : 8:04 am]
jjf28 -- xD
[2016-2-04. : 8:04 am]
O)FaRTy1billion[MM] -- Ones that are literally just return anotherFunction(same, parameters); I should probably remove.
[2016-2-04. : 8:02 am]
O)FaRTy1billion[MM] -- but whatever updates images and iscripts probably just calls one/some of these functions
[2016-2-04. : 8:02 am]
O)FaRTy1billion[MM] -- CreateUnitXY, editUnitFlags and updateAndDrawThingy are the ones that do anything... There might be some more once I find updating images/iscripts
[2016-2-04. : 8:00 am]
jjf28 -- just a couple functions :P
[2016-2-04. : 8:00 am]
O)FaRTy1billion[MM] -- A bunch of those functions just call other functions, or contain snippets of other functions (probably optimized out functions / macros)
[2016-2-04. : 7:59 am]
O)FaRTy1billion[MM] -- this is why I wanted to clean up a bit first :P
[2016-2-04. : 7:58 am]
O)FaRTy1billion[MM] -- I only kept most of the unused stuff just in case some of it might be wanted in the future, but now that I think about it most of that is just commented out undefined functions
[2016-2-04. : 7:56 am]
jjf28 -- been ~2 years since non-chkd git projects
[2016-2-04. : 7:55 am]
jjf28 -- I should make a second account so I can see what you do :P
[2016-2-04. : 7:54 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: also the one I've been editing I think is less up-to-date than the one you guys have been doing. Will it know?
yeah, but I think you can just push and leave the rest to me, not 100% on that
[2016-2-04. : 7:52 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: Or should I make my own wacky crazy graphics class?
if you're up for it, can save on huge parameter lists, but w/e ur comfortable with; so long as most of the unused stuff is gone it shouldn't be too hard to clean up
[2016-2-04. : 7:50 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: You made a graphics branch but I don't see it, and don't know how to change that
open git command line, cd to Chkdraft directory, then: git checkout graphics-beta
[2016-2-04. : 7:35 am]
O)FaRTy1billion[MM] -- Or should I make my own wacky crazy graphics class?
[2016-2-04. : 7:34 am]
O)FaRTy1billion[MM] -- Should I leave my functions in "Graphics2.cpp", or should I dump them back in to Graphics.cpp?
[2016-2-04. : 7:31 am]
O)FaRTy1billion[MM] -- This is hard, I'm going to bed
[2016-2-04. : 7:26 am]
O)FaRTy1billion[MM] -- I don't remember my git password, and my browser didn't save it
[2016-2-04. : 7:25 am]
O)FaRTy1billion[MM] -- You made a graphics branch but I don't see it, and don't know how to change that
[2016-2-04. : 7:22 am]
O)FaRTy1billion[MM] -- also the one I've been editing I think is less up-to-date than the one you guys have been doing. Will it know?
[2016-2-04. : 7:21 am]
O)FaRTy1billion[MM] -- plus I don't know how
[2016-2-04. : 7:20 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: FaRTy1billion but simple quick upload of changes :rablerablerable:
I wanted it to be a little less messy than it currently is. :P
[2016-2-04. : 7:09 am]
O)FaRTy1billion[MM] -- Every other assignment has never been more than like 20 minutes
[2016-2-04. : 7:07 am]
O)FaRTy1billion[MM] -- fuck math homework so much. I had an hour and a half to do my assignment I forgot about and, of course, the assignment was like 90 500-part boring as shit questions. I no longer have 100% in my class and have like a 99.4% because I missed one and didn't have time to fix it :(
[2016-2-04. : 5:28 am]
Wing Zero -- :wob:
[2016-2-04. : 5:28 am]
Wing Zero -- It's :wob:able
[2016-2-04. : 5:17 am]
Dem0n -- Is that SOAD
[2016-2-04. : 5:16 am]
rockz -- O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
[2016-2-04. : 5:10 am]
Dem0n -- lmao
[2016-2-04. : 4:55 am]
Pr0nogo -- BYE
[2016-2-04. : 4:55 am]
Pr0nogo -- OK
[2016-2-04. : 4:54 am]
Pr0nogo -- I NOW ME NOW
[2016-2-04. : 4:54 am]
Pr0nogo -- SHICK ME

Pages: < 1 « 1941 1942 1943 1944 19453572 >


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