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[2016-2-04. : 8:27 pm] rockz -- that sounds nothing like incubus, unless incubus changed their sound in the past 20 years.[2016-2-04. : 6:22 pm] dumbducky -- Well, that's fine. It's your opinion, but you're wrong and I hate you.[2016-2-04. : 9:02 am] Corbo -- jjf28jjf28 shouted: 3 in the morning is a good time for coding mistakes also good time for budget mistakes![]() [2016-2-04. : 8:48 am] O)FaRTy1billion[MM] -- I didn't put that one there, it was just on the first page so it was easy to spot[2016-2-04. : 8:43 am] O)FaRTy1billion[MM] -- http://farty1billion.dyndns.org/euddb/?pg=entry&addr=0x005187E8&ver=1.16.1&plat=win this might be relevant, but I haven't looked in to it[2016-2-04. : 8:42 am] giszo -- I see, so these are somehow coded into the application itself, and I shouldn't look for *.dat files to gather is information :-)[2016-2-04. : 8:41 am] O)FaRTy1billion[MM] -- I don't know why they are, it seems like a perfectly reasonable thing to be in data files[2016-2-04. : 8:40 am] O)FaRTy1billion[MM] -- I just used that as an example. The worker icons are the same[2016-2-04. : 8:39 am] giszo -- those seem to be the same for almost all units, so that's not that interesting[2016-2-04. : 8:39 am] O)FaRTy1billion[MM] -- I don't know the addresses of them, but FireGraft can edit them[2016-2-04. : 8:36 am] O)FaRTy1billion[MM] -- Like the command cards? Like attack, stop, patrol, hold position, move?[2016-2-04. : 8:34 am] giszo -- FaRTy, do you know whether the list of actions a unit or building can do is somewhere hidden inside the game files or these are hardcoded into the game binary?[2016-2-04. : 8:29 am] O)FaRTy1billion[MM] -- Also the huge list of render functions is why I was asking if I should combine some ![]() [2016-2-04. : 8:10 am] O)FaRTy1billion[MM] -- also a bunch of the functions I didn't do were calle (by bwapi) like is(Something), so I just assumed they were true ![]() [2016-2-04. : 8:05 am] O)FaRTy1billion[MM] -- Could at least call those turnUnitCW and turnUnitCCW, like the opcodes that call them[2016-2-04. : 8:04 am] O)FaRTy1billion[MM] -- void Graphics::_turnGraphic(UnitNode* unit, int direction) { turnUnit(unit, unit->currentDirection1 - (direction << 3)); }[2016-2-04. : 8:04 am] O)FaRTy1billion[MM] -- Ones that are literally just return anotherFunction(same, parameters); I should probably remove.[2016-2-04. : 8:02 am] O)FaRTy1billion[MM] -- but whatever updates images and iscripts probably just calls one/some of these functions[2016-2-04. : 8:02 am] O)FaRTy1billion[MM] -- CreateUnitXY, editUnitFlags and updateAndDrawThingy are the ones that do anything... There might be some more once I find updating images/iscripts[2016-2-04. : 8:00 am] O)FaRTy1billion[MM] -- A bunch of those functions just call other functions, or contain snippets of other functions (probably optimized out functions / macros)[2016-2-04. : 7:58 am] O)FaRTy1billion[MM] -- I only kept most of the unused stuff just in case some of it might be wanted in the future, but now that I think about it most of that is just commented out undefined functions[2016-2-04. : 7:54 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: also the one I've been editing I think is less up-to-date than the one you guys have been doing. Will it know? yeah, but I think you can just push and leave the rest to me, not 100% on that[2016-2-04. : 7:52 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: Or should I make my own wacky crazy graphics class? if you're up for it, can save on huge parameter lists, but w/e ur comfortable with; so long as most of the unused stuff is gone it shouldn't be too hard to clean up[2016-2-04. : 7:50 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: You made a graphics branch but I don't see it, and don't know how to change that open git command line, cd to Chkdraft directory, then: git checkout graphics-beta[2016-2-04. : 7:34 am] O)FaRTy1billion[MM] -- Should I leave my functions in "Graphics2.cpp", or should I dump them back in to Graphics.cpp?[2016-2-04. : 7:26 am] O)FaRTy1billion[MM] -- I don't remember my git password, and my browser didn't save it[2016-2-04. : 7:25 am] O)FaRTy1billion[MM] -- You made a graphics branch but I don't see it, and don't know how to change that[2016-2-04. : 7:22 am] O)FaRTy1billion[MM] -- also the one I've been editing I think is less up-to-date than the one you guys have been doing. Will it know?[2016-2-04. : 7:20 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: FaRTy1billion but simple quick upload of changes :rablerablerable: I wanted it to be a little less messy than it currently is. ![]() [2016-2-04. : 7:09 am] O)FaRTy1billion[MM] -- Every other assignment has never been more than like 20 minutes[2016-2-04. : 7:07 am] O)FaRTy1billion[MM] -- fuck math homework so much. I had an hour and a half to do my assignment I forgot about and, of course, the assignment was like 90 500-part boring as shit questions. I no longer have 100% in my class and have like a 99.4% because I missed one and didn't have time to fix it ![]() [2016-2-04. : 5:16 am] rockz -- O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA |
Moose