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[2016-2-06. : 12:41 am] O)FaRTy1billion[MM] -- I still plan on doing more stuff, and I left a ton of shit all over[2016-2-06. : 12:41 am] O)FaRTy1billion[MM] -- anyway I am at my computer, I can try ot push it so people can start playing with graphical units[2016-2-06. : 12:33 am] O)FaRTy1billion[MM] -- They play games whenever I'm there, but I never paid attention assuming it was like cod blasters 2016 the revengening, but I also never bothered to look[2016-2-06. : 12:29 am] O)FaRTy1billion[MM] -- lol I was at my neighbors house fixing their dishwasher and they were talking about starcraft and dnd[2016-2-06. : 12:26 am] O)FaRTy1billion[MM] -- I planned on redownloading it and just copy+pasting stuff anyway[2016-2-06. : 12:25 am] O)FaRTy1billion[MM] -- But I was editing a local copy I downloaded before that[2016-2-06. : 12:24 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: say farty, do you know if you're on a fork? I am[2016-2-05. : 11:37 pm] jjf28 -- wish there were a nice way to dump local changes into a new branch but I didn't find any[2016-2-05. : 11:33 pm] jjf28 -- if you're not on a fork you're a big merge conflict behind, I think this is the path back to sanity: http://puu.sh/mXiGU/861ad0b7eb.png[2016-2-05. : 11:01 pm] O)FaRTy1billion[MM] -- There is still a ton of garbage, and some stuff I haven't done yet like connected units[2016-2-05. : 10:48 pm] O)FaRTy1billion[MM] -- I was thinking of turning it in to a generic grp decode function with like a passed proc function, but that might be messier than it already is[2016-2-05. : 10:47 pm] O)FaRTy1billion[MM] -- These ones aren't too bad and for the most part are the same so it's easy to derive the others, but 17 or whatever draw functions + flipped ones s kind of insane[2016-2-05. : 10:45 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: FaRTy1billion xD that could take a while I'll probably end up adapting the draw functions to yours or make a simpler function to base the rest on[2016-2-05. : 10:43 pm] O)FaRTy1billion[MM] -- Doodle77Doodle77 shouted: i'll do it if you push it D: I can push it when I get to my computer, but I'm not done doing stuff[2016-2-05. : 9:54 pm] KrayZee -- lil-Infernolil-Inferno shouted: moose fite me Moose's antlers will destroy you[2016-2-05. : 9:43 pm] jjf28 -- FaRTy1billionFaRTy1billion shouted: jjf28 http://pastebin.com/rSeZ1MUs where? xD that could take a while[2016-2-05. : 9:33 pm] O)FaRTy1billion[MM] -- I could/should probably just use the one you had and update it for things that are different (specifically grpReindexing)[2016-2-05. : 9:33 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: if ( flipped ) x = width - x; http://pastebin.com/rSeZ1MUs where?[2016-2-05. : 9:27 pm] Vrael -- if not ( flipped ){ x = potato + 7; std::out("derp'?); <inFile><OutfilE>(my_class) twelve;}[2016-2-05. : 9:00 pm] O)FaRTy1billion[MM] -- I dno how to flip the frames, and I'm too lazy to do the flipped rendering function[2016-2-05. : 8:20 pm] KrayZee -- It's interesting how Hans Zimmer composed music for the Dark Knight trilogy, Man of Steel and Batman v Superman. Ben Affleck's Batman soundtrack theme is different to Christian Bale's Batman soundtrack theme.[2016-2-05. : 8:06 pm] O)FaRTy1billion[MM] -- Where are the default values set? These say 100%, but I don't see it set[2016-2-05. : 7:58 pm] O)FaRTy1billion[MM] -- I just moved the relevant code to the one that called that function[2016-2-05. : 7:53 pm] jjf28 -- everything in main should also only use GuiMaps; I've had trouble with clean non-circular schemes[2016-2-05. : 7:47 pm] jjf28 -- anything in main can access the global var "chkd" by including Chkdraft in its cpp[2016-2-05. : 7:13 pm] O)FaRTy1billion[MM] -- Also the code is still super messy because there's stuff I was cutting out, haven't cut out, and wasn't sure if I should include[2016-2-05. : 7:13 pm] O)FaRTy1billion[MM] -- I had some code backwards that caused buildings to crash because it was doing the construction animation when it shold've done the built animation, and vice-versa[2016-2-05. : 7:07 pm] O)FaRTy1billion[MM] -- aaa, I'm hitting tabs accidentally in other things. What have you done to me?[2016-2-05. : 6:48 pm] jjf28 -- Doodle77Doodle77 shouted: jjf28 it's because you can do class A { A() { /*stuff */} } instance_of_a; right that form I always hated ![]() [2016-2-05. : 6:38 pm] Doodle77 -- jjf28jjf28 shouted: or maybe structs were closed that way in C it's because you can do class A { A() { /*stuff */} } instance_of_a;[2016-2-05. : 6:35 pm] O)FaRTy1billion[MM] -- It's crashing on CC and I don't why, it's built animation is returning 0 when CC definitely has a built animation[2016-2-05. : 6:34 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: or maybe structs were closed that way in C they are, for the same reason as jjf28jjf28 shouted: indeed, it tends to cause problems for beginners; I assume it's to be consistent with array initializers "a = {1, 2, 3};" [2016-2-05. : 6:12 pm] jjf28 -- indeed, it tends to cause problems for beginners; I assume it's to be consistent with array initializers "a = {1, 2, 3};" |
Moose