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Pages: < 1 « 1938 1939 1940 1941 19423572 >

[2016-2-06. : 12:42 am]
O)FaRTy1billion[MM] -- do I fork again or just use the old fork?
[2016-2-06. : 12:41 am]
O)FaRTy1billion[MM] -- I still plan on doing more stuff, and I left a ton of shit all over
[2016-2-06. : 12:41 am]
O)FaRTy1billion[MM] -- anyway I am at my computer, I can try ot push it so people can start playing with graphical units
[2016-2-06. : 12:35 am]
Dem0n -- Corbo
Corbo shouted: IS IT NOT DRUNK NIGHT?
it is
[2016-2-06. : 12:33 am]
O)FaRTy1billion[MM] -- They play games whenever I'm there, but I never paid attention assuming it was like cod blasters 2016 the revengening, but I also never bothered to look
[2016-2-06. : 12:29 am]
jjf28 -- who knew, you have cool neighbors :P
[2016-2-06. : 12:29 am]
O)FaRTy1billion[MM] -- lol I was at my neighbors house fixing their dishwasher and they were talking about starcraft and dnd
[2016-2-06. : 12:28 am]
Corbo -- IS IT NOT DRUNK NIGHT?
[2016-2-06. : 12:26 am]
O)FaRTy1billion[MM] -- I planned on redownloading it and just copy+pasting stuff anyway
[2016-2-06. : 12:25 am]
jjf28 -- :O
[2016-2-06. : 12:25 am]
O)FaRTy1billion[MM] -- But I was editing a local copy I downloaded before that
[2016-2-06. : 12:25 am]
jjf28 -- in that case pushing takes under 30 seconds :P
[2016-2-06. : 12:24 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: say farty, do you know if you're on a fork?
I am
[2016-2-06. : 12:14 am]
lil-Inferno -- c[ ˙ ͜>˙] le cup man C|X^ DDDDDDD
[2016-2-05. : 11:37 pm]
jjf28 -- wish there were a nice way to dump local changes into a new branch but I didn't find any
[2016-2-05. : 11:33 pm]
jjf28 -- if you're not on a fork you're a big merge conflict behind, I think this is the path back to sanity: http://puu.sh/mXiGU/861ad0b7eb.png
[2016-2-05. : 11:20 pm]
jjf28 -- easier: what's your github name?
[2016-2-05. : 11:19 pm]
jjf28 -- say farty, do you know if you're on a fork?
[2016-2-05. : 11:01 pm]
O)FaRTy1billion[MM] -- There is still a ton of garbage, and some stuff I haven't done yet like connected units
[2016-2-05. : 10:48 pm]
O)FaRTy1billion[MM] -- I was thinking of turning it in to a generic grp decode function with like a passed proc function, but that might be messier than it already is
[2016-2-05. : 10:47 pm]
O)FaRTy1billion[MM] -- These ones aren't too bad and for the most part are the same so it's easy to derive the others, but 17 or whatever draw functions + flipped ones s kind of insane
[2016-2-05. : 10:45 pm]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: FaRTy1billion xD that could take a while
I'll probably end up adapting the draw functions to yours or make a simpler function to base the rest on
[2016-2-05. : 10:44 pm]
O)FaRTy1billion[MM] -- But it works mostly at least for initializing units
[2016-2-05. : 10:43 pm]
O)FaRTy1billion[MM] -- Doodle77
Doodle77 shouted: i'll do it if you push it D:
I can push it when I get to my computer, but I'm not done doing stuff
[2016-2-05. : 10:32 pm]
Moose -- baby boomers, imo
[2016-2-05. : 10:32 pm]
Moose -- lil-Inferno
lil-Inferno shouted: moose fite me
Sure, vision up
[2016-2-05. : 9:54 pm]
KrayZee -- lil-Inferno
lil-Inferno shouted: moose fite me
Moose's antlers will destroy you
[2016-2-05. : 9:45 pm]
Doodle77 -- i'll do it if you push it D:
[2016-2-05. : 9:43 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: jjf28 http://pastebin.com/rSeZ1MUs where?
xD that could take a while
[2016-2-05. : 9:33 pm]
O)FaRTy1billion[MM] -- I could/should probably just use the one you had and update it for things that are different (specifically grpReindexing)
[2016-2-05. : 9:33 pm]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: if ( flipped ) x = width - x;
http://pastebin.com/rSeZ1MUs where?
[2016-2-05. : 9:27 pm]
Vrael -- if not ( flipped ){ x = potato + 7; std::out("derp'?); <inFile><OutfilE>(my_class) twelve;}
[2016-2-05. : 9:12 pm]
jjf28 -- if ( flipped ) x = width - x;
[2016-2-05. : 9:10 pm]
lil-Inferno -- moose fite me
[2016-2-05. : 9:00 pm]
O)FaRTy1billion[MM] -- I dno how to flip the frames, and I'm too lazy to do the flipped rendering function
[2016-2-05. : 8:20 pm]
KrayZee -- It's interesting how Hans Zimmer composed music for the Dark Knight trilogy, Man of Steel and Batman v Superman. Ben Affleck's Batman soundtrack theme is different to Christian Bale's Batman soundtrack theme.
[2016-2-05. : 8:13 pm]
Moose -- :farty:
[2016-2-05. : 8:06 pm]
O)FaRTy1billion[MM] -- Where are the default values set? These say 100%, but I don't see it set
[2016-2-05. : 8:04 pm]
O)FaRTy1billion[MM] -- Oh, should I also set resource amounts and stuff?
[2016-2-05. : 7:59 pm]
O)FaRTy1billion[MM] -- http://pastebin.com/KxQ4MtWm ;o
[2016-2-05. : 7:58 pm]
O)FaRTy1billion[MM] -- I was setting valid ability flags
[2016-2-05. : 7:58 pm]
O)FaRTy1billion[MM] -- I just moved the relevant code to the one that called that function
[2016-2-05. : 7:53 pm]
jjf28 -- everything in main should also only use GuiMaps; I've had trouble with clean non-circular schemes
[2016-2-05. : 7:47 pm]
jjf28 -- anything in main can access the global var "chkd" by including Chkdraft in its cpp
[2016-2-05. : 7:46 pm]
jjf28 -- a quick mockup: http://puu.sh/mX2S2/67f17b49ec.jpg
[2016-2-05. : 7:32 pm]
jjf28 -- ugh negative questions; it cannot see it
[2016-2-05. : 7:31 pm]
jjf28 -- nope
[2016-2-05. : 7:30 pm]
O)FaRTy1billion[MM] -- Can scenario not see scData?
[2016-2-05. : 7:25 pm]
O)FaRTy1billion[MM] -- probably
[2016-2-05. : 7:24 pm]
jjf28 -- turrekt
[2016-2-05. : 7:17 pm]
O)FaRTy1billion[MM] -- Hooray, goliath crashes. More things to debug!
[2016-2-05. : 7:13 pm]
O)FaRTy1billion[MM] -- Also the code is still super messy because there's stuff I was cutting out, haven't cut out, and wasn't sure if I should include
[2016-2-05. : 7:13 pm]
O)FaRTy1billion[MM] -- I had some code backwards that caused buildings to crash because it was doing the construction animation when it shold've done the built animation, and vice-versa
[2016-2-05. : 7:13 pm]
O)FaRTy1billion[MM] -- Cool, units draw and hopefully don't crash
[2016-2-05. : 7:13 pm]
O)FaRTy1billion[MM] -- :(
[2016-2-05. : 7:11 pm]
Doodle77 -- it's your punishment for not pushing the code
[2016-2-05. : 7:07 pm]
O)FaRTy1billion[MM] -- aaa, I'm hitting tabs accidentally in other things. What have you done to me?
[2016-2-05. : 6:48 pm]
jjf28 -- Doodle77
Doodle77 shouted: jjf28 it's because you can do class A { A() { /*stuff */} } instance_of_a;
right that form I always hated :kame:
[2016-2-05. : 6:38 pm]
Doodle77 -- jjf28
jjf28 shouted: or maybe structs were closed that way in C
it's because you can do class A { A() { /*stuff */} } instance_of_a;
[2016-2-05. : 6:37 pm]
O)FaRTy1billion[MM] -- wtf, VS cleared my breakpoints
[2016-2-05. : 6:35 pm]
O)FaRTy1billion[MM] -- It's crashing on CC and I don't why, it's built animation is returning 0 when CC definitely has a built animation
[2016-2-05. : 6:35 pm]
Doodle77 -- i want to debuggle
[2016-2-05. : 6:34 pm]
O)FaRTy1billion[MM] -- Doodle77
Doodle77 shouted: :farty: give code D:
im debuggling
[2016-2-05. : 6:34 pm]
O)FaRTy1billion[MM] -- or whatever
[2016-2-05. : 6:34 pm]
O)FaRTy1billion[MM] -- you can do struct { int a,b,c; } thing = {1,2,3};
[2016-2-05. : 6:34 pm]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: or maybe structs were closed that way in C
they are, for the same reason as jjf28
jjf28 shouted: indeed, it tends to cause problems for beginners; I assume it's to be consistent with array initializers "a = {1, 2, 3};"
[2016-2-05. : 6:22 pm]
Doodle77 -- :farty: give code D:
[2016-2-05. : 6:13 pm]
jjf28 -- or maybe structs were closed that way in C
[2016-2-05. : 6:12 pm]
jjf28 -- indeed, it tends to cause problems for beginners; I assume it's to be consistent with array initializers "a = {1, 2, 3};"
[2016-2-05. : 6:11 pm]
Roy -- You also missed a closing parenthesis, now that I examine it further.

Pages: < 1 « 1938 1939 1940 1941 19423572 >


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