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[2016-7-16. : 1:06 am] Verdant -- from what I hear it's change for the better, I'm told the military are mostly secular and tired of the religious government[2016-7-16. : 1:04 am] Ahli -- I wonder how many people die due to Turkey's military coup attempt. I guess it's more than in Nice, France yesterday.[2016-7-16. : 12:50 am] Ahli -- I don't really have time to test things in the coming weeks... exams and final phase of big project at university[2016-7-16. : 12:40 am] Verdant -- it's still sliding but it's so brief nobody will notice unless they're told[2016-7-16. : 12:39 am] Ahli -- yes... but it's read by one UI dev and 1-2 community managers and 1 project manager[2016-7-16. : 12:38 am] Verdant -- if you're bored I can publish this and you can see the mod, I'm still a long way from release[2016-7-16. : 12:37 am] Ahli -- yup. it's not possible for me to test mods anymore. I wrote a bug report and bitched about it in a skype chat that Blizzard employees read =/[2016-7-16. : 12:37 am] Verdant -- it looks passable, it's cutting into the attack animation a little, but not much[2016-7-16. : 12:33 am] Verdant -- you know if there were a way ot crop animations I wouldn't be having this issue[2016-7-16. : 12:24 am] Verdant -- now you can't have low everything and pretty shaders to see forcefields without that awful high res revealing animation where cloaked units blink[2016-7-16. : 12:23 am] O)FaRTy1billion[MM] -- did they break SC2? my laptop used to run it fine, and now even on lowest settings it's like 3 fps if anything at all is going on[2016-7-16. : 12:18 am] O)FaRTy1billion[MM] -- Someone do the essay portion of this calc homework project for me. Why do they add this shit? ![]() [2016-7-16. : 12:16 am] Verdant -- I've heard there's some engine bug where if they overlap the instant you hit the stop key, the actual weapon won't fire[2016-7-16. : 12:13 am] Verdant -- I've heard the attacks freak out when both weapons overlap in starbow[2016-7-16. : 12:12 am] Verdant -- wouldn't the turret point at the wrong target all the time in that case?[2016-7-16. : 12:12 am] Ahli -- hmm, I believe the transition time between animations could bug your visuals[2016-7-16. : 12:11 am] Ahli -- yup, starbow uses 2 weapons: 1. is normal weapon, 2. is weapon without effect that does not require attack ability, no linked cooldown, not only fire while attacking, not only fire at attack target,[2016-7-16. : 12:10 am] Verdant -- in theory just stopping the bracket would allow it to reset correct[2016-7-16. : 12:07 am] Ahli -- maybe you should use two weapons: one that attacks properly and another one that has no animation and basically only rotates the turret[2016-7-16. : 12:04 am] Ahli -- well, in theory your approach should work... but for some reason the engine says no ![]() [2016-7-16. : 12:00 am] jjf28 -- [website pops up] "critical alert from microsoft, your computer has alerted us" ![]() [2016-7-15. : 11:58 pm] Verdant -- yeah from what I can tell it's playing the attack actor for exactly 1 second while it slides[2016-7-15. : 11:54 pm] Ahli -- if you need to slow down the game, you can enter "speed #" with # being the speed multiplier... e.g. 0.2 for 20% of the normal speed[2016-7-15. : 11:54 pm] jjf28 -- I know nothing about what you're debugging, but divide and conquer dat shit ![]() [2016-7-15. : 11:53 pm] Ahli -- if you enter the debug cheat "actorinfodisplay" ingame, you can show/hide actor debugging information |
Symmetry,
Heinermann