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[2016-7-16. : 1:22 am]
Verdant -- idk how to feel about that, I don't know much about the situation
[2016-7-16. : 1:21 am]
Ahli -- yup...
[2016-7-16. : 1:19 am]
Verdant -- looks like the government won
[2016-7-16. : 1:19 am]
Verdant -- It's hard to know what's going on
[2016-7-16. : 1:06 am]
Verdant -- from what I hear it's change for the better, I'm told the military are mostly secular and tired of the religious government
[2016-7-16. : 1:05 am]
Verdant -- I've been following that
[2016-7-16. : 1:04 am]
Ahli -- I wonder how many people die due to Turkey's military coup attempt. I guess it's more than in Nice, France yesterday.
[2016-7-16. : 1:04 am]
Verdant -- anybody else feeling froggy and want to test a bw/sc2 mix?
[2016-7-16. : 1:03 am]
Verdant -- and that's not a pencil, that's no moon
[2016-7-16. : 1:03 am]
Verdant -- fair enough
[2016-7-16. : 12:58 am]
jjf28 -- not only is your fly open, there's a pencil sticking out of it
[2016-7-16. : 12:50 am]
Ahli -- I don't really have time to test things in the coming weeks... exams and final phase of big project at university
[2016-7-16. : 12:43 am]
Verdant -- so what do you say, feel like being an alpha tester? xD
[2016-7-16. : 12:40 am]
Verdant -- it just looks like the unit is pausing to shoot
[2016-7-16. : 12:40 am]
Verdant -- it's still sliding but it's so brief nobody will notice unless they're told
[2016-7-16. : 12:39 am]
Ahli -- yes... but it's read by one UI dev and 1-2 community managers and 1 project manager
[2016-7-16. : 12:38 am]
Verdant -- but I have some cool stuff
[2016-7-16. : 12:38 am]
Verdant -- if you're bored I can publish this and you can see the mod, I'm still a long way from release
[2016-7-16. : 12:38 am]
Verdant -- I think I have it
[2016-7-16. : 12:37 am]
Verdant -- there's more than one employee working on sc2?
[2016-7-16. : 12:37 am]
Ahli -- yup. it's not possible for me to test mods anymore. I wrote a bug report and bitched about it in a skype chat that Blizzard employees read =/
[2016-7-16. : 12:37 am]
Verdant -- it looks passable, it's cutting into the attack animation a little, but not much
[2016-7-16. : 12:33 am]
Verdant -- you know if there were a way ot crop animations I wouldn't be having this issue
[2016-7-16. : 12:32 am]
Verdant -- uh oh I might have it
[2016-7-16. : 12:28 am]
Verdant -- I'm so close to getting this to work lol
[2016-7-16. : 12:28 am]
Verdant -- trying other workarounds
[2016-7-16. : 12:26 am]
Ahli -- yeah... my sc2 does not apply the mod for some reason...
[2016-7-16. : 12:24 am]
Verdant -- this buggy ass game
[2016-7-16. : 12:24 am]
Verdant -- hmm now the unitmovementupdate thing isn't kicking in at all
[2016-7-16. : 12:24 am]
Verdant -- now you can't have low everything and pretty shaders to see forcefields without that awful high res revealing animation where cloaked units blink
[2016-7-16. : 12:23 am]
Verdant -- and efficiency while they were at it
[2016-7-16. : 12:23 am]
Verdant -- yeah there was a big update where they ruined hybrid settings
[2016-7-16. : 12:23 am]
O)FaRTy1billion[MM] -- did they break SC2? my laptop used to run it fine, and now even on lowest settings it's like 3 fps if anything at all is going on
[2016-7-16. : 12:22 am]
Ahli -- my game does not apply the mod it seems...
[2016-7-16. : 12:21 am]
Verdant -- what does it do?
[2016-7-16. : 12:20 am]
Ahli -- hmm, starbow's stuff doesn't make the turret follow the target...
[2016-7-16. : 12:18 am]
O)FaRTy1billion[MM] -- Someone do the essay portion of this calc homework project for me. Why do they add this shit? :(
[2016-7-16. : 12:16 am]
Verdant -- I've heard there's some engine bug where if they overlap the instant you hit the stop key, the actual weapon won't fire
[2016-7-16. : 12:15 am]
Ahli -- define freak out
[2016-7-16. : 12:13 am]
Verdant -- I've heard the attacks freak out when both weapons overlap in starbow
[2016-7-16. : 12:13 am]
Verdant -- also
[2016-7-16. : 12:12 am]
Verdant -- if you autoattack something in a different direction?
[2016-7-16. : 12:12 am]
Ahli -- by default transitions between animations last 0.5 seconds
[2016-7-16. : 12:12 am]
Verdant -- wouldn't the turret point at the wrong target all the time in that case?
[2016-7-16. : 12:12 am]
Ahli -- hmm, I believe the transition time between animations could bug your visuals
[2016-7-16. : 12:11 am]
Ahli -- yup, starbow uses 2 weapons: 1. is normal weapon, 2. is weapon without effect that does not require attack ability, no linked cooldown, not only fire while attacking, not only fire at attack target,
[2016-7-16. : 12:10 am]
Verdant -- in theory just stopping the bracket would allow it to reset correct
[2016-7-16. : 12:09 am]
Verdant -- my medic's optic flare behaves the same way
[2016-7-16. : 12:09 am]
Verdant -- m
[2016-7-16. : 12:09 am]
Verdant -- I don't think it's exclusive to this turret problem
[2016-7-16. : 12:07 am]
Verdant -- I heard sometimes the weapons overlapped and neither fired
[2016-7-16. : 12:07 am]
Ahli -- I believe that's what starbow does
[2016-7-16. : 12:07 am]
Verdant -- I heard that way was buggy
[2016-7-16. : 12:07 am]
Ahli -- maybe you should use two weapons: one that attacks properly and another one that has no animation and basically only rotates the turret
[2016-7-16. : 12:04 am]
Verdant -- but then I tell it to stop the attack animation while moving?
[2016-7-16. : 12:04 am]
Verdant -- maybe it's because the weapon is able to be fired while moving
[2016-7-16. : 12:04 am]
Ahli -- well, in theory your approach should work... but for some reason the engine says no :(
[2016-7-16. : 12:03 am]
Verdant -- how would I go about solving that?
[2016-7-16. : 12:03 am]
Verdant -- which it shouldn't be, given the code I have
[2016-7-16. : 12:03 am]
Verdant -- it's playing attack and walk at the same time
[2016-7-16. : 12:02 am]
Verdant -- so let's say it is the attack
[2016-7-16. : 12:01 am]
Ahli -- my mother fell for that /facepalm
[2016-7-16. : 12:01 am]
Ahli -- you won, enter phone number here to retrieve price: ___________
[2016-7-16. : 12:00 am]
jjf28 -- [website pops up] "critical alert from microsoft, your computer has alerted us" :facepalm:
[2016-7-15. : 11:58 pm]
Verdant -- it's hard to tell though, that list is flying around so much
[2016-7-15. : 11:58 pm]
Verdant -- yeah from what I can tell it's playing the attack actor for exactly 1 second while it slides
[2016-7-15. : 11:54 pm]
Ahli -- if you need to slow down the game, you can enter "speed #" with # being the speed multiplier... e.g. 0.2 for 20% of the normal speed
[2016-7-15. : 11:54 pm]
jjf28 -- I know nothing about what you're debugging, but divide and conquer dat shit :wob:
[2016-7-15. : 11:54 pm]
Ahli -- that should tell you what the unit is doing
[2016-7-15. : 11:53 pm]
Ahli -- if you enter the debug cheat "actorinfodisplay" ingame, you can show/hide actor debugging information

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