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[2016-7-15. : 8:42 pm] Valadorn -- and . .. um . ..if I use the flag as a portrait , how to change its color from red? :S[2016-7-15. : 8:11 pm] Dem0n -- If you're using SCMDraft, run AI script "Turn ON shared vision of [player] with Current Player"[2016-7-15. : 8:10 pm] Dem0n -- Are you using SCMdraft? I don't think Staredit has the shared vision AI scripts[2016-7-15. : 8:09 pm] Valadorn -- another question , I set the ally status, how can I make the shared Vision thing ? :S so that the player can see his allied AI[2016-7-15. : 8:03 pm] Moose -- Yeah, but I remember being able to hit them however many times and they would only care on the first hit. Then again, I don't think they had a lot of HP in the thing I was trying to use them for[2016-7-15. : 8:03 pm] Dem0n -- Like how you can select terrain, units, etc. Choose fog of war, and then click and drag the areas you want exposed[2016-7-15. : 8:02 pm] Dem0n -- ValadornValadorn shouted: Guys , how do u make it , that the player can see a part of the map, but it is in Fog of War ? :s Select the fog of war layer[2016-7-15. : 8:02 pm] O)FaRTy1billion[MM] -- So they can sometimes hit or target whatever unit attacked them[2016-7-15. : 8:01 pm] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: DarkenedFantasies IIRC, player 9-11 will attack once if hit. I haven't tested it in a long time, so maybe it's changed over the patches. They are unallied to you, but do not have vision except for the brief moment of vision when there is an unseen attacking unit[2016-7-15. : 7:56 pm] Valadorn -- Guys , how do u make it , that the player can see a part of the map, but it is in Fog of War ? :s[2016-7-15. : 7:49 pm] Moose -- DarkenedFantasiesDarkenedFantasies shouted: I've had extended players occasionally attack me, so maybe not never. IIRC, player 9-11 will attack once if hit. I haven't tested it in a long time, so maybe it's changed over the patches. It was a Terran Ghost, if I recall correctly, possibly Stukov.[2016-7-15. : 4:52 pm] CecilSunkure -- Dem0nDem0n shouted: jk burrowed units are static grids I think LMAO your face is static[2016-7-15. : 4:01 pm] DarkenedFantasies -- I've had extended players occasionally attack me, so maybe not never. It was a Terran Ghost, if I recall correctly, possibly Stukov.[2016-7-15. : 3:10 pm] Dem0n -- Players 9-12 are neutral players. You can place units and (I think) order them around, but they have no vision of themselves so they'll never attack enemies. They're really only good for idle units like shopkeepers in RPGs, or for mobile grids with burrowed units.[2016-7-15. : 1:00 pm] cncbmb -- How do you add a 9th player to an existing map? 9th player doesn't show up in the Forces in scmdraft after I set Player 9 to human in map properties. (SC1)[2016-7-15. : 12:53 pm] * Generalpie yawns and flops over*[2016-7-15. : 12:16 pm] Verdant -- I haven't been able to replicate that because the way targeting is hard coded in sc2, the player has to be able to see the unit[2016-7-15. : 12:15 pm] Verdant -- in BW, to my understanding, spider mines would attack cloaked units without revealing them[2016-7-15. : 11:27 am] Verdant -- I actually have a pretty far along mod that brings back BW units if you want to give it a shot[2016-7-15. : 11:27 am] Verdant -- I've been messing around in the sc2 editor since it came out, so if you have any questions let me know[2016-7-15. : 11:23 am] Excalibur -- We have SC2 sections but we have maybe 2 people who know anything about how it works that are active.[2016-7-15. : 11:14 am] Verdant -- This is awesome, I didn't think there were any active modders left[2016-7-15. : 4:53 am] Corbo -- Wing ZeroWing Zero shouted: Missed my box How does that even happen? You're an idiot ![]() |
Moose