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[2020-6-08. : 1:24 am] KlaSsicaL -- My tool will show you the exact amount of the condition should met, for example, Bring case, the number of units in the location, for EVERY single frame of the game[2020-6-08. : 1:22 am] youarenotworthy -- So I assume the trigger must be corrupt somehow, and will try to delete it and make it fresh. However, has anybody encountered this error before?[2020-6-08. : 1:21 am] youarenotworthy -- So I went into "Text View" for the trigger and when I try to click out of it I'm given the error "Unable to compile the current trigger text. Do you wish to discard the changes?"[2020-6-08. : 1:15 am] youarenotworthy -- So I decided to add another action to see if it would execute another action and something even more bizarre is happening now. I added the action "Kill all units at location" to kill the unit the moment I walk into the location, just to test it. Now, THAT action I added doesn't trigger, but one of the other ones does? It doesn't make sense.[2020-6-08. : 1:09 am] youarenotworthy -- Thanks, but in this case I know what trigger isn't working, since there's only one trigger for what I'm trying to accomplish. For the life of me I just can't figure out why the condition wouldn't trigger, there's nothing complicated about it.[2020-6-08. : 12:57 am] KlaSsicaL -- you may use this to check which condition is not working --> http://www.staredit.net/374107/[2020-6-08. : 12:50 am] youarenotworthy -- I have a very simple trigger that isn't working, and I can't uderstand why. Trigger: P1, Condition: P1 brings exactly 1 [unit] to [location]. (verified all these are good) : send transmission to current player, P1 set unit death to 1 for [unit]. It is not triggering when P1 brings a unit to the location. Any ideas?[2020-6-08. : 12:16 am] youarenotworthy -- IlyaSnopchenkoIlyaSnopchenko shouted: youarenotworthy You can write AI Scripts that order unit to cast spells (or rather, do anything that exists as an orders.dat entry) either explicitly, or as an "idle order" for posterity. Do you happen to know where there would be a tutorial on something like this?[2020-6-07. : 11:34 pm] Ultraviolet -- you're right. Seems like taking it a step further and making them count twice in the unit counter on the bottom info row would be nice too, though[2020-6-07. : 11:21 pm] O)FaRTy1billion[MM] -- I think SI made it so that they count as two unit indexes in the list[2020-6-07. : 11:03 pm] Ultraviolet -- FaRTy1billionFaRTy1billion shouted: goliaths and tanks count as 2 units shiit, that sucks. ScmDraft should really make note of that when placing units, right now it lists goliaths and tanks as one unit[2020-6-07. : 2:07 pm] IlyaSnopchenko -- youarenotworthyyouarenotworthy shouted: Roy pointed me to EUDs if I want to cast a spell without a unit/AI to cast it, but Is it possible to force an AI to cast a spell? You can write AI Scripts that order unit to cast spells (or rather, do anything that exists as an orders.dat entry) either explicitly, or as an "idle order" for posterity.[2020-6-07. : 6:23 am] youarenotworthy -- I've got my early game systems in place, my intro scene, and the starting areas. Almost ready to launch a demo.[2020-6-07. : 6:21 am] youarenotworthy -- RoyRoy shouted: I can't help you with that one, Youarenotworthy. Thanks, you've helped plenty though as it is[2020-6-07. : 6:21 am] youarenotworthy -- UltravioletUltraviolet shouted: I think the primary way is to make sure the conditions are met for the AI to cast the spell you want I guess I can spawn burrowed zerglings for an enemy player of the AI to try to meet those conditions for psionic storm.[2020-6-07. : 6:18 am] Ultraviolet -- I think the primary way is to make sure the conditions are met for the AI to cast the spell you want[2020-6-07. : 6:17 am] youarenotworthy -- Roy pointed me to EUDs if I want to cast a spell without a unit/AI to cast it, but Is it possible to force an AI to cast a spell?[2020-6-07. : 6:04 am] youarenotworthy -- I quite like DCs for it, works great. I forgot about using DCs that way.[2020-6-07. : 5:57 am] Ultraviolet -- and it's nice for displaying things on the leaderboard if you need to do that[2020-6-07. : 5:57 am] Ultraviolet -- DCs are a lot nicer as timers imo since you only have one custom score available[2020-6-07. : 2:19 am] youarenotworthy -- in another trigger, any time a player brings a unit to that location the action is to ping for the current player. It's very buggy though. Any ideas on a better way?[2020-6-07. : 2:18 am] youarenotworthy -- The way I'm doing it now is that I'm spawning a unit at a location every 5 seconds, waiting 200ms, then removing the unit[2020-6-07. : 2:18 am] youarenotworthy -- I'm trying to make a ping system that pings the location of the current quest every 5 seconds[2020-6-07. : 1:02 am] youarenotworthy -- RoyRoy shouted: youarenotworthy The way I got around this was to split the wav into several shorter chunks. I guess I'll do this then, thanks.[2020-6-06. : 7:03 am] Roy -- youarenotworthyyouarenotworthy shouted: Hey guys, does anybody know of a way to stop a track being played in triggers for BW? I want to switch music when you enter battle, but I don't see a trigger that will allow me to stop the music that's currently in a loop until it finishes the .wav? The way I got around this was to split the wav into several shorter chunks.[2020-6-06. : 5:19 am] Ultraviolet -- lil-Infernolil-Inferno shouted: Ultraviolet quite a bit different between huge tech companies and small restaurants lmao Somehow I feel the expendability principle still applies, especially when the company in question is barely producing new content, just remastering old content[2020-6-06. : 4:09 am] youarenotworthy -- Hey guys, does anybody know of a way to stop a track being played in triggers for BW? I want to switch music when you enter battle, but I don't see a trigger that will allow me to stop the music that's currently in a loop until it finishes the .wav?[2020-6-06. : 1:57 am] lil-Inferno -- UltravioletUltraviolet shouted: MTiger156 Everyone is expendable. The machine will continue running either way. Learned that a long time ago in the restaurants, I imagine it applies to these other companies, too. There's always someone willing to take your job quite a bit different between huge tech companies and small restaurants lmao[2020-6-05. : 9:37 pm] Ultraviolet -- MTiger156MTiger156 shouted: I'd like to think that Jeff Kaplan will eventually try to overthrow J Allen Brack. Given that he is Vice President with loads of charisma and popularity, he has way more power than he imagines. Blizz and Activision wouldn't even be able to fire Jeff, cuz they NEED him badly. Everyone is expendable. The machine will continue running either way. Learned that a long time ago in the restaurants, I imagine it applies to these other companies, too. There's always someone willing to take your job[2020-6-05. : 7:27 pm] Roy -- NudeRaiderNudeRaider shouted: Roy doesn't sound like a very time intensive thing to do, Roy. I'll see if I can work it into my schedule.[2020-6-05. : 2:42 pm] NudeRaider -- RoyRoy shouted: I really need to put disclaimers on that guide, since it was written long before SC:R was a thing. doesn't sound like a very time intensive thing to do, Roy.[2020-6-05. : 1:45 pm] MTiger156 -- I'd like to think that Jeff Kaplan will eventually try to overthrow J Allen Brack. Given that he is Vice President with loads of charisma and popularity, he has way more power than he imagines. Blizz and Activision wouldn't even be able to fire Jeff, cuz they NEED him badly.[2020-6-05. : 10:13 am] Roy -- I really need to put disclaimers on that guide, since it was written long before SC:R was a thing.[2020-6-05. : 6:24 am] NudeRaider -- UltravioletUltraviolet shouted: Blizzard's been so dickish lately lately? They've been transforming from a passionate game studio to a major corporation that only considers business decisions like a decade ago. And they were only lucky that their business interests didn't conflict with the gamer's interests before. Merging with Activision didn't help in that regard.![]() [2020-6-05. : 3:28 am] O)FaRTy1billion[MM] -- most common addresses have already been found and are supported, the only exception is things relating to graphics because SC:R has different (and incompatible) handling of sprites and graphics[2020-6-05. : 3:26 am] O)FaRTy1billion[MM] -- yes, EUDs in SC:R use 1.16.1 addresses so as long a you are finding addresses in 1.16.1, and SC:R supports those addresses, it will work[2020-6-05. : 3:26 am] O)FaRTy1billion[MM] -- or you can just look up addresses people have already found http://farty1billion.dyndns.org/EUDDB/[2020-6-05. : 3:25 am] youarenotworthy -- But if I find the address in a legacy copy of SC:BW, will the discovered trigger info still be valid?[2020-6-05. : 3:23 am] O)FaRTy1billion[MM] -- SC:R emulates EUDs so that it uses 1.16.1 addresses, any address you find in SC:R is not usable for EUDs[2020-6-05. : 3:19 am] youarenotworthy -- Farty, when you say I'll need to install a copy of 1.16.1 can you please elaborate? Is there a way I can still use EUDTrig with SC:R since my account is already banned anyway?[2020-6-05. : 2:56 am] O)FaRTy1billion[MM] -- also, if you are using memory viewers or similar programs on SC:R you risk getting your account banned[2020-6-05. : 2:55 am] O)FaRTy1billion[MM] -- SC:R uses 1.16.1 addresses, so if you are manually trying to find addresses you'll need to install a copy of 1.16.1[2020-6-05. : 1:41 am] youarenotworthy -- The result I'm getting for unit count in the first step of the tutorial is 239A2B75D04 however EUDTrig wont allow me to put a 0x before this |
Roy, Zincoshine, anoeth47