|
Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2020-6-01. : 6:33 pm] Ultraviolet -- youarenotworthyyouarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do. Using EUDs, you can reduce the vision range of map revealers. But of course this will apply to all map revealers. They have a default vision range of 10. For some of my maps, I've been increasing their vision range to 11 and giving them detection and it works nicely. Reducing vision range should work the same.[2020-6-01. : 6:30 pm] Ultraviolet -- KrayZeeKrayZee shouted: I got an emergency phone call to stay home due to civil unrest are you in Minneapolis?![]() [2020-6-01. : 1:24 pm] NudeRaider -- youarenotworthyyouarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do. if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.[2020-6-01. : 1:22 pm] NudeRaider -- KrayZeeKrayZee shouted: I got an emergency phone call to stay home due to civil unrest and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.![]() [2020-6-01. : 10:01 am] Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.[2020-6-01. : 9:57 am] IlyaSnopchenko -- Oh_ManOh_Man shouted: You can also use burrowed Zerg units. The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)[2020-6-01. : 9:51 am] Oh_Man -- Create a spidermine somewhere else, wait for it to burrow, then move it to your location you want to reveal before moving it back. That should achieve what you're after.[2020-6-01. : 5:38 am] youarenotworthy -- Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.[2020-6-01. : 2:03 am] NudeRaider -- Suicidal InsanitySuicidal Insanity shouted: Oh_Man In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others I mean it could still be possible. It would just look garbage. ![]() [2020-5-31. : 10:04 pm] Suicidal Insanity -- Oh_ManOh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others[2020-5-31. : 2:00 pm] NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.[2020-5-31. : 1:58 pm] UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available[2020-5-31. : 10:26 am] NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.[2020-5-31. : 10:25 am] Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.[2020-5-31. : 10:24 am] Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps[2020-5-31. : 10:15 am] NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.[2020-5-31. : 4:11 am] O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game[2020-5-31. : 3:44 am] O)FaRTy1billion[MM] -- use scmd or NudeRaiderNudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc. [2020-5-31. : 3:28 am] youarenotworthy -- Is there an editor that has the terrain editing abilities of Starforge that still works with SC:R?[2020-5-31. : 2:52 am] NudeRaider -- You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.[2020-5-31. : 2:42 am] NudeRaider -- SC:R is definitely not only a skin. They added a lot of functionality too. The aforemented EUD action emulation and expanded map limits, a modernization package with new netcode, compatibility with current windows versions and new UI and probably more stuff I'm not aware of. With it came a shift away from the mpq data format. The Remastered versions have a 1.2x version number and are obviously not compatible with version 1.16.1. Since the changes are not just cosmetic battle net does force an update before you can connect, as UV correctly assumed.[2020-5-31. : 12:48 am] O)FaRTy1billion[MM] -- with remaster you can switch between HD and SD graphics by pressing F5[2020-5-31. : 12:45 am] Ultraviolet -- Yeah I think so too, that's why you can have people playing free version SC, or SC:R or SC Carbot all in same game[2020-5-31. : 12:29 am] ProtoTank -- I agree, I think that SC:R is actually just a skin on top of everything[2020-5-30. : 11:56 pm] Ultraviolet -- I believe if you're playing a version of SCBW that is compatible with Battle.net, it will apply to you either way, but I'm not certain of that.[2020-5-30. : 10:52 pm] Ultraviolet -- Sure thing. Another tidbit, if you're interested in using EUD Editor 2, you need to download a copy of SCBW version 1.16.1 and link EUD Editor 2 up to the StarDat.mpq BrooDat.mpq and patch_rt.mpq from that copy since Blizzard recently decided to get rid of those mpqs from the current version of SC:R[2020-5-30. : 5:53 pm] Ultraviolet -- It's definitely not quite as expansive in possibility as modding, but it kind of feels like a hybrid of modding and mapping while retaining the ability to play on Battle.net.[2020-5-30. : 5:51 pm] Ultraviolet -- A while back Blizzard made an EUD emulator that allows many EUD actions to be used as well as conditions while avoiding the inherent risks of allowing users to modify memory[2020-5-30. : 5:24 pm] ProtoTank -- I didn't think you could have EUD actions, I thought only EUD conditions were enabled[2020-5-30. : 2:32 pm] ProtoTank -- I just played on a korean map where protoss forge was used to upgrade all units. Is this an EUD map? How did they do that?[2020-5-28. : 10:57 pm] lil-Inferno -- That's legit the only other map trailer I can think of, also by Tux[2020-5-28. : 8:44 pm] youarenotworthy -- The trailer in question uses that exact music I linked. In fact, it's the main reason I remember it at all, because originally I was thinking it was a Matrix map, but I think it only used that music and that's why i thought that.[2020-5-28. : 8:25 pm] NudeRaider -- youarenotworthyyouarenotworthy shouted: If anyone remembers though, the map/trailer for his map used this music: "https://www.youtube.com/watch?v=oGzz_871RRs" the music is not exactly the same, so I'm not sure if it's another piece entirely or just another version but maybe this is it? https://www.youtube.com/watch?v=k80m6oM1iK0 this would be the trailer to Tuxedo-Templar's Rush map.[2020-5-28. : 7:48 pm] youarenotworthy -- If anyone remembers though, the map/trailer for his map used this music: "https://www.youtube.com/watch?v=oGzz_871RRs"[2020-5-28. : 7:46 pm] youarenotworthy -- Thanks lil-inferno... I'm not sure if it was tuxedo templar. I remember his stuff being good too, but I can't find the trailer the guy made. I might be mistaken about his name. Either way, thanks. I'm gonna give up on trying to find it XD[2020-5-28. : 3:05 am] O)FaRTy1billion[MM] -- KlaSsicaLKlaSsicaL shouted: http://www.staredit.net/topic/18033/ this post seems to be located SC1 mapping tools You want it moved to tools?[2020-5-28. : 2:31 am] Ultraviolet -- unfortunately us regular members can't move topics around, only moderators can do that[2020-5-28. : 2:24 am] KlaSsicaL -- http://www.staredit.net/topic/18033/ this post seems to be located SC1 mapping tools[2020-5-28. : 2:22 am] KlaSsicaL -- omg how can I move a post to other forum? its the first post I wrote[2020-5-28. : 12:59 am] Ultraviolet -- hard to expect much else after 22 years. I'm impressed by the quantity of community members remaining after all this time[2020-5-28. : 12:32 am] Ultraviolet -- most new members are just spam bots these days anyway it seems like |