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[2020-6-17. : 10:15 pm] IlyaSnopchenko -- Nope, not yet. In the build I intended to release, that mission was axed anyway.[2020-6-17. : 9:13 pm] Zincoshine -- I find this discussion interesting because issues with random suicide plagued the next to last mission of vagrants....which is made by you IlyaSnopchenko. Is that what you are working on? ![]() [2020-6-17. : 5:11 pm] DarkenedFantasies -- If it's not doing that, it's very similar in behavior, yes. All units that are not set to ignore strategic suicide missions in units.dat.[2020-6-17. : 4:03 pm] IlyaSnopchenko -- DarkenedFantasiesDarkenedFantasies shouted: Random Suicide should ideally be run again every time the computer player kills something. You can run Strategic Suicide again after the computer player has an attack_clear called, but without modding you'll only be able to run that command by using town ai scripts that use attack waves, in which case your best option will probably be like BW Protoss 5 town A or B which have nothing but attacks. So does the Strategic Suicide Missions actually just add all of the computer player's troops to an attack wave and launch it?[2020-6-17. : 5:57 am] IlyaSnopchenko -- Isn't it better just to put units on patrol orders, or write an AI Script that uses them for attacks?[2020-6-17. : 3:05 am] DarkenedFantasies -- Random Suicide should ideally be run again every time the computer player kills something. You can run Strategic Suicide again after the computer player has an attack_clear called, but without modding you'll only be able to run that command by using town ai scripts that use attack waves, in which case your best option will probably be like BW Protoss 5 town A or B which have nothing but attacks.[2020-6-17. : 12:10 am] Ultraviolet -- You can also run a DC timer for say 60 seconds (720 counts) or so and every time it gets to the preset amount, reset the timer to 0 and give all the computer units to another player, then give them back and run the ai script again. I think this fixes any problems with running scripts multiple times[2020-6-16. : 9:01 pm] IlyaSnopchenko -- It's the random suicide that should be repeated, the strategic suicide better be run once at most. :-)[2020-6-16. : 6:24 pm] RdeRenato -- the script "strategic suicide mission" usually causes me problems, it attacks once intelligently and then stops[2020-6-16. : 8:26 am] O)FaRTy1billion[MM] -- ya, just spawn and play the sound and it would effectively be the same[2020-6-16. : 7:03 am] Ultraviolet -- could certainly do that easily by creating lings under the overlord, dunno about actually making them drop from the overlord, but the effect would be the same either way[2020-6-16. : 3:28 am] RdeRenato -- it is possible to create an eternal zergling rush (a zergling drop loop with overlord) ?????[2020-6-13. : 3:25 pm] NudeRaider -- Hitman Absolution currently free on gog: https://www.gog.com/game/hitman_absolution[2020-6-13. : 3:07 pm] Roy -- I only ban spam bots. Members are encouraged to be inquisitive and skeptical, as those are qualities that are valuable to being a mapmaker.[2020-6-13. : 10:54 am] Roy -- IlyaSnopchenkoIlyaSnopchenko shouted: Roy ... but the SEN page is always open on your PC that never sleeps, and it's refreshed automatically one every few minutes? Are you just messing with me right now, Ilyasnopchenko?![]() [2020-6-13. : 10:49 am] IlyaSnopchenko -- RoyRoy shouted: I do sleep, like almost a third of my entire life. ... but the SEN page is always open on your PC that never sleeps, and it's refreshed automatically one every few minutes? ![]() [2020-6-12. : 9:32 pm] IlyaSnopchenko -- RoyRoy shouted: You know, Ilyasnopchenko, I get asked that a lot. And the answer may surprise you. enlighten me ![]() [2020-6-12. : 1:08 pm] jjf28 -- RoyRoy shouted: You know, Ilyasnopchenko, I get asked that a lot. And the answer may surprise you. :roybot:[2020-6-12. : 11:18 am] Roy -- You know, Ilyasnopchenko, I get asked that a lot. And the answer may surprise you.[2020-6-12. : 11:17 am] IlyaSnopchenko -- Whenever I check the forums, Roy is online. Does he never sleep? ![]() [2020-6-12. : 9:57 am] NudeRaider -- yeah the shouts didn't survive the transition from sen v4 to v5. Weren't deemed important enough to make an effort[2020-6-11. : 2:46 pm] Wing Zero -- I vaguely remember switching versions and losing old shouts but it's been so long I wouldn't bet anything on that memory.[2020-6-11. : 6:17 am] Ultraviolet -- UndeadStarUndeadStar shouted: Ultraviolet When I checked, it was possible to go back to 2014-8-01. : 1:22 am on the shoutbox, there is more lost than that out there Yeah it exists, but it's not just easily searchable![]() [2020-6-11. : 6:13 am] O)FaRTy1billion[MM] -- I think the shoutbox has a maximum number of shouts it stores, so old ones eventually go away[2020-6-11. : 5:50 am] UndeadStar -- UltravioletUltraviolet shouted: I think one of the advantages of using the forums as opposed to the shoutbox is that if people have the same question in the future, they might find the answer in the forums, or we could at least link to the appropriate thread. With the shoutbox, everything is kind of lost to posterity When I checked, it was possible to go back to 2014-8-01. : 1:22 am on the shoutbox, there is more lost than that out there ![]() [2020-6-09. : 8:43 am] IlyaSnopchenko -- youarenotworthyyouarenotworthy shouted: I want to thank IlyaSnopchenko, Roy and Klassical for being so helpful cheers mate![]() [2020-6-09. : 12:57 am] youarenotworthy -- I want to thank IlyaSnopchenko, Roy and Klassical for being so helpful ![]() [2020-6-08. : 8:09 pm] Ultraviolet -- I think one of the advantages of using the forums as opposed to the shoutbox is that if people have the same question in the future, they might find the answer in the forums, or we could at least link to the appropriate thread. With the shoutbox, everything is kind of lost to posterity[2020-6-08. : 7:39 pm] youarenotworthy -- Wing ZeroWing Zero shouted: NudeRaider Lol it's not as if the shoutbox is active enough that it makes a difference I sorta had the same thought but I get it also. I will use the forum for long form questions[2020-6-08. : 4:08 pm] Wing Zero -- NudeRaiderNudeRaider shouted: *and avoids creating a wall of text Lol it's not as if the shoutbox is active enough that it makes a difference[2020-6-08. : 3:27 pm] youarenotworthy -- Also you mentioned IlyaSnopchenkoIlyaSnopchenko shouted: youarenotworthy You can write AI Scripts that order unit to cast spells (or rather, do anything that exists as an orders.dat entry) either explicitly, or as an "idle order" for posterity. You also mentions order.dat entries, where can I find this to identify a spell such as Psionic storm or Optical flare?[2020-6-08. : 10:07 am] NudeRaider -- youarenotworthyyouarenotworthy shouted: I have a very simple trigger that isn't working, and I can't uderstand why. Trigger: P1, Condition: P1 brings exactly 1 [unit] to [location]. (verified all these are good) : send transmission to current player, P1 set unit death to 1 for [unit]. It is not triggering when P1 brings a unit to the location. Any ideas? Hey can you please use the forums for problems that are likely so spawn a back and forth discussion? It gives your question a proper format and create a wall of text in the shoutbox. Not everyone in the shoutbox is interested or capable of solving your problem. But people visiting UMS assistance likely are. It really makes life easier for everyone. Thank you.[2020-6-08. : 8:30 am] Ultraviolet -- youarenotworthyyouarenotworthy shouted: Transmissions don't appear to be working in SCMDraft for SC:R, anybody have experience with getting them to work? I'm wondering if it's because of the amount of spaces I have in the text displayed. (I can't use the Center Text option because it displays it in low resolution) Transmissions work fine for me[2020-6-08. : 5:27 am] IlyaSnopchenko -- youarenotworthyyouarenotworthy shouted: So I went into "Text View" for the trigger and when I try to click out of it I'm given the error "Unable to compile the current trigger text. Do you wish to discard the changes?" The extended command guide: http://pr0nogo.wikidot.com/rs-ext-ai[2020-6-08. : 5:26 am] IlyaSnopchenko -- youarenotworthyyouarenotworthy shouted: So I went into "Text View" for the trigger and when I try to click out of it I'm given the error "Unable to compile the current trigger text. Do you wish to discard the changes?" The basic AI command guide: https://docs.google.com/document/d/1KXbIDuIBnacWwpJJxSQePmIhc1GKuEgRZxtf8cLi_Qo[2020-6-08. : 3:20 am] KlaSsicaL -- you may write *.edd file with which map do you input, which plugin do you apply, which path the map be saved. then you can drag edd file to the EUDdraft[2020-6-08. : 3:10 am] youarenotworthy -- Transmissions don't appear to be working in SCMDraft for SC:R, anybody have experience with getting them to work? I'm wondering if it's because of the amount of spaces I have in the text displayed. (I can't use the Center Text option because it displays it in low resolution)[2020-6-08. : 2:17 am] KlaSsicaL -- To use the tool, install euddraft and screpl, (they are explained on boundeditor plugin tutorial), and add 'screpl.plugins.trigger' on 'plugins' section of edd file[2020-6-08. : 2:14 am] KlaSsicaL -- I recognize the instruction is poor, I will handle for later. Which part are you blocked at?[2020-6-08. : 2:04 am] youarenotworthy -- Well I did try to download your tool and followed your instructions but I wasn't able to get it to work. I never edited the text trigger so unless I somehow accidentally saved some changes I don't see how it could have happened.[2020-6-08. : 1:25 am] KlaSsicaL -- Executing only part of action doesn't make sense, and trigger corruption doesn't make sense. You just missed some syntax on text trigger. |
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