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[2016-12-14. : 8:42 am] Lanthanide -- how likely is it that once you've bought this PC and he plays this game, he'll find a newer game he wants to play?[2016-12-14. : 7:49 am] O)FaRTy1billion[MM] -- lol I could get like a $50 2.0 GHz dual core, literally any graphics card (probably a similar price), $50 mobo, some shit RAM and PSU and have a machine way too powerful for it xD[2016-12-14. : 7:17 am] O)FaRTy1billion[MM] -- I couldn't find any recommended specs though, those are minimum[2016-12-14. : 7:16 am] O)FaRTy1billion[MM] -- other than that 2 GHz for the exapnsion, I'm pretty sure anything off the shelf could run it perfectly fine xD[2016-12-14. : 7:16 am] O)FaRTy1billion[MM] -- Even if I got the newest flight sim (he has the one older than newest), minimum reqs are 1 GHz (or 2 for some kind of expansion), 512 MB (or 1GB) RAM, 32 MB (or 128 MB) graphics[2016-12-14. : 7:13 am] O)FaRTy1billion[MM] -- should I get my dad a PC so he can play flight simulator? It's an old game, so probably anything can run it[2016-12-14. : 6:21 am] NudeRaider -- AposApos shouted: I don't really like to balance stuff though then do it like Blizzard: Have no clue about balancing. Throw something cool out. People will still love it. People play it, give feedback. You go through many iterations until after a year or so the game is balanced.[2016-12-14. : 5:58 am] lil-Inferno -- tbh tho fam, an RTS is probs just a tier below an MMORPG in terms of difficulty and time to make so GL C|X^ D[2016-12-14. : 5:56 am] lil-Inferno -- AposApos shouted: I don't really like to balance stuff though Just make the factions reskinned mirrors then C|X^ D[2016-12-14. : 3:26 am] Moose -- jjf28jjf28 shouted: o wait, a few months ago we decided that framerate was a horrible name for it... tickrate perhaps? what even is a compiler anyway?[2016-12-14. : 3:20 am] jjf28 -- o wait, a few months ago we decided that framerate was a horrible name for it... tickrate perhaps?[2016-12-14. : 3:19 am] jjf28 -- jjf28jjf28 shouted: https://redux.bnetdocs.org/?op=packet&pid=490 128bytes/block, prolly 1 block/game tick assuming the same framerate as in-game that would be 23mins for 4MB, 1 min for 200KB, 30 secs for 100KB, etc[2016-12-14. : 3:14 am] jjf28 -- https://redux.bnetdocs.org/?op=packet&pid=490 128bytes/block, prolly 1 block/game tick[2016-12-14. : 3:00 am] jjf28 -- if you're adding resource files to your map it's gonna blow up the download times[2016-12-14. : 2:55 am] jjf28 -- networking, different resolutions/windowing, filling up all the overflows then providing struct modifying triggers and ways to set pretty much everything EUDs are used for, allow resource files (GRPs, etc.) in map files (and ofc patch download time)[2016-12-14. : 2:51 am] Vrael -- what would you do to fix it? I guess there's the whole network/NAT issue on b.net and the win7 colors stuff[2016-12-14. : 1:57 am] Moose -- Probably better they didn't release it, they'd probably screw it up LMAO[2016-12-14. : 1:40 am] The donwano -- Rumors of a new patch? IDK, I just read something about it. Honestly I haven't even thought about SC in half a decade.[2016-12-14. : 1:27 am] The donwano -- Been out the SEN game for too long... Is SC going to make a comeback with this new patch or what? |