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[2016-12-23. : 7:14 am] O)FaRTy1billion[MM] -- so for every one player who has more wins than losses, there is a player that has more losses than wins[2016-12-23. : 7:13 am] O)FaRTy1billion[MM] -- SwampfoxSwampfox shouted: in every match, 32 players from one side get a win, 32 players on the other get a loss SwampfoxSwampfox shouted: the sum of all players wins and losses wouldnt change I think that answers my question ![]() [2016-12-23. : 7:13 am] LoveLess -- When skill is not brought in, you have consistency to worry about. Since they are all evenly skilled, do some of them get tired and still play?[2016-12-23. : 7:12 am] Swampfox -- in every match, 32 players from one side get a win, 32 players on the other get a loss[2016-12-23. : 7:11 am] O)FaRTy1billion[MM] -- ok, so yes, random. Based on a coin toss, team A wins or team B wins. Is there a way to set it up so that every player, assigned randomly or otherwise to team A or B, would have more wins than losses[2016-12-23. : 7:11 am] LoveLess -- Unless you are talking like soccer victories where everyone gets a trophy[2016-12-23. : 7:10 am] O)FaRTy1billion[MM] -- LoveLessLoveLess shouted: Then it would be random then, wouldn't it? no, because everyone has the same chance of winning[2016-12-23. : 7:10 am] O)FaRTy1billion[MM] -- I'm saying ideally, where like actual skill isn't a variable ![]() [2016-12-23. : 7:09 am] LoveLess -- Until you get to the point where you are evenly matched with your opponents, then it comes down to consistency and improvement.[2016-12-23. : 7:09 am] O)FaRTy1billion[MM] -- ideally (like if everyone had the same skill and chance of winning), wins would probably equal losses[2016-12-23. : 7:09 am] LoveLess -- You will lose more often if you are not better than your opponent and vice versa for winning[2016-12-23. : 7:08 am] Swampfox -- unles sthe multiplayer setup allows players to leave from the losing side[2016-12-23. : 7:08 am] O)FaRTy1billion[MM] -- it probably wouldn't be possible with 1v1, but with a team game would it be?[2016-12-23. : 7:07 am] O)FaRTy1billion[MM] -- so like unless you're just abysmal or intentionally losing, you should win more often than lose[2016-12-23. : 7:07 am] LoveLess -- Not really ideally, there always will be a "best" and "worst" given a 1v1 scenario[2016-12-23. : 7:06 am] LoveLess -- FaRTy1billionFaRTy1billion shouted: or must there always be someone who loses more? There is guaranteed to be someone who is the worst, or is at least the least consistent.[2016-12-23. : 7:04 am] Swampfox -- zsnakezzzsnakezz shouted: if anybody here played modded doom, please play my level https://zandronum.com/forum/viewtopic.php?f=58&t=7976 ah theres like a whole world of doom ive never seen before[2016-12-23. : 7:04 am] O)FaRTy1billion[MM] -- is it possible to have a multiplayer setup where everyone wins more than they lose?[2016-12-23. : 6:52 am] LoveLess -- Not to mention there's matchmaking, so you win a lot, you fight more people that win a lot[2016-12-23. : 6:51 am] LoveLess -- Well I mean things like getting games started, getting full at 10:51pm at night, etc[2016-12-23. : 6:40 am] Lanthanide -- but that's because it was very popular; I expect less popular maps could be tiresome with lobbies[2016-12-23. : 6:40 am] LoveLess -- Have to admit, not having to worry about lobbies and bnet bullshit, this is really fucking nice[2016-12-23. : 6:18 am] LoveLess -- seems decent so far, just note that they went the free to play route and thus have unlockable units (spawners)[2016-12-23. : 6:04 am] LoveLess -- Someone actually made NudeRaider's map into a full fledged game. What.[2016-12-23. : 5:53 am] O)FaRTy1billion[MM] -- my cat usually slept on my shoulder, but sometimes on my pillow next to my head[2016-12-23. : 5:08 am] O)FaRTy1billion[MM] -- lol the laptop I ordered on black friday arrives on Saturday |