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Pages: < 1 « 1148 1149 1150 1151 1152 … 3578 >

[2016-12-23. : 7:50 am]
Lanthanide -- and all players in the game tied...
[2016-12-23. : 7:50 am]
Swampfox -- if 50% of all games ended in tie
[2016-12-23. : 7:49 am]
Swampfox -- im just thinking aloud here
[2016-12-23. : 7:49 am]
Lanthanide -- so if you are only concerned with W:L, it makes no difference
[2016-12-23. : 7:49 am]
Swampfox -- which is 1:2 without ties
[2016-12-23. : 7:49 am]
Lanthanide -- a 0L + 3T + 0W doesn't alter the W or L count in any way
[2016-12-23. : 7:49 am]
Swampfox -- for the 3ffa games
[2016-12-23. : 7:49 am]
Lanthanide -- so if you're only looking at L and W, then an outcome that generates L in a different ratio to W would skew the total population
[2016-12-23. : 7:48 am]
Swampfox -- the all tie scenario
[2016-12-23. : 7:48 am]
Swampfox -- i meant for
[2016-12-23. : 7:48 am]
Lanthanide -- as opposed to the normal 2L + 0T + 1W
[2016-12-23. : 7:48 am]
Lanthanide -- yes, because it'd be an outcome of 1L + 2T + 0W
[2016-12-23. : 7:48 am]
Swampfox -- hmm that would skew the overall w:l ratio wouldnt it?
[2016-12-23. : 7:48 am]
O)FaRTy1billion[MM] -- I guess that depends on the type of game, too
[2016-12-23. : 7:47 am]
Lanthanide -- as opposed to a 3FFA where 1 player loses early, and the remaining 2 players go on to tie
[2016-12-23. : 7:47 am]
Lanthanide -- so long as whenever 1 player gets a tie, all other players in the game also get a tie
[2016-12-23. : 7:47 am]
O)FaRTy1billion[MM] -- I would say ties don't count toward a win or loss
[2016-12-23. : 7:46 am]
Lanthanide -- now if you allowed 'tied' games, it's a whole different story
[2016-12-23. : 7:46 am]
Lanthanide -- if it's a mixture of game types, the population's win:loss ratio will proportionally reflect that mix of games
[2016-12-23. : 7:45 am]
Lanthanide -- or if everyone always plays 3FFA and never 1v1, then the win:loss ratio will always be 1:2
[2016-12-23. : 7:45 am]
Lanthanide -- if it is possible to play 3FFA games, but no one ever does, then the win:loss ratio will always be 1:1
[2016-12-23. : 7:45 am]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: no, it only depends on the proportion of games played with each possible outcome
.. or that
[2016-12-23. : 7:45 am]
O)FaRTy1billion[MM] -- well in the ideal scenario it doesn't, but in practice it will
[2016-12-23. : 7:45 am]
Lanthanide -- no, it only depends on the proportion of games played with each possible outcome
[2016-12-23. : 7:44 am]
Swampfox -- skill doesnt make a difference
[2016-12-23. : 7:44 am]
O)FaRTy1billion[MM] -- it wouldn't because we don't live in an ideal world. There are going to be players that are always way better (or worse) than everyone that will skew it
[2016-12-23. : 7:44 am]
Lanthanide -- if 50% of all games are 1v1 with win = loss, and 50% are 3FFA where 1 win = 2 loss, then for every 1 win there would be 1.5 losers in the total population
[2016-12-23. : 7:43 am]
Swampfox -- unless there are other gamemodes i suppose
[2016-12-23. : 7:43 am]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: well I should say, will tend towards reflecting that distribution, not that it will reflect it exactly
... which is why I was asking ideally :P
[2016-12-23. : 7:43 am]
Swampfox -- would it not?
[2016-12-23. : 7:43 am]
Lanthanide -- well I should say, will tend towards reflecting that distribution, not that it will reflect it exactly
[2016-12-23. : 7:43 am]
Swampfox -- Lanthanide
Lanthanide shouted: if your set of games conists of, or includes, other arrangements, where individual games can sometimes result in more losers than winners, or more winners than losers, then your total population will reflect whatever that distribution is
ok thats the right way to put it right there
[2016-12-23. : 7:42 am]
Lanthanide -- if your set of games conists of, or includes, other arrangements, where individual games can sometimes result in more losers than winners, or more winners than losers, then your total population will reflect whatever that distribution is
[2016-12-23. : 7:42 am]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: like I said, if your set only consists of 1v1 games, then wins will always equal losses, because the only possible outcome from any individual game is win = loss
that was already established, with any equal size teams (2v2, 3v3, etc.)
[2016-12-23. : 7:41 am]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: the rules of a particular 7 FFA game might be that the first player loses and everyone else wins; has nothing to do with teams, just the rules of who wins and loses
I was suggesting that arrangement as a way to always generate more wins than losses
[2016-12-23. : 7:41 am]
Lanthanide -- like I said, if your set only consists of 1v1 games, then wins will always equal losses, because the only possible outcome from any individual game is win = loss
[2016-12-23. : 7:41 am]
Lanthanide -- depends on your 'set' of games, Farty
[2016-12-23. : 7:41 am]
Lanthanide -- the rules of a particular 7 FFA game might be that the first player loses and everyone else wins; has nothing to do with teams, just the rules of who wins and loses
[2016-12-23. : 7:41 am]
O)FaRTy1billion[MM] -- team, game, or otherwise
[2016-12-23. : 7:41 am]
Swampfox -- yes its irrelevant
[2016-12-23. : 7:41 am]
O)FaRTy1billion[MM] -- we're not trying to compare scores between different team arrangements, I was just wondering if it's possible to always generate more wins than losses over many games
[2016-12-23. : 7:41 am]
Swampfox -- oh my
[2016-12-23. : 7:40 am]
Lanthanide -- stop talking about teams
[2016-12-23. : 7:40 am]
Lanthanide -- FFA games don't have teams
[2016-12-23. : 7:40 am]
Swampfox -- obviously is more people are winning or losing in a single game
[2016-12-23. : 7:40 am]
Swampfox -- team is loose
[2016-12-23. : 7:40 am]
Swampfox -- because of inequal team size
[2016-12-23. : 7:40 am]
Lanthanide -- talking about 'teams' is a distraction; you just have to talk about how many people can win or lose in any one game
[2016-12-23. : 7:40 am]
Lanthanide -- if your set of individual games includes games that are 3 FFA or 3vs2, then you'll generate more losses or wins respectively than the set of individual games that only includes 1v1
[2016-12-23. : 7:39 am]
Lanthanide -- talking about "teams" is irrelevant, because if you're in a 2 vs 2 game, the 'teams' are even. if you're in a 3 vs 2 game, the teams are uneven -> but as I said, it just depends on the possible outcomes of individual games
[2016-12-23. : 7:38 am]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: FFA doesn't have teams, that's what FFA means
It still yields fewer or equal wins than losses
[2016-12-23. : 7:38 am]
Swampfox -- and the losing side (the rest)
[2016-12-23. : 7:38 am]
Swampfox -- there is a winning side (the top player)
[2016-12-23. : 7:38 am]
Swampfox -- yes it does
[2016-12-23. : 7:38 am]
Lanthanide -- FFA doesn't have teams, that's what FFA means
[2016-12-23. : 7:38 am]
O)FaRTy1billion[MM] -- team isn't irrelevant. Because with equal team size or FFA, wins will always be <= losses. If teams are uneven, then it can be different (if the larger team won every time, wins would be > losses)
[2016-12-23. : 7:37 am]
Lanthanide -- if the rules of your game say that there can be at most 3 winners and multiple losers, then you'll have more losers than winners in the population as a whole; note I am saying that if 1 person loses 100 times, there could be 100 other people who won once each
[2016-12-23. : 7:37 am]
Swampfox -- what do you mean by possible outcomes exactly
[2016-12-23. : 7:36 am]
Lanthanide -- team is irrelevant
[2016-12-23. : 7:36 am]
Lanthanide -- no, it comes down to the possible outcomes in any individual game
[2016-12-23. : 7:36 am]
Swampfox -- it straight up comes down to team size
[2016-12-23. : 7:36 am]
Swampfox -- because all players will eventually play on the OP af side eventually
[2016-12-23. : 7:35 am]
Swampfox -- wins will still equal losses
[2016-12-23. : 7:35 am]
Swampfox -- if you have a match with equal number of players but one side always wins more
[2016-12-23. : 7:35 am]
O)FaRTy1billion[MM] -- so basically unless you're doing some crazy thing, wins will always be less than or equal to losses ;o
[2016-12-23. : 7:35 am]
Lanthanide -- but if there's a slim chance for more losses than wins in an individual game, or more wins than losses, then your population as a whole would trend towards that
[2016-12-23. : 7:35 am]
Swampfox -- lanth i think youre wrong
[2016-12-23. : 7:35 am]
Lanthanide -- if that set includes results where wins ALWAYS equal losses, then your entire population will be in balance, always
[2016-12-23. : 7:35 am]
Swampfox -- call of duty does it so that the top 3 players are considered winners :)
[2016-12-23. : 7:34 am]
Lanthanide -- basically you just have to look at the set of possible outcomes for any individual game

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