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Pages: < 1 « 1149 1150 1151 1152 1153 … 3578 >

[2016-12-23. : 7:34 am]
Swampfox -- 1 winner for every x amount of losers
[2016-12-23. : 7:34 am]
Swampfox -- essentially uneven team size
[2016-12-23. : 7:34 am]
Lanthanide -- 1v1 is an FFA, just there's only 2 players
[2016-12-23. : 7:34 am]
O)FaRTy1billion[MM] -- make it so the first person to lose is the only person to lose lol
[2016-12-23. : 7:34 am]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: now if you're talking a game of 3 players FFA, then there would be 2 losses for every 1 win
:O I hadn't considered FFA's
[2016-12-23. : 7:33 am]
Lanthanide -- and in that case, the population would even out to 2x losses per win
[2016-12-23. : 7:33 am]
Swampfox -- the sum of all wins would equal losses regardless of the balance
[2016-12-23. : 7:33 am]
Lanthanide -- now if you're talking a game of 3 players FFA, then there would be 2 losses for every 1 win
[2016-12-23. : 7:33 am]
O)FaRTy1billion[MM] -- swampfox already said it's pretty much only possible with uneven team sizes (so a different number of wins vs. losses)
[2016-12-23. : 7:33 am]
Swampfox -- if the sides are still balanced by # of players
[2016-12-23. : 7:33 am]
Lanthanide -- but in 2v2, if you always have 2 winners and 2 losers, then it's the same again
[2016-12-23. : 7:32 am]
Lanthanide -- or 3 wins and 1 loss
[2016-12-23. : 7:32 am]
Lanthanide -- eg in a 2v2, if it's possible for 1 win and 3 losses
[2016-12-23. : 7:32 am]
Lanthanide -- well the only way to get a mis-match between wins and losses, is if it is possible in any one game to have more wins than losses, or more losses than wins
[2016-12-23. : 7:32 am]
Lanthanide -- if you have 1 million iterations of such a balanced and equal outcome, you'll always get an equal number of wins and losses across the whole population
[2016-12-23. : 7:32 am]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: farty, in a 1 v 1 game, one player must lose, and one player must win, assuming there's no 'tie' dynamic
I never said it had to be 1v1
[2016-12-23. : 7:31 am]
LoveLess -- That is also where the consistency factor comes in, sometimes people are actually not THAT bad, but several things lead them to that point.
[2016-12-23. : 7:31 am]
Lanthanide -- the outcomes are balanced and equal
[2016-12-23. : 7:31 am]
O)FaRTy1billion[MM] -- I don't like playing games I'm not good at (which tbh is probably most of them), but people always insist I play with them ;o
[2016-12-23. : 7:31 am]
Lanthanide -- farty, in a 1 v 1 game, one player must lose, and one player must win, assuming there's no 'tie' dynamic
[2016-12-23. : 7:30 am]
Swampfox -- its like, damn, youre 0-20 right now. im sure theres a game youre much better at!
[2016-12-23. : 7:29 am]
Swampfox -- why some people are even playing at all because of how bad theyre doing
[2016-12-23. : 7:29 am]
Swampfox -- i do wonder sometimes
[2016-12-23. : 7:29 am]
Swampfox -- while i never believe you should never play again if youre losing
[2016-12-23. : 7:28 am]
LoveLess -- And yet is a majority of public queue'd players in most matchmaking systems.
[2016-12-23. : 7:27 am]
Swampfox -- LoveLess
LoveLess shouted: Competitive players can see losing as a source of inspiration, meanwhile there are some who believe losing means you should never play again.
well that second group of people is stupid! :P
[2016-12-23. : 7:26 am]
O)FaRTy1billion[MM] -- Swampfox
Swampfox shouted: more players on attacking side
which is what I meant by FaRTy1billion
FaRTy1billion shouted: ok, Team A is people who win most often, team B is people who lose & are more average, uneven split :P
FaRTy1billion
FaRTy1billion shouted: I meant on either side. Like if there are enough people to outweigh the skill of team A, it'd be cool to have like a mass of people going against an elite few
[2016-12-23. : 7:26 am]
Swampfox -- players will always win more often
[2016-12-23. : 7:25 am]
Swampfox -- game still 50-50
[2016-12-23. : 7:25 am]
Swampfox -- more players on attacking side
[2016-12-23. : 7:25 am]
O)FaRTy1billion[MM] -- LoveLess
LoveLess shouted: Competitive players can see losing as a source of inspiration, meanwhile there are some who believe losing means you should never play again.
such as pubbies in donuts regarding TS
[2016-12-23. : 7:25 am]
Swampfox -- i said previously
[2016-12-23. : 7:25 am]
LoveLess -- Competitive players can see losing as a source of inspiration, meanwhile there are some who believe losing means you should never play again.
[2016-12-23. : 7:25 am]
O)FaRTy1billion[MM] -- like is there a way so that people win most often (because it's more fun), but while still having losers (because otherwise it's not a contest)
[2016-12-23. : 7:25 am]
Swampfox -- what games are like that
[2016-12-23. : 7:25 am]
Swampfox -- hmm
[2016-12-23. : 7:24 am]
O)FaRTy1billion[MM] -- LoveLess
LoveLess shouted: Most of the people who play video games see winning as the only source of enjoyment.
which is what originally made me think of it :P
[2016-12-23. : 7:24 am]
Swampfox -- winning is always more fun
[2016-12-23. : 7:24 am]
Swampfox -- i think if youre playing a game that comes down to winning and losing
[2016-12-23. : 7:24 am]
O)FaRTy1billion[MM] -- I meant on either side. Like if there are enough people to outweigh the skill of team A, it'd be cool to have like a mass of people going against an elite few
[2016-12-23. : 7:24 am]
LoveLess -- Most of the people who play video games see winning as the only source of enjoyment.
[2016-12-23. : 7:23 am]
LoveLess -- It depends on the mindset of players. Are they seeking purely enjoyment, or interested in competition?
[2016-12-23. : 7:23 am]
Swampfox -- fun on the winning side
[2016-12-23. : 7:22 am]
O)FaRTy1billion[MM] -- that could potentially be fun, depending on the game
[2016-12-23. : 7:22 am]
O)FaRTy1billion[MM] -- Team A continues to dominate, everyone else has terrible scores
[2016-12-23. : 7:22 am]
Swampfox -- slaughter
[2016-12-23. : 7:22 am]
O)FaRTy1billion[MM] -- ok, Team A is people who win most often, team B is people who lose & are more average, uneven split :P
[2016-12-23. : 7:20 am]
Swampfox -- but yea in practice
[2016-12-23. : 7:19 am]
Swampfox -- well i guess it would depend on gamemode
[2016-12-23. : 7:19 am]
O)FaRTy1billion[MM] -- your thing would be what actually happens in practice
[2016-12-23. : 7:19 am]
Swampfox -- lol
[2016-12-23. : 7:18 am]
O)FaRTy1billion[MM] -- Swampfox
Swampfox shouted: nah the people with most wins would carry their team resulting in wins
that's the idea of balancing it that way, but I was saying ideally so each team has an equal chance :P
[2016-12-23. : 7:18 am]
Swampfox -- the people with most losses would become equal
[2016-12-23. : 7:18 am]
Swampfox -- nah the people with most wins would carry their team resulting in wins
[2016-12-23. : 7:17 am]
O)FaRTy1billion[MM] -- because if you balance it by putting people with the most wins teamed with the most losses against everyone with the most equal scores, that would tend to balance it out
[2016-12-23. : 7:16 am]
O)FaRTy1billion[MM] -- I guess ideally everyone's wins would equal losses
[2016-12-23. : 7:15 am]
Swampfox -- the sum of all players wins would exceed losses
[2016-12-23. : 7:15 am]
Swampfox -- if the game is perfectly balanced
[2016-12-23. : 7:15 am]
O)FaRTy1billion[MM] -- LoveLess
LoveLess shouted: Would games ever end if both teams are evenly balanced and distributed?
I was just saying ideally, for like an extremely perfect hypothetical
[2016-12-23. : 7:15 am]
Swampfox -- where there are always more players on attacking side
[2016-12-23. : 7:15 am]
Swampfox -- if it was like, an assault gamemode
[2016-12-23. : 7:14 am]
LoveLess -- Would games ever end if both teams are evenly balanced and distributed?
[2016-12-23. : 7:14 am]
O)FaRTy1billion[MM] -- leaving counts as loss :wob:
[2016-12-23. : 7:14 am]
Swampfox -- etc
[2016-12-23. : 7:14 am]
Swampfox -- game doesnt let players leave
[2016-12-23. : 7:14 am]
Swampfox -- there arent bots
[2016-12-23. : 7:14 am]
O)FaRTy1billion[MM] -- ninja'd
[2016-12-23. : 7:14 am]
O)FaRTy1billion[MM] -- unless, of course, the teams weren't even
[2016-12-23. : 7:14 am]
Swampfox -- teams are always balanced
[2016-12-23. : 7:14 am]
Swampfox -- thats assuming

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