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Pages: < 1 « 1108 1109 1110 1111 1112 … 3578 >

[2017-1-08. : 5:07 pm]
Pr0nogo -- yeah
[2017-1-08. : 5:07 pm]
TF- -- i was incredibly pissed when I realised they were still breaking triggers in WoL-only maps, with their HOTS/LOTV updates
[2017-1-08. : 5:06 pm]
TF- -- i don't believe they've stopped for one second
[2017-1-08. : 5:06 pm]
Pr0nogo -- LOL
[2017-1-08. : 5:06 pm]
TF- -- so now all your stalkers and shit couldn't cast blink because they went from being able to blink in every direction to being able to blink in no direction
[2017-1-08. : 5:06 pm]
Pr0nogo -- see, ironically enough, now that blizzard has stopped updating their game, that's when we can safely assume no more global gameplay and data systems will just break unexpectedly
[2017-1-08. : 5:06 pm]
TF- -- and all the fields that were set to 360 degrees reset to 0, because hurr 0 degrees is the same as 360 degrees
[2017-1-08. : 5:06 pm]
jjf28 -- roaring incompetence ehh
[2017-1-08. : 5:05 pm]
TF- -- i remember when they randomly changed something in the numerical data types
[2017-1-08. : 5:05 pm]
TF- -- unless there's some roaring incompetence
[2017-1-08. : 5:05 pm]
TF- -- the way I see it, the autosave is just a command to use blizzard's save functions, it should all go to the same spot
[2017-1-08. : 5:05 pm]
Pr0nogo -- idk
[2017-1-08. : 5:04 pm]
Pr0nogo -- or maybe it's just an excuse and blizzard is lying
[2017-1-08. : 5:04 pm]
Pr0nogo -- it's different than reading manual saves since from what i understand that loads the map differently or some shit
[2017-1-08. : 5:04 pm]
Pr0nogo -- well if you're writing data to someone's hard drive, you could theoretically write viruses instead of save data
[2017-1-08. : 5:04 pm]
TF- -- how would you hack somebody like that, but not through manual saves
[2017-1-08. : 5:03 pm]
TF- -- i don't really get it at all
[2017-1-08. : 5:03 pm]
Pr0nogo -- there's obviously room for blizzard to make a 'safe' version of autosave as a trigger library or something (just release their system after patching any exploits) but obviously they aren't going to do that
[2017-1-08. : 5:02 pm]
Pr0nogo -- yes! autosaving is disabled because of security issues though, which i can see
[2017-1-08. : 5:02 pm]
TF- -- that's actually cool, though I don't see why blizzard can't ruin it
[2017-1-08. : 5:02 pm]
TF- -- like, even now you can't do basic user-friendly campaign stuff like Autosave for the player
[2017-1-08. : 5:02 pm]
Pr0nogo -- so you don't have to be limited by map size
[2017-1-08. : 5:02 pm]
Pr0nogo -- like a system that creates terrain infinitely and can load all textures
[2017-1-08. : 5:01 pm]
Pr0nogo -- some chinamen reverse engineered a bunch of sc2 shit and created new systems
[2017-1-08. : 5:01 pm]
Pr0nogo -- haha
[2017-1-08. : 5:01 pm]
TF- -- it's really quite impressive
[2017-1-08. : 5:01 pm]
TF- -- they've put up an impregnable defense against that by shittifying the editor so much
[2017-1-08. : 5:00 pm]
Pr0nogo -- yeah there hasn't really been one of those yet
[2017-1-08. : 5:00 pm]
TF- -- there's also still a really good opening, for a campaign that kicks blizzard's ass, with really good design and non-retarded characters/story
[2017-1-08. : 4:59 pm]
TF- -- i'm pretty sure campaigns get played at least x10 more than melee mods
[2017-1-08. : 4:59 pm]
TF- -- i basically just hid the mod forever since I didn't care about making a trailer or promoting it at all
[2017-1-08. : 4:59 pm]
Pr0nogo -- well pretty much nobody plays campaigns and we still make them
[2017-1-08. : 4:58 pm]
TF- -- and when I checked the forums there were like 30 new ones every week because all the tonies discovered the editor
[2017-1-08. : 4:58 pm]
TF- -- making a melee mod is dumb anyway, no one will play it
[2017-1-08. : 4:58 pm]
Pr0nogo -- ahli's a cool dude
[2017-1-08. : 4:57 pm]
TF- -- some guys on TL, the only reason it looks like anything is that they received an enormous amount of help from Ahli
[2017-1-08. : 4:57 pm]
Pr0nogo -- who made starbow?
[2017-1-08. : 4:57 pm]
TF- -- so like 500 attacks can miss against it
[2017-1-08. : 4:56 pm]
TF- -- where starbow still has some retarded shit even now where it tells a unit to become invulnerable for 1.5 seconds lol
[2017-1-08. : 4:56 pm]
Pr0nogo -- oh that's pretty cool
[2017-1-08. : 4:56 pm]
TF- -- i.e duplicate every single attack so you have correct missing attacks, where the missile goes awry, the spine crawler tentacle visibly hits empty terrain, etc
[2017-1-08. : 4:55 pm]
TF- -- i implemented that system properly in my sc2 melee mod
[2017-1-08. : 4:54 pm]
Pr0nogo -- but idk
[2017-1-08. : 4:54 pm]
Pr0nogo -- e.g. miss change instead of denying vision
[2017-1-08. : 4:53 pm]
Pr0nogo -- i think mass recall was able to replicate the way terrain behaved
[2017-1-08. : 4:53 pm]
TF- -- i liked the raised jungle bits, it's hilarious how the terrain system is light years ahead of sc2
[2017-1-08. : 4:53 pm]
TF- -- could be
[2017-1-08. : 4:51 pm]
Pr0nogo -- He occasionally says shit while attacking, like "Foul beast!" And stuff
[2017-1-08. : 4:50 pm]
Pr0nogo -- And nobody else mentioned that
[2017-1-08. : 4:50 pm]
Pr0nogo -- Definitely don't recall that during any of my testing
[2017-1-08. : 4:50 pm]
Pr0nogo -- What the fuck
[2017-1-08. : 4:49 pm]
TF- -- or maybe i have a brain tumor
[2017-1-08. : 4:49 pm]
TF- -- also i thought you played rhynadon sounds randomly during gameplay
[2017-1-08. : 4:48 pm]
Pr0nogo -- I proofread it a few times, maybe i am the fraud
[2017-1-08. : 4:48 pm]
TF- -- cool, i could have sworn the shield battery tells you it recharges both shields and hp when you get close but maybe not
[2017-1-08. : 4:44 pm]
Pr0nogo -- replied
[2017-1-08. : 4:43 pm]
Pr0nogo -- that seems unintentional though lol
[2017-1-08. : 4:43 pm]
Pr0nogo -- yeah
[2017-1-08. : 4:43 pm]
TF- -- since the lurker computer AI is so autistic and predictable
[2017-1-08. : 4:42 pm]
TF- -- yeah there actually is a little of that with lurkers, you want to focus them before they burrow, otherwise you have to retreat
[2017-1-08. : 4:42 pm]
Pr0nogo -- yeah that's ultimate doom, i have the source code for that stuff
[2017-1-08. : 4:42 pm]
Pr0nogo -- deliverance messes with that stuff a lot more but with regards to allied buffs more so than enemy debuffs
[2017-1-08. : 4:42 pm]
TF- -- you can still do a lot with iscripts, like a dragoon that randomly jumps and does huge damage when landing, i saw it in some demo
[2017-1-08. : 4:42 pm]
Pr0nogo -- adding a debuff would be cool, a nice way to make ultras more menacing than they are normally, and to make you think more thoughtfully about your positioning of units
[2017-1-08. : 4:41 pm]
TF- -- it's probably gone
[2017-1-08. : 4:41 pm]
TF- -- not sure if it's a good fit, as you want stuff that creates good gameplay
[2017-1-08. : 4:41 pm]
Pr0nogo -- which i can't code
[2017-1-08. : 4:41 pm]
Pr0nogo -- unless it's still hooked up in-game i don't think i would be able to do that without a plugin
[2017-1-08. : 4:41 pm]
TF- -- or it buffed friendly zerg units' damage just like the roar in wc3
[2017-1-08. : 4:41 pm]
TF- -- i think the beta roar on the ultralisk made it so enemy units around it lost attack speed or damage

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