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Pages: < 1 « 1110 1111 1112 1113 1114 … 3578 >

[2017-1-08. : 2:53 pm]
TF- -- yeah
[2017-1-08. : 2:52 pm]
Pr0nogo -- yeah i know, but you have to have perfect prior knowledge of everything to get away with this shit with conventional stats
[2017-1-08. : 2:52 pm]
TF- -- also energy from 200 to 225
[2017-1-08. : 2:52 pm]
TF- -- lol, you know the ghosts have like 45 HP normally, I boosted them to 75 just for the normies
[2017-1-08. : 2:52 pm]
Pr0nogo -- there's this one spot where i just sit there waiting for energy to recharge and i start rummaging through shit in my room
[2017-1-08. : 2:51 pm]
Pr0nogo -- pretty funny
[2017-1-08. : 2:51 pm]
Pr0nogo -- and i can pinpoint exactly where i get mad/scream
[2017-1-08. : 2:51 pm]
Pr0nogo -- i'm watching the video encode at like 3x normal speed
[2017-1-08. : 2:49 pm]
TF- -- i'm sure there was a plan but I can't remember anything
[2017-1-08. : 2:48 pm]
Pr0nogo -- making shit up as you go along is what blizzard does best
[2017-1-08. : 2:47 pm]
TF- -- it was mostly just try to make cooler shit than blizzard
[2017-1-08. : 2:46 pm]
TF- -- honestly I don't know where the campaign was going even
[2017-1-08. : 2:45 pm]
Pr0nogo -- seems very demanding on your part to try and make this kind of mechanic engaging throughout several maps
[2017-1-08. : 2:45 pm]
TF- -- there's another map similar to this one which is simpler, where you have a Thor ally tearing through a ruined city, and you can only tell it to Strike Cannons random shit with your Broadcast ability
[2017-1-08. : 2:44 pm]
TF- -- other than the tutorial which was basic cloak&dagger stuff
[2017-1-08. : 2:44 pm]
TF- -- the original campaign which was exclusively missions like this, was just based around Ghosts using abilities just like in this map, manipulating others
[2017-1-08. : 2:43 pm]
Pr0nogo -- since the ideal campaign builds upon its own mechanics over time, and i assume the entire campaign wasn't based around warp rays
[2017-1-08. : 2:43 pm]
TF- -- the campaign was fucking insane
[2017-1-08. : 2:42 pm]
Pr0nogo -- how did you plan on having this translate to campaign gameplay
[2017-1-08. : 2:42 pm]
TF- -- yeah I've done that, but I only have like one reliable friend to test shit, and this map was so insanely ambitious he didn't catch much
[2017-1-08. : 2:42 pm]
Pr0nogo -- i'll probably find other shit in my archive of unreleased maps that i can refurbish and post publicly, even if they're not anything special
[2017-1-08. : 2:41 pm]
Pr0nogo -- i ask people to test my maps before they release so i don't run into that problem (didn't bother with The Forest Moon since it was created so long ago that I actually forgot 100% of the challenges + I changed shit so it was even more foreign)
[2017-1-08. : 2:41 pm]
TF- -- though I've been meaning to refurbish these maps since 2010, so there is that
[2017-1-08. : 2:41 pm]
TF- -- refurbishing
[2017-1-08. : 2:41 pm]
Pr0nogo -- what concept
[2017-1-08. : 2:41 pm]
TF- -- yeah I think I just decided to rip you off on that concept, but it was also the blizz Nova missions
[2017-1-08. : 2:40 pm]
TF- -- it's hard to get out of that head space
[2017-1-08. : 2:40 pm]
TF- -- yeah, that one's tough since I'm so used to the map I only need to backtrack just once to replenish
[2017-1-08. : 2:40 pm]
Pr0nogo -- it's funny that we both refurbished old ass maps and put them out around the same time
[2017-1-08. : 2:40 pm]
Pr0nogo -- and cool, looking forward to it
[2017-1-08. : 2:39 pm]
Pr0nogo -- i talk a bit about that in the video
[2017-1-08. : 2:39 pm]
Pr0nogo -- since you have to constantly replenish your energy
[2017-1-08. : 2:39 pm]
TF- -- I played the Forest Moon btw, will post impressions in the thread
[2017-1-08. : 2:39 pm]
Pr0nogo -- well backtracking is a big part of this map
[2017-1-08. : 2:39 pm]
TF- -- damn, did I really create an hour of engaging gameplay, or was it mostly running in circles
[2017-1-08. : 2:39 pm]
Pr0nogo -- gotta re-export
[2017-1-08. : 2:38 pm]
Pr0nogo -- ha, the video broke
[2017-1-08. : 2:38 pm]
TF- -- to begin with
[2017-1-08. : 2:38 pm]
TF- -- i've been tonyfrauded
[2017-1-08. : 2:38 pm]
Pr0nogo -- you'll see what i did if you skip to the end
[2017-1-08. : 2:30 pm]
TF- -- then the objective ticks off and you win right away
[2017-1-08. : 2:30 pm]
TF- -- the puzzle is that there's 3 inhibitors forming a triangle, you infiltrate them all, turn them off, draw the rays in there and turn them on
[2017-1-08. : 2:30 pm]
TF- -- otherwise good job for getting that far
[2017-1-08. : 2:30 pm]
TF- -- you got a save right before you cucked it?
[2017-1-08. : 1:58 pm]
Pr0nogo -- so hehe
[2017-1-08. : 1:58 pm]
Pr0nogo -- i glitched the rays to stay inside the bottom right and backtracked my way through the entire facility to the insertion point and didn't win
[2017-1-08. : 1:57 pm]
Pr0nogo -- couldn't beat it conventionally, don't know what the final puzzle is supposed to be
[2017-1-08. : 1:57 pm]
Pr0nogo -- anyways i'm done with my video
[2017-1-08. : 1:57 pm]
Pr0nogo -- just remember dustin browder's contributions: rocks
[2017-1-08. : 1:54 pm]
IskatuMesk -- triple A
[2017-1-08. : 1:47 pm]
TF- -- it's like they replaced the base texture that's used for all the water types you can create, which really just alter and recolor that texture in various ways
[2017-1-08. : 1:46 pm]
TF- -- it's looked like plastic since 2010, but you could tweak the water to look halfway passable
[2017-1-08. : 1:26 pm]
IskatuMesk -- not why everything looks like plastic
[2017-1-08. : 1:15 pm]
TF- -- regardless of graphical settings
[2017-1-08. : 1:15 pm]
TF- -- the biggest sc2 related mystery is why the water looks like ass now
[2017-1-08. : 12:52 pm]
IskatuMesk -- dem uvw so gud
[2017-1-08. : 12:50 pm]
Pr0nogo -- once you accept that unless you are a talented 3D artist you have to settle for blizzard-quality assets, your options open up quite a bit
[2017-1-08. : 12:47 pm]
TF- -- yeah i think they AMNESTY'D the assets to all sc2 owners
[2017-1-08. : 12:45 pm]
IskatuMesk -- (not that any of them are really any good)
[2017-1-08. : 12:45 pm]
IskatuMesk -- well for example I don't even own lotv but I can use lotv assets so it would be the latest version yes
[2017-1-08. : 12:45 pm]
Pr0nogo -- you have to buy nova covert ops for their assets i think, maybe not now that it's out
[2017-1-08. : 12:44 pm]
Pr0nogo -- starter edition lets you use the editor iirc, it unlocks all arcade maps
[2017-1-08. : 12:38 pm]
TF- -- if it does have the editor
[2017-1-08. : 12:38 pm]
TF- -- i assume it's the latest version
[2017-1-08. : 12:37 pm]
IskatuMesk -- start discuck = loud snap of audio corruption
[2017-1-08. : 12:36 pm]
IskatuMesk -- starter edition doesn't have it?
[2017-1-08. : 12:34 pm]
TF- -- i could probably finish my campaign if there was like a pirated edition of sc2, that just let you use the editor like it was in 2010
[2017-1-08. : 12:29 pm]
IskatuMesk -- rip
[2017-1-08. : 12:28 pm]
Pr0nogo -- yeah i saw it in one of the screenshots

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