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[2017-1-08. : 2:52 pm] Pr0nogo -- yeah i know, but you have to have perfect prior knowledge of everything to get away with this shit with conventional stats[2017-1-08. : 2:52 pm] TF- -- lol, you know the ghosts have like 45 HP normally, I boosted them to 75 just for the normies[2017-1-08. : 2:52 pm] Pr0nogo -- there's this one spot where i just sit there waiting for energy to recharge and i start rummaging through shit in my room[2017-1-08. : 2:45 pm] Pr0nogo -- seems very demanding on your part to try and make this kind of mechanic engaging throughout several maps[2017-1-08. : 2:45 pm] TF- -- there's another map similar to this one which is simpler, where you have a Thor ally tearing through a ruined city, and you can only tell it to Strike Cannons random shit with your Broadcast ability[2017-1-08. : 2:44 pm] TF- -- the original campaign which was exclusively missions like this, was just based around Ghosts using abilities just like in this map, manipulating others[2017-1-08. : 2:43 pm] Pr0nogo -- since the ideal campaign builds upon its own mechanics over time, and i assume the entire campaign wasn't based around warp rays[2017-1-08. : 2:42 pm] TF- -- yeah I've done that, but I only have like one reliable friend to test shit, and this map was so insanely ambitious he didn't catch much[2017-1-08. : 2:42 pm] Pr0nogo -- i'll probably find other shit in my archive of unreleased maps that i can refurbish and post publicly, even if they're not anything special[2017-1-08. : 2:41 pm] Pr0nogo -- i ask people to test my maps before they release so i don't run into that problem (didn't bother with The Forest Moon since it was created so long ago that I actually forgot 100% of the challenges + I changed shit so it was even more foreign)[2017-1-08. : 2:41 pm] TF- -- though I've been meaning to refurbish these maps since 2010, so there is that[2017-1-08. : 2:41 pm] TF- -- yeah I think I just decided to rip you off on that concept, but it was also the blizz Nova missions[2017-1-08. : 2:40 pm] TF- -- yeah, that one's tough since I'm so used to the map I only need to backtrack just once to replenish[2017-1-08. : 2:40 pm] Pr0nogo -- it's funny that we both refurbished old ass maps and put them out around the same time[2017-1-08. : 2:39 pm] TF- -- damn, did I really create an hour of engaging gameplay, or was it mostly running in circles[2017-1-08. : 2:30 pm] TF- -- the puzzle is that there's 3 inhibitors forming a triangle, you infiltrate them all, turn them off, draw the rays in there and turn them on[2017-1-08. : 1:58 pm] Pr0nogo -- i glitched the rays to stay inside the bottom right and backtracked my way through the entire facility to the insertion point and didn't win[2017-1-08. : 1:57 pm] Pr0nogo -- couldn't beat it conventionally, don't know what the final puzzle is supposed to be[2017-1-08. : 1:47 pm] TF- -- it's like they replaced the base texture that's used for all the water types you can create, which really just alter and recolor that texture in various ways[2017-1-08. : 1:46 pm] TF- -- it's looked like plastic since 2010, but you could tweak the water to look halfway passable[2017-1-08. : 12:50 pm] Pr0nogo -- once you accept that unless you are a talented 3D artist you have to settle for blizzard-quality assets, your options open up quite a bit[2017-1-08. : 12:45 pm] IskatuMesk -- well for example I don't even own lotv but I can use lotv assets so it would be the latest version yes[2017-1-08. : 12:45 pm] Pr0nogo -- you have to buy nova covert ops for their assets i think, maybe not now that it's out[2017-1-08. : 12:44 pm] Pr0nogo -- starter edition lets you use the editor iirc, it unlocks all arcade maps[2017-1-08. : 12:34 pm] TF- -- i could probably finish my campaign if there was like a pirated edition of sc2, that just let you use the editor like it was in 2010 |
MetalGear