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Pages: < 1 « 1107 1108 1109 1110 11113571 >

[2017-1-07. : 4:42 pm]
Moose -- Seriously. Stop hitting yourself, LMAO.
[2017-1-07. : 4:42 pm]
Dem0n -- It's like me voluntarily opening a conversation with Nude. Why would I do it? LMAO
[2017-1-07. : 4:41 pm]
Dem0n -- I mean call me crazy but I literally don't understand why you'd spend like $100 on 3 games that you've consistently criticized for the past 5 years and then purchase the DLCs anyways, only to criticize them.
[2017-1-07. : 4:41 pm]
Moose -- Ya, and hate twice as hard if it's Kame LMAO
[2017-1-07. : 4:41 pm]
NudeRaider -- IskatuMesk
IskatuMesk shouted: Dem0n this is a pretty good troll, some people might think you're serious
First rule of demon communication: Hate on everything. And yes, he's serious about it
[2017-1-07. : 4:39 pm]
Excalibur -- fucc u moose w/e
[2017-1-07. : 4:39 pm]
Moose -- Gotta clean my place the fucc up imo
[2017-1-07. : 4:32 pm]
Dem0n -- fite me
[2017-1-07. : 4:32 pm]
Dem0n -- tbh moose
[2017-1-07. : 4:32 pm]
Dem0n -- ya O__O
[2017-1-07. : 4:31 pm]
Moose -- South Korea is Assassin with L4? O____O
[2017-1-07. : 4:23 pm]
Dem0n -- "South Korea moves on 'decapitation unit', a brigade charged with specifically targeting senior leadership in North Korea." LMAO
[2017-1-07. : 4:12 pm]
IskatuMesk -- Dem0n
Dem0n shouted: >literally hate the game >spend money on dlcs >complain how bad it is >ok
this is a pretty good troll, some people might think you're serious
[2017-1-07. : 3:51 pm]
Wing Zero -- Pr0nogo
Pr0nogo shouted: TF- why is this idiot playing on slow speed???
Yeah that was kinda jarring. Especually when looking at the mineral line.
[2017-1-07. : 3:49 pm]
Moose -- Dem0n
Dem0n shouted: >literally hate the game >spend money on dlcs >complain how bad it is >ok
Seriously. Stop hitting yourself, LMAO.
[2017-1-07. : 3:48 pm]
Pr0nogo -- hilarity clinton
[2017-1-07. : 3:47 pm]
TF- -- Pr0nogo
Pr0nogo shouted: TF- why is this idiot playing on slow speed???
i dunno, i just like that achievement name
[2017-1-07. : 3:46 pm]
Pr0nogo -- hate is a pretty strong word to use to describe the mild disappointment i have in sc2
[2017-1-07. : 3:46 pm]
Pr0nogo -- as a consumer it is well within my right to have opinions on things i purchase
[2017-1-07. : 3:45 pm]
Dem0n -- >literally hate the game >spend money on dlcs >complain how bad it is >ok
[2017-1-07. : 3:43 pm]
Pr0nogo -- TF- why is this idiot playing on slow speed???
[2017-1-07. : 3:43 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: Pr0nogo you bought it?
NudeRaider
NudeRaider shouted: I was curious how they'd be basically another campaign if you combine all 3. But I can't bring myself buying all the shit they're adding
yeah i bought it, the packs are horribly disjointed because they weren't designed to be one big campaign, they just wound up feeling like separate stories
[2017-1-07. : 2:47 pm]
NudeRaider -- I was curious how they'd be basically another campaign if you combine all 3. But I can't bring myself buying all the shit they're adding
[2017-1-07. : 2:45 pm]
NudeRaider -- Pr0nogo
Pr0nogo shouted: Was pretty bad
you bought it?
[2017-1-07. : 2:24 pm]
TF- -- also there's equipment lockers every 3 feet in case you picked the wrong loadout
[2017-1-07. : 2:23 pm]
TF- -- https://www.youtube.com/watch?v=0MKG8YwiDwI#t=11m17s aaaahahaha
[2017-1-07. : 1:30 pm]
Pr0nogo -- Was pretty bad
[2017-1-07. : 12:36 pm]
TF- -- did anyone even notice this junk coming out https://www.youtube.com/watch?v=0MKG8YwiDwI
[2017-1-07. : 12:27 pm]
LoveLess -- So you're in a rockz now? Excalibur
Excalibur shouted: Finally home fam.
[2017-1-07. : 8:19 am]
KrayZee -- Okay, Sword.
[2017-1-07. : 7:59 am]
Excalibur -- Finally home fam.
[2017-1-07. : 7:53 am]
O)FaRTy1billion[MM] -- it puts the TRIG section header in players 20-28, and 20 is force 3 and 21 is force 4
[2017-1-07. : 7:51 am]
O)FaRTy1billion[MM] -- you can assign triggers to forces 3 and 4, and when you stack triggers it sets the trigger for them
[2017-1-07. : 7:23 am]
jjf28 -- stacking should concern raw section data only, forces shouldn't matter
[2017-1-07. : 7:22 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: it messes up triggers if force 3 or 4 are used, and stacking units is such a specific case thing that it will almost never be useful (i.e., stacking minerals in fastst maps)
say what now
[2017-1-07. : 7:19 am]
O)FaRTy1billion[MM] -- stacking triggers I guess is also a pretty specific-case thing, and will similarly almost never be used (except for like the 3 HT blocks people add)
[2017-1-07. : 7:16 am]
O)FaRTy1billion[MM] -- it messes up triggers if force 3 or 4 are used, and stacking units is such a specific case thing that it will almost never be useful (i.e., stacking minerals in fastst maps)
[2017-1-07. : 7:15 am]
O)FaRTy1billion[MM] -- I was looking at section stacking for tinymap, but it looks like it's not going to work :(
[2017-1-07. : 7:15 am]
Corbo -- Wanna make a mod?
[2017-1-07. : 7:15 am]
Corbo -- Anyway
[2017-1-07. : 7:13 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: FaRTy1billion maybe
I was trying to (I assume) misinterpret what you were saying Corbo
Corbo shouted: Nur ein bischen getrunken
:P
[2017-1-07. : 7:11 am]
Corbo -- I am writing a mod tho.
[2017-1-07. : 7:09 am]
Corbo -- Hard to tell at this point
[2017-1-07. : 7:09 am]
Corbo -- FaRTy1billion
FaRTy1billion shouted: now you are a drunkard?
maybe
[2017-1-07. : 7:07 am]
Corbo -- Deutsch-sprache getrunken eigentlich
[2017-1-07. : 7:05 am]
O)FaRTy1billion[MM] -- now you are a drunkard?
[2017-1-07. : 7:05 am]
Corbo -- Nur ein bischen getrunken
[2017-1-07. : 7:02 am]
O)FaRTy1billion[MM] -- also, I think CHKD checks if whatever player == 1, instead of != 0
[2017-1-07. : 6:54 am]
O)FaRTy1billion[MM] -- unless it were to only stack of force 3 and 4 weren't used xD
[2017-1-07. : 6:53 am]
O)FaRTy1billion[MM] -- unless I fill the trig section with dummy sections, but that probably won't work
[2017-1-07. : 6:51 am]
O)FaRTy1billion[MM] -- and I don't think there is a way around it
[2017-1-07. : 6:50 am]
O)FaRTy1billion[MM] -- fuk. Ya, it gives the triggers to force 3 and 4
[2017-1-07. : 6:34 am]
O)FaRTy1billion[MM] -- D: I just noticed that stacking triggers overwrites the force 3 and 4 players
[2017-1-07. : 5:33 am]
jjf28 -- the potato tho
[2017-1-07. : 5:32 am]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: IskatuMesk jjf28 memers smh
https://youtu.be/RdGzicnEG4I?t=34s
[2017-1-07. : 4:58 am]
O)FaRTy1billion[MM] -- IskatuMesk
IskatuMesk shouted: only an extremely few specific things are effected by hp, I have never heard of unit cost having any effect
ok cool. IskatuMesk
IskatuMesk shouted: if you want to mess with AI I highly recommend to strip down BWAPI and make something from scratch that works locally
I was aware of IskatuMesk
IskatuMesk shouted: and the only thing I know for sure that is effected by HP is the targetting algorithm for spells
and was just wondering if there was any more to it
[2017-1-07. : 4:53 am]
Moose -- IskatuMesk
IskatuMesk shouted: mappers smh
jjf28
jjf28 shouted: modders smh
memers smh
[2017-1-07. : 4:36 am]
IskatuMesk -- if you want to mess with AI I highly recommend to strip down BWAPI and make something from scratch that works locally
[2017-1-07. : 4:35 am]
IskatuMesk -- and the only thing I know for sure that is effected by HP is the targetting algorithm for spells
[2017-1-07. : 4:35 am]
IskatuMesk -- only an extremely few specific things are effected by hp, I have never heard of unit cost having any effect
[2017-1-07. : 4:30 am]
O)FaRTy1billion[MM] -- or is it pretty much only HP or whatever
[2017-1-07. : 4:30 am]
O)FaRTy1billion[MM] -- does unit cost affect any AI things?
[2017-1-07. : 3:57 am]
jjf28 -- modders smh
[2017-1-07. : 3:26 am]
IskatuMesk -- mappers smh
[2017-1-07. : 2:52 am]
O)FaRTy1billion[MM] -- it also makes them unplayable as UMS xD
[2017-1-07. : 2:51 am]
O)FaRTy1billion[MM] -- idk, but tinymap makes them fucking small
[2017-1-07. : 2:49 am]
Dem0n -- who needs to compress a melee map LMAO
[2017-1-07. : 2:49 am]
O)FaRTy1billion[MM] -- it didn't replace a valid critter, it was just listed in addition to them
[2017-1-07. : 2:49 am]
O)FaRTy1billion[MM] -- I for whatever goddamn reason used numeric IDs everywhere instead of constants, and I noticed that one was wrong

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