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[2017-1-08. : 4:59 pm]
TF- -- i basically just hid the mod forever since I didn't care about making a trailer or promoting it at all
[2017-1-08. : 4:59 pm]
Pr0nogo -- well pretty much nobody plays campaigns and we still make them
[2017-1-08. : 4:58 pm]
TF- -- and when I checked the forums there were like 30 new ones every week because all the tonies discovered the editor
[2017-1-08. : 4:58 pm]
TF- -- making a melee mod is dumb anyway, no one will play it
[2017-1-08. : 4:58 pm]
Pr0nogo -- ahli's a cool dude
[2017-1-08. : 4:57 pm]
TF- -- some guys on TL, the only reason it looks like anything is that they received an enormous amount of help from Ahli
[2017-1-08. : 4:57 pm]
Pr0nogo -- who made starbow?
[2017-1-08. : 4:57 pm]
TF- -- so like 500 attacks can miss against it
[2017-1-08. : 4:56 pm]
TF- -- where starbow still has some retarded shit even now where it tells a unit to become invulnerable for 1.5 seconds lol
[2017-1-08. : 4:56 pm]
Pr0nogo -- oh that's pretty cool
[2017-1-08. : 4:56 pm]
TF- -- i.e duplicate every single attack so you have correct missing attacks, where the missile goes awry, the spine crawler tentacle visibly hits empty terrain, etc
[2017-1-08. : 4:55 pm]
TF- -- i implemented that system properly in my sc2 melee mod
[2017-1-08. : 4:54 pm]
Pr0nogo -- but idk
[2017-1-08. : 4:54 pm]
Pr0nogo -- e.g. miss change instead of denying vision
[2017-1-08. : 4:53 pm]
Pr0nogo -- i think mass recall was able to replicate the way terrain behaved
[2017-1-08. : 4:53 pm]
TF- -- i liked the raised jungle bits, it's hilarious how the terrain system is light years ahead of sc2
[2017-1-08. : 4:53 pm]
TF- -- could be
[2017-1-08. : 4:51 pm]
Pr0nogo -- He occasionally says shit while attacking, like "Foul beast!" And stuff
[2017-1-08. : 4:50 pm]
Pr0nogo -- And nobody else mentioned that
[2017-1-08. : 4:50 pm]
Pr0nogo -- Definitely don't recall that during any of my testing
[2017-1-08. : 4:50 pm]
Pr0nogo -- What the fuck
[2017-1-08. : 4:49 pm]
TF- -- or maybe i have a brain tumor
[2017-1-08. : 4:49 pm]
TF- -- also i thought you played rhynadon sounds randomly during gameplay
[2017-1-08. : 4:48 pm]
Pr0nogo -- I proofread it a few times, maybe i am the fraud
[2017-1-08. : 4:48 pm]
TF- -- cool, i could have sworn the shield battery tells you it recharges both shields and hp when you get close but maybe not
[2017-1-08. : 4:44 pm]
Pr0nogo -- replied
[2017-1-08. : 4:43 pm]
Pr0nogo -- that seems unintentional though lol
[2017-1-08. : 4:43 pm]
Pr0nogo -- yeah
[2017-1-08. : 4:43 pm]
TF- -- since the lurker computer AI is so autistic and predictable
[2017-1-08. : 4:42 pm]
TF- -- yeah there actually is a little of that with lurkers, you want to focus them before they burrow, otherwise you have to retreat
[2017-1-08. : 4:42 pm]
Pr0nogo -- yeah that's ultimate doom, i have the source code for that stuff
[2017-1-08. : 4:42 pm]
Pr0nogo -- deliverance messes with that stuff a lot more but with regards to allied buffs more so than enemy debuffs
[2017-1-08. : 4:42 pm]
TF- -- you can still do a lot with iscripts, like a dragoon that randomly jumps and does huge damage when landing, i saw it in some demo
[2017-1-08. : 4:42 pm]
Pr0nogo -- adding a debuff would be cool, a nice way to make ultras more menacing than they are normally, and to make you think more thoughtfully about your positioning of units
[2017-1-08. : 4:41 pm]
TF- -- it's probably gone
[2017-1-08. : 4:41 pm]
TF- -- not sure if it's a good fit, as you want stuff that creates good gameplay
[2017-1-08. : 4:41 pm]
Pr0nogo -- which i can't code
[2017-1-08. : 4:41 pm]
Pr0nogo -- unless it's still hooked up in-game i don't think i would be able to do that without a plugin
[2017-1-08. : 4:41 pm]
TF- -- or it buffed friendly zerg units' damage just like the roar in wc3
[2017-1-08. : 4:41 pm]
TF- -- i think the beta roar on the ultralisk made it so enemy units around it lost attack speed or damage
[2017-1-08. : 4:40 pm]
TF- -- maybe for for that kind of map in general
[2017-1-08. : 4:40 pm]
Pr0nogo -- i would have liked to add more shit for the zerg, but i'm not sure what i would have added specifically
[2017-1-08. : 4:40 pm]
Pr0nogo -- haha what, for forest moon? it's meant to be pretty low-key on its mod component, the bouncing attack for Drakkar and the fact that HTs have an ok-damage auto attack is enough imo since it was meant to be map 1 in a campaign and I had no idea what I was gonna add in for the future maps
[2017-1-08. : 4:39 pm]
TF- -- rather than just shit for you to spam as drakkar
[2017-1-08. : 4:39 pm]
TF- -- maybe a few rare new abilities on the zerg would be cool, like ultralisk roar that was in the sc beta
[2017-1-08. : 4:38 pm]
TF- -- my first thought was actually to tell you to add random abilities everywhere but i stopped myself when i realised that was probably not the point
[2017-1-08. : 4:36 pm]
Pr0nogo -- TF-
TF- shouted: i think i wanted to keep all the other abilities unmodified, which is outright utopian
yeah basically impossible TF-
TF- shouted: i edited those impressions a little btw
thanks for letting me know
[2017-1-08. : 4:30 pm]
TF- -- i edited those impressions a little btw
[2017-1-08. : 4:30 pm]
TF- -- i think i wanted to keep all the other abilities unmodified, which is outright utopian
[2017-1-08. : 4:30 pm]
Pr0nogo -- TF-
TF- shouted: Dem0n like 7 years ago I spent a week or something trying to add Snipe to sc1 ghosts and it never worked
you have to cannibalize yamato gun and change its behaviors in weapons.dat but works fine
[2017-1-08. : 4:29 pm]
TF- -- Dem0n
Dem0n shouted: But it was gonna have spooky ghosts that did shit and the player would be like O___O
like 7 years ago I spent a week or something trying to add Snipe to sc1 ghosts and it never worked
[2017-1-08. : 4:26 pm]
jjf28 -- lil-Inferno
lil-Inferno shouted: fite me in a rap battle O______________^___________O
Dem0n
Dem0n shouted: TF- I was gonna do something like for BW :O
you've got something on your nose
[2017-1-08. : 4:18 pm]
Dem0n -- Same effect tbh
[2017-1-08. : 4:18 pm]
Dem0n -- ya
[2017-1-08. : 4:18 pm]
lil-Inferno -- no the player would be like w/e
[2017-1-08. : 4:16 pm]
Dem0n -- But it was gonna have spooky ghosts that did shit and the player would be like O___O
[2017-1-08. : 4:16 pm]
Dem0n -- Actually not really because I don't know how to mod in cool spells LMAO
[2017-1-08. : 4:15 pm]
Dem0n -- TF-
TF- shouted: the original campaign which was exclusively missions like this, was just based around Ghosts using abilities just like in this map, manipulating others
I was gonna do something like for BW :O
[2017-1-08. : 4:01 pm]
lil-Inferno -- fite me in a rap battle O______________^___________O
[2017-1-08. : 4:01 pm]
lil-Inferno -- u
[2017-1-08. : 3:59 pm]
Dem0n -- Me
[2017-1-08. : 3:55 pm]
lil-Inferno -- fite me
[2017-1-08. : 3:09 pm]
Pr0nogo -- no it's 720p24 and still 7gb hehe
[2017-1-08. : 3:08 pm]
TF- -- it's on you for 1080p60'ing that shit
[2017-1-08. : 3:07 pm]
Pr0nogo -- really chimping out with this technology in 2017
[2017-1-08. : 3:07 pm]
Pr0nogo -- i'll stream you my video since this upload is taking forever
[2017-1-08. : 3:06 pm]
TF- -- also cloak so do the rays don't fook you
[2017-1-08. : 3:06 pm]
TF- -- if you want to see the final puzzle done right, you can say "debug4" and "rays" to go near the end
[2017-1-08. : 3:05 pm]
TF- -- there's all sorts of debug shit in the map you can use
[2017-1-08. : 3:05 pm]
TF- -- WholesomeMemes.net

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