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Pages: < 1 « 1100 1101 1102 1103 1104 … 3578 >

[2017-1-10. : 10:37 pm]
Vrael -- using digits 0-9 and a-f to represent 10-15
[2017-1-10. : 10:37 pm]
Vrael -- alternately you could subtract ascending powers of 16 from your target number and add them back
[2017-1-10. : 10:36 pm]
Moose -- Do you want a tool to convert it or do you actually want to know?
[2017-1-10. : 10:35 pm]
Vrael -- pop open a python terminal and type hex(ur_number)
[2017-1-10. : 10:34 pm]
Pr0nogo -- Hex
[2017-1-10. : 10:33 pm]
Pr0nogo -- How do I convert it to he's?
[2017-1-10. : 10:32 pm]
Moose -- Couple of months until they fuck things up LMAO
[2017-1-10. : 10:31 pm]
Moose -- w/e
[2017-1-10. : 10:29 pm]
iCCup.xboi209 -- Patch 1.17.0 to be released "within the next couple of months" — https://us.battle.net/forums/en/bnet/topic/20752439861
[2017-1-10. : 10:21 pm]
Corbo -- conversion should be like, if you want frameset x it should be x * 17 = Y and convert that Y to hex. In this case 20 * 17 = 340 which in hex is 154, so 0x154.
[2017-1-10. : 10:20 pm]
Corbo -- in the BSS2 do you want to play frame #340 or a frameset? Cause if you want frameset 20 just like the comment says it should be 0x154. I think the compiler's just trying to convert to hex the framesets for you resulting in frames that don't exist in the GRP.
[2017-1-10. : 10:12 pm]
Corbo -- it's k
[2017-1-10. : 10:12 pm]
Pr0nogo -- I would be quicker with this if I was actually at home
[2017-1-10. : 10:12 pm]
Pr0nogo -- Between the reset one and the non reset one
[2017-1-10. : 10:12 pm]
Pr0nogo -- it's the only difference
[2017-1-10. : 10:12 pm]
Pr0nogo -- this is just the burrowing script
[2017-1-10. : 10:11 pm]
Pr0nogo -- http://pastebin.com/JpDgVMnm
[2017-1-10. : 10:05 pm]
Corbo -- paste the non reset one, the one you actually wrote, or is it this one? I do nto understand anymore xD
[2017-1-10. : 10:05 pm]
Pr0nogo -- Because it gets reset when I save
[2017-1-10. : 10:03 pm]
Corbo -- it didn't have the ,direction x stuff. I was confused before, then.
[2017-1-10. : 10:03 pm]
Pr0nogo -- Yes it is
[2017-1-10. : 10:02 pm]
Pr0nogo -- ?
[2017-1-10. : 10:01 pm]
Corbo -- wait, that's not your iscript, is it?
[2017-1-10. : 10:00 pm]
Pr0nogo -- i assume defilers as well
[2017-1-10. : 10:00 pm]
Pr0nogo -- hydras are coded the same
[2017-1-10. : 9:59 pm]
Pr0nogo -- no they don't
[2017-1-10. : 9:59 pm]
Pr0nogo -- http://pastebin.com/82GG6VhZ
[2017-1-10. : 9:57 pm]
Corbo -- Pr0nogo
Pr0nogo shouted: But the sound plays, which is attached to the burrowdust animation
but maybe that means that it cannot play the burrow dust because it doesn't know where to put it. Do zerglings require .lo files?
[2017-1-10. : 9:56 pm]
Corbo -- Can you just paste your iscript somewhere? xD it's hard to follow an image xD
[2017-1-10. : 9:55 pm]
Pr0nogo -- But the sound plays, which is attached to the burrowdust animation
[2017-1-10. : 9:55 pm]
Pr0nogo -- Corbo
Corbo shouted: Does it show the burrow dust before crashing?
no it just crashes
[2017-1-10. : 9:51 pm]
Corbo -- ...but I guess me shouting that I was done actually made it work xD
[2017-1-10. : 9:51 pm]
Zycorax -- :(
[2017-1-10. : 9:51 pm]
Corbo -- I was done, though.
[2017-1-10. : 9:50 pm]
Zycorax -- C-c-c-corbobreaker!
[2017-1-10. : 9:50 pm]
Zycorax -- :wob:
[2017-1-10. : 9:49 pm]
Corbo -- Could be that line crashing, try out removing it.
[2017-1-10. : 9:48 pm]
Corbo -- Does it show the burrow dust before crashing?
[2017-1-10. : 9:43 pm]
Corbo -- Actually it could be the GRP, if your iscript tries to play an unexisting frame. but since your iscript gets changed when compiled it makes me think that it is actually the iscript not the grp itself.
[2017-1-10. : 9:40 pm]
Corbo -- I never did much iscript but i am pretty sure the # just defines a comment after it is used. so whatever you put in there doesn't matter.
[2017-1-10. : 9:39 pm]
Corbo -- offscreen your animation is not visible so it doesn't have to render it to the screen and not resulting in a crash
[2017-1-10. : 9:39 pm]
Corbo -- crashes while onscreen because it cannot play your iscript animation.
[2017-1-10. : 9:39 pm]
Corbo -- It's not the GRP.
[2017-1-10. : 8:31 pm]
Ashamed -- chamone?
[2017-1-10. : 6:17 pm]
Pr0nogo -- I'll do that when i get home
[2017-1-10. : 5:55 pm]
Pr0nogo -- oh
[2017-1-10. : 5:55 pm]
TF- -- to quickly test if it's a graphics-related crash
[2017-1-10. : 5:55 pm]
Pr0nogo -- it needs to behave exactly like any other burrow
[2017-1-10. : 5:55 pm]
Pr0nogo -- uh?
[2017-1-10. : 5:55 pm]
TF- -- like the broodling is always "burrowed" or something
[2017-1-10. : 5:54 pm]
TF- -- maybe try to display those grps in some other way
[2017-1-10. : 5:54 pm]
Pr0nogo -- and can't find any problems with the bmps
[2017-1-10. : 5:54 pm]
Pr0nogo -- because i've researched that
[2017-1-10. : 5:54 pm]
Pr0nogo -- so it's the grp?
[2017-1-10. : 5:51 pm]
TF- -- iscript must be getting executed offscreen or units couldn't shoot while offscreen
[2017-1-10. : 5:22 pm]
Pr0nogo -- not sure if that means it's the grp or the iscript that's crashing
[2017-1-10. : 5:22 pm]
Pr0nogo -- interestingly, doesn't crash if the unit burrows/unburrows offscreen
[2017-1-10. : 5:08 pm]
Pr0nogo -- still crashing whenever i order the unit to burrow or unburrow, but not before
[2017-1-10. : 5:06 pm]
Pr0nogo -- is there even a difference between the two? it seems like there is since 'direction 8' isn't popping up
[2017-1-10. : 5:06 pm]
Pr0nogo -- for reference, this is what i want it to look like: http://i.imgur.com/YW2MHVD.png
[2017-1-10. : 5:02 pm]
Pr0nogo -- http://i.imgur.com/l0lErGF.png
[2017-1-10. : 5:02 pm]
Pr0nogo -- it compiled but it always resets to this shit
[2017-1-10. : 5:01 pm]
Pr0nogo -- let me check
[2017-1-10. : 4:59 pm]
Vrael -- the string is '340,' not '340' so maybe theres a typo?
[2017-1-10. : 4:59 pm]
Vrael -- maybe it's because you included a comma in your frame number?
[2017-1-10. : 4:44 pm]
Pr0nogo -- it says frame sets are increments of 17 but 340 is 17*20
[2017-1-10. : 4:43 pm]
Pr0nogo -- error: http://i.imgur.com/sxp5rE5.png
[2017-1-10. : 4:42 pm]
Pr0nogo -- for example 'playfram 280 # Frame set 16, direction 8' is fine in blizzard's script for the hydralisk but 'playfram 340 # Frame set 21, direction 8' isn't fine
[2017-1-10. : 4:41 pm]
Pr0nogo -- why does iscript syntax differ for frames above a certain number

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