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[2017-1-10. : 10:37 pm] Vrael -- alternately you could subtract ascending powers of 16 from your target number and add them back[2017-1-10. : 10:29 pm] iCCup.xboi209 -- Patch 1.17.0 to be released "within the next couple of months" — https://us.battle.net/forums/en/bnet/topic/20752439861[2017-1-10. : 10:21 pm] Corbo -- conversion should be like, if you want frameset x it should be x * 17 = Y and convert that Y to hex. In this case 20 * 17 = 340 which in hex is 154, so 0x154.[2017-1-10. : 10:20 pm] Corbo -- in the BSS2 do you want to play frame #340 or a frameset? Cause if you want frameset 20 just like the comment says it should be 0x154. I think the compiler's just trying to convert to hex the framesets for you resulting in frames that don't exist in the GRP.[2017-1-10. : 10:05 pm] Corbo -- paste the non reset one, the one you actually wrote, or is it this one? I do nto understand anymore xD[2017-1-10. : 9:57 pm] Corbo -- Pr0nogoPr0nogo shouted: But the sound plays, which is attached to the burrowdust animation but maybe that means that it cannot play the burrow dust because it doesn't know where to put it. Do zerglings require .lo files?[2017-1-10. : 9:56 pm] Corbo -- Can you just paste your iscript somewhere? xD it's hard to follow an image xD[2017-1-10. : 9:55 pm] Pr0nogo -- CorboCorbo shouted: Does it show the burrow dust before crashing? no it just crashes[2017-1-10. : 9:43 pm] Corbo -- Actually it could be the GRP, if your iscript tries to play an unexisting frame. but since your iscript gets changed when compiled it makes me think that it is actually the iscript not the grp itself.[2017-1-10. : 9:40 pm] Corbo -- I never did much iscript but i am pretty sure the # just defines a comment after it is used. so whatever you put in there doesn't matter.[2017-1-10. : 9:39 pm] Corbo -- offscreen your animation is not visible so it doesn't have to render it to the screen and not resulting in a crash[2017-1-10. : 9:39 pm] Corbo -- crashes while onscreen because it cannot play your iscript animation.[2017-1-10. : 5:51 pm] TF- -- iscript must be getting executed offscreen or units couldn't shoot while offscreen[2017-1-10. : 5:22 pm] Pr0nogo -- interestingly, doesn't crash if the unit burrows/unburrows offscreen[2017-1-10. : 5:08 pm] Pr0nogo -- still crashing whenever i order the unit to burrow or unburrow, but not before[2017-1-10. : 5:06 pm] Pr0nogo -- is there even a difference between the two? it seems like there is since 'direction 8' isn't popping up[2017-1-10. : 5:06 pm] Pr0nogo -- for reference, this is what i want it to look like: http://i.imgur.com/YW2MHVD.png[2017-1-10. : 4:42 pm] Pr0nogo -- for example 'playfram 280 # Frame set 16, direction 8' is fine in blizzard's script for the hydralisk but 'playfram 340 # Frame set 21, direction 8' isn't fine |