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[2017-1-11. : 4:18 am] Pr0nogo -- so i'll manually update the shadow iscript to point to the broodling instead[2017-1-11. : 4:18 am] O)FaRTy1billion[MM] -- Otherwise it's probably something really stupid, like forgetting to actually specify the script in the iscript header[2017-1-11. : 4:17 am] O)FaRTy1billion[MM] -- Shadows were a recent iscript/grp problem -- does your shadow have the correct frames?[2017-1-11. : 4:15 am] O)FaRTy1billion[MM] -- I'm not sure what all the "Frame set 19, direction 8" means, but unless you change the unit's facing direction (I forgot the specific opcode, setfldir?) it can add as much as 16 to the frame value[2017-1-11. : 4:14 am] Neiv -- eh, share the exe and I'll tell why it crashes, otherwise I can just guess you didn't actually add the modified grp[2017-1-11. : 3:54 am] Pr0nogo -- i was missing a sigorder 4 at the end of the unburrow animation but that isn't causing the crashes[2017-1-11. : 3:53 am] Pr0nogo -- idk, it looks like it's hooked up properly, i referenced the zergling and defiler iscripts as well and nothing seems off[2017-1-11. : 3:52 am] Pr0nogo -- NeivNeiv shouted: idk what problem you exactly have, but hydralisk's grp just confuses iscript editors since it has the burrow framesets starting at numbers not divisible by 17 this functions properly in-game since a burrow frameset is actually just 17 frames of the same fucking image[2017-1-11. : 3:41 am] Pr0nogo -- it's referencing frames that ARE in the animation and AREN'T crashing the game due to improper indexing[2017-1-11. : 3:40 am] Pr0nogo -- my issue is that the game crashes when trying to render the iscript animation of the broodling burrowing (see: http://pastebin.com/JpDgVMnm)[2017-1-11. : 3:27 am] Neiv -- idk what problem you exactly have, but hydralisk's grp just confuses iscript editors since it has the burrow framesets starting at numbers not divisible by 17[2017-1-11. : 3:07 am] Pr0nogo -- how can i replicate that using hex? or does it accept decimal if there's no 0x prefix? i don't think the latter is the case since it was converting 3-digit decimal into hexidecimal earlier[2017-1-11. : 3:05 am] Pr0nogo -- in the default hydralisk iscript they have specific frames they're pointing to, rather than a 0x## they just have 3 numbers, which in decimal match up exactly with a specific frame number[2017-1-11. : 1:45 am] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: Corbo bruh you can literally chose "programmer" when you open the calculator and do your hex shit like normal oh, demon got it[2017-1-11. : 1:45 am] O)FaRTy1billion[MM] -- CorboCorbo shouted: Pr0nogo just google hex to dec. most online tools also have it backwards. Windows calc was able to do this but then Win10 happened. Windows 10 calc can do it fine[2017-1-11. : 1:44 am] O)FaRTy1billion[MM] -- Pr0nogoPr0nogo shouted: How do I convert it to he's? Windows calculator, put it in programmer mode instead of basic or simple or scientific or whatever[2017-1-11. : 12:52 am] Corbo -- There is also dat requirements for burrow/unburrow in firegraft. Did you edit those?[2017-1-11. : 12:51 am] Corbo -- Pr0nogoPr0nogo shouted: What are mem actions the action you choose for a button press on foregraft[2017-1-11. : 12:42 am] Dem0n -- Dem0nDem0n shouted: Corbo bruh you can literally chose "programmer" when you open the calculator and do your hex shit like normal choose* smh[2017-1-11. : 12:36 am] lil-Inferno -- Mini Moose 2707Mini Moose 2707 shouted: Couple of months until they fuck things up LMAO LMAO u rite[2017-1-11. : 12:09 am] Dem0n -- CorboCorbo shouted: Pr0nogo just google hex to dec. most online tools also have it backwards. Windows calc was able to do this but then Win10 happened. bruh you can literally chose "programmer" when you open the calculator and do your hex shit like normal[2017-1-10. : 11:29 pm] Pr0nogo -- Is that also iscripting? The UID is Devouring One so there's no reason for it to be data related[2017-1-10. : 11:28 pm] Pr0nogo -- Another issue was that when the units unburrowed, they couldn't move and their command card didn't update[2017-1-10. : 11:15 pm] Corbo -- Just use an online calc and ignore vrael being completely useless. k? k.[2017-1-10. : 10:59 pm] Vrael -- course you could always just count to 340 in hex, 1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,10,11,12,13,14,15,16,17,18,19,1A,1B,1C,...[2017-1-10. : 10:53 pm] Corbo -- Pr0nogoPr0nogo shouted: How do I convert it to he's? just google hex to dec. most online tools also have it backwards. Windows calc was able to do this but then Win10 happened.[2017-1-10. : 10:43 pm] Vrael -- because it's a power of 2, each 2-character segment represents a byte of real data[2017-1-10. : 10:43 pm] Vrael -- hex is a much more compact and human readable format than working with raw binary[2017-1-10. : 10:42 pm] Vrael -- oh maybe I'm a triple scrub, if you got like remainder 15 you're saying just convert that to F[2017-1-10. : 10:41 pm] Moose -- Note, you can use that to convert to base whatever, hex is just base-16 using ABCDEF to notate 10-15.[2017-1-10. : 10:41 pm] Vrael -- Mini Moose 2707Mini Moose 2707 shouted: Vrael Scrub method, in my opinion. Keep dividing by 16 and note the remainders. The digits in hex will be those remainders in reverse. not if you do the division in base 10, you double-scrub[2017-1-10. : 10:40 pm] Moose -- VraelVrael shouted: alternately you could subtract ascending powers of 16 from your target number and add them back Scrub method, in my opinion. Keep dividing by 16 and note the remainders. The digits in hex will be those remainders in reverse. |