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Pages: < 1 « 1099 1100 1101 1102 1103 … 3578 >

[2017-1-11. : 4:19 am]
Pr0nogo -- type is accurate with other burrowers
[2017-1-11. : 4:19 am]
O)FaRTy1billion[MM] -- or changing the type
[2017-1-11. : 4:18 am]
Pr0nogo -- in images.dat
[2017-1-11. : 4:18 am]
Pr0nogo -- so i'll manually update the shadow iscript to point to the broodling instead
[2017-1-11. : 4:18 am]
O)FaRTy1billion[MM] -- Otherwise it's probably something really stupid, like forgetting to actually specify the script in the iscript header
[2017-1-11. : 4:18 am]
Pr0nogo -- zbrshad.grp is what it's pointing to
[2017-1-11. : 4:18 am]
Pr0nogo -- ah, probably not
[2017-1-11. : 4:17 am]
O)FaRTy1billion[MM] -- Shadows were a recent iscript/grp problem -- does your shadow have the correct frames?
[2017-1-11. : 4:16 am]
Pr0nogo -- it's 357 frames
[2017-1-11. : 4:16 am]
O)FaRTy1billion[MM] -- Is your grp at least 340 frames?
[2017-1-11. : 4:15 am]
O)FaRTy1billion[MM] -- I'm not sure what all the "Frame set 19, direction 8" means, but unless you change the unit's facing direction (I forgot the specific opcode, setfldir?) it can add as much as 16 to the frame value
[2017-1-11. : 4:14 am]
O)FaRTy1billion[MM] -- usually crashes are an invalid frame index
[2017-1-11. : 4:14 am]
Neiv -- eh, share the exe and I'll tell why it crashes, otherwise I can just guess you didn't actually add the modified grp
[2017-1-11. : 4:10 am]
jjf28 -- neiver
[2017-1-11. : 3:59 am]
Pr0nogo -- in other news
[2017-1-11. : 3:54 am]
Pr0nogo -- i was missing a sigorder 4 at the end of the unburrow animation but that isn't causing the crashes
[2017-1-11. : 3:53 am]
Pr0nogo -- idk, it looks like it's hooked up properly, i referenced the zergling and defiler iscripts as well and nothing seems off
[2017-1-11. : 3:52 am]
Pr0nogo -- Neiv
Neiv shouted: idk what problem you exactly have, but hydralisk's grp just confuses iscript editors since it has the burrow framesets starting at numbers not divisible by 17
this functions properly in-game since a burrow frameset is actually just 17 frames of the same fucking image
[2017-1-11. : 3:42 am]
Pr0nogo -- ARE in the grp*
[2017-1-11. : 3:41 am]
Pr0nogo -- it's referencing frames that ARE in the animation and AREN'T crashing the game due to improper indexing
[2017-1-11. : 3:40 am]
Pr0nogo -- take the ) off the link
[2017-1-11. : 3:40 am]
Pr0nogo -- my issue is that the game crashes when trying to render the iscript animation of the broodling burrowing (see: http://pastebin.com/JpDgVMnm)
[2017-1-11. : 3:40 am]
Pr0nogo -- so i shouldn't be trying to replicate that then?
[2017-1-11. : 3:39 am]
Pr0nogo -- lol
[2017-1-11. : 3:27 am]
Neiv -- idk what problem you exactly have, but hydralisk's grp just confuses iscript editors since it has the burrow framesets starting at numbers not divisible by 17
[2017-1-11. : 3:25 am]
Neiv -- Switching between hex or dec won't change anything (obviously)
[2017-1-11. : 3:07 am]
Pr0nogo -- how can i replicate that using hex? or does it accept decimal if there's no 0x prefix? i don't think the latter is the case since it was converting 3-digit decimal into hexidecimal earlier
[2017-1-11. : 3:05 am]
Pr0nogo -- in the default hydralisk iscript they have specific frames they're pointing to, rather than a 0x## they just have 3 numbers, which in decimal match up exactly with a specific frame number
[2017-1-11. : 3:03 am]
Pr0nogo -- which means nothing has changed
[2017-1-11. : 3:03 am]
Pr0nogo -- k so my hex conversions output exactly the same as the iscript did
[2017-1-11. : 1:45 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: Corbo bruh you can literally chose "programmer" when you open the calculator and do your hex shit like normal
oh, demon got it
[2017-1-11. : 1:45 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: Pr0nogo just google hex to dec. most online tools also have it backwards. Windows calc was able to do this but then Win10 happened.
Windows 10 calc can do it fine
[2017-1-11. : 1:44 am]
O)FaRTy1billion[MM] -- Pr0nogo
Pr0nogo shouted: How do I convert it to he's?
Windows calculator, put it in programmer mode instead of basic or simple or scientific or whatever
[2017-1-11. : 1:43 am]
jjf28 -- :kame:
[2017-1-11. : 1:43 am]
jjf28 -- look, he's turning salty!
[2017-1-11. : 1:43 am]
Corbo -- Fuck you all
[2017-1-11. : 1:04 am]
lil-Inferno -- Corbo
Corbo shouted: Mini Moose 2707 fuck you too
mad
[2017-1-11. : 1:00 am]
jjf28 -- soo mad
[2017-1-11. : 12:53 am]
Moose -- mad AF
[2017-1-11. : 12:52 am]
Corbo -- :mad:
[2017-1-11. : 12:52 am]
Corbo -- Mini Moose 2707
Mini Moose 2707 shouted: Corbo mad
fuck you too
[2017-1-11. : 12:52 am]
Corbo -- There is also dat requirements for burrow/unburrow in firegraft. Did you edit those?
[2017-1-11. : 12:51 am]
Corbo -- There is a variable and an action or whateber
[2017-1-11. : 12:51 am]
Moose -- Corbo
Corbo shouted: Shut up
mad
[2017-1-11. : 12:51 am]
Corbo -- Pr0nogo
Pr0nogo shouted: What are mem actions
the action you choose for a button press on foregraft
[2017-1-11. : 12:50 am]
Corbo -- Shut up
[2017-1-11. : 12:42 am]
Dem0n -- Dem0n
Dem0n shouted: Corbo bruh you can literally chose "programmer" when you open the calculator and do your hex shit like normal
choose* smh
[2017-1-11. : 12:36 am]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: Couple of months until they fuck things up LMAO
LMAO u rite
[2017-1-11. : 12:09 am]
Dem0n -- Corbo
Corbo shouted: Pr0nogo just google hex to dec. most online tools also have it backwards. Windows calc was able to do this but then Win10 happened.
bruh you can literally chose "programmer" when you open the calculator and do your hex shit like normal
[2017-1-10. : 11:57 pm]
Pr0nogo -- There's no plugin
[2017-1-10. : 11:57 pm]
Pr0nogo -- What are mem actions
[2017-1-10. : 11:54 pm]
Corbo -- I think you have your mem actions wrong or something. Not sure.
[2017-1-10. : 11:29 pm]
Pr0nogo -- Is that also iscripting? The UID is Devouring One so there's no reason for it to be data related
[2017-1-10. : 11:28 pm]
Pr0nogo -- Another issue was that when the units unburrowed, they couldn't move and their command card didn't update
[2017-1-10. : 11:27 pm]
Pr0nogo -- Thanks for the help, I'll post results here when I get home
[2017-1-10. : 11:15 pm]
Corbo -- Just use an online calc and ignore vrael being completely useless. k? k.
[2017-1-10. : 11:02 pm]
Pr0nogo -- Sounds much easier
[2017-1-10. : 10:59 pm]
Vrael -- course you could always just count to 340 in hex, 1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,10,11,12,13,14,15,16,17,18,19,1A,1B,1C,...
[2017-1-10. : 10:53 pm]
Corbo -- Also, yeah, you should also learn how to do it yourself.
[2017-1-10. : 10:53 pm]
Corbo -- Pr0nogo
Pr0nogo shouted: How do I convert it to he's?
just google hex to dec. most online tools also have it backwards. Windows calc was able to do this but then Win10 happened.
[2017-1-10. : 10:43 pm]
Vrael -- because it's a power of 2, each 2-character segment represents a byte of real data
[2017-1-10. : 10:43 pm]
Vrael -- hex is a much more compact and human readable format than working with raw binary
[2017-1-10. : 10:42 pm]
Pr0nogo -- Why does iscript use hex in the first place
[2017-1-10. : 10:42 pm]
Vrael -- oh maybe I'm a triple scrub, if you got like remainder 15 you're saying just convert that to F
[2017-1-10. : 10:41 pm]
Moose -- Note, you can use that to convert to base whatever, hex is just base-16 using ABCDEF to notate 10-15.
[2017-1-10. : 10:41 pm]
Vrael -- Mini Moose 2707
Mini Moose 2707 shouted: Vrael Scrub method, in my opinion. Keep dividing by 16 and note the remainders. The digits in hex will be those remainders in reverse.
not if you do the division in base 10, you double-scrub
[2017-1-10. : 10:40 pm]
Moose -- Vrael
Vrael shouted: alternately you could subtract ascending powers of 16 from your target number and add them back
Scrub method, in my opinion. Keep dividing by 16 and note the remainders. The digits in hex will be those remainders in reverse.
[2017-1-10. : 10:40 pm]
Pr0nogo -- Ty
[2017-1-10. : 10:40 pm]
Pr0nogo -- Ok
[2017-1-10. : 10:40 pm]
Pr0nogo -- Uh

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