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[2017-1-08. : 3:05 pm] Moose -- Good use of a meme. The productive atmosphere of discussing content creation was really unfitting for the shoutbox. C|X^D[2017-1-08. : 3:00 pm] TF- -- there was an old script someone made that let you rotate objects to arbitrary values dynamically, it broke around 2012 and hasn't had a real replacement until now[2017-1-08. : 3:00 pm] TF- -- I'm just really salty about that one because Blizz fucked up the best parts of it, where the Thor just smashes through buildings and makes them collapse[2017-1-08. : 2:59 pm] TF- -- also you already use Broadcast like every minute, to me it made perfect sense to break it up[2017-1-08. : 2:58 pm] Pr0nogo -- when i couldn't target them with anything i figured they were invincible[2017-1-08. : 2:57 pm] TF- -- i think i moved the map bounds a little, before it was even more obvious that tentacles are invincible[2017-1-08. : 2:56 pm] Pr0nogo -- you can manipulate the camera with insert/delete to see the spine crawlers in the pool, so i figured the rays could target them[2017-1-08. : 2:55 pm] Pr0nogo -- obviously it wouldn't have worked anyways but i was thinking i was supposed to do shit with the mechanics[2017-1-08. : 2:55 pm] Pr0nogo -- but it didn't work since i couldn't aggro the vomitus all the way there[2017-1-08. : 2:55 pm] Pr0nogo -- i was trying to lure the infinite vomitus by the observers out to the pool of spine crawlers[2017-1-08. : 2:54 pm] Pr0nogo -- since they don't make use of the mechanics you introduce, they're just shit i'd consider if i were playing nova covert ops[2017-1-08. : 2:53 pm] Pr0nogo -- there are 'puzzles' where the solution is to just find a sweet spot where you don't get anal'd by hydras or hug a cliff[2017-1-08. : 2:53 pm] TF- -- did you have trouble finding the shrines or something? if you recharged slowly[2017-1-08. : 2:52 pm] Pr0nogo -- yeah i know, but you have to have perfect prior knowledge of everything to get away with this shit with conventional stats[2017-1-08. : 2:52 pm] TF- -- lol, you know the ghosts have like 45 HP normally, I boosted them to 75 just for the normies[2017-1-08. : 2:52 pm] Pr0nogo -- there's this one spot where i just sit there waiting for energy to recharge and i start rummaging through shit in my room[2017-1-08. : 2:45 pm] Pr0nogo -- seems very demanding on your part to try and make this kind of mechanic engaging throughout several maps[2017-1-08. : 2:45 pm] TF- -- there's another map similar to this one which is simpler, where you have a Thor ally tearing through a ruined city, and you can only tell it to Strike Cannons random shit with your Broadcast ability[2017-1-08. : 2:44 pm] TF- -- the original campaign which was exclusively missions like this, was just based around Ghosts using abilities just like in this map, manipulating others[2017-1-08. : 2:43 pm] Pr0nogo -- since the ideal campaign builds upon its own mechanics over time, and i assume the entire campaign wasn't based around warp rays[2017-1-08. : 2:42 pm] TF- -- yeah I've done that, but I only have like one reliable friend to test shit, and this map was so insanely ambitious he didn't catch much[2017-1-08. : 2:42 pm] Pr0nogo -- i'll probably find other shit in my archive of unreleased maps that i can refurbish and post publicly, even if they're not anything special[2017-1-08. : 2:41 pm] Pr0nogo -- i ask people to test my maps before they release so i don't run into that problem (didn't bother with The Forest Moon since it was created so long ago that I actually forgot 100% of the challenges + I changed shit so it was even more foreign)[2017-1-08. : 2:41 pm] TF- -- though I've been meaning to refurbish these maps since 2010, so there is that[2017-1-08. : 2:41 pm] TF- -- yeah I think I just decided to rip you off on that concept, but it was also the blizz Nova missions[2017-1-08. : 2:40 pm] TF- -- yeah, that one's tough since I'm so used to the map I only need to backtrack just once to replenish[2017-1-08. : 2:40 pm] Pr0nogo -- it's funny that we both refurbished old ass maps and put them out around the same time |
NudeRaider, JGNwSctlnd