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[2017-1-11. : 5:57 am] Lanthanide -- did you know that the united states is ranked 162nd int he world when you order the countries alphabetically?[2017-1-11. : 5:19 am] zsnakezz -- so what did you guys think of the movie? let me know in the comments below. and always FEEL THE SNAKE[2017-1-11. : 5:17 am] zsnakezz -- overall it felt very formulaic, but used its run time to the maximum. every scene is occupied with sometimes boring but still almost needed dialogue[2017-1-11. : 5:15 am] zsnakezz -- it paces itself between 3 or 4 sets of different people, who are all doing things to stop this big hunka lizard[2017-1-11. : 5:14 am] zsnakezz -- overall, more interesting then the american version, you follow just enough characters to always need to know whats going on[2017-1-11. : 5:13 am] zsnakezz -- its a mix of shots that look better than the american version, and some that don't look as good[2017-1-11. : 5:12 am] zsnakezz -- on the same coin, you can sometimes clearly see the outline of godzillas body on a green screen on the wider shots[2017-1-11. : 5:12 am] zsnakezz -- it feels cheap but at the same time, incredibly realistic, some of the shots of buildings exploding are the best ive ever seen[2017-1-11. : 5:11 am] zsnakezz -- im not sure why japan is known for this, but this kind of movie making has been present in japan for awhile[2017-1-11. : 5:11 am] zsnakezz -- sometimes its the best looking movie ever, sometimes it looks like a young youtube group made the effects[2017-1-11. : 4:58 am] O)FaRTy1billion[MM] -- I gotta use java in one of my classes. Should I use netbeans or eclipse?[2017-1-11. : 4:27 am] O)FaRTy1billion[MM] -- which has another fun effect of it probably wouldn't have crashed if it were cloaked ![]() [2017-1-11. : 4:27 am] O)FaRTy1billion[MM] -- like if something were actually wrong with the iscript (like an invalid header or id somewhere or something) I imagine it would crash regardless, but invalid frames only crash when you try to draw them[2017-1-11. : 4:22 am] O)FaRTy1billion[MM] -- also I think I saw it mentioned somewhere, but usually if it only crashes when you see it on the map then it is a GRP frame index problem[2017-1-11. : 4:20 am] O)FaRTy1billion[MM] -- hopefully that's it, otherwise a bunch of digging may be in order xD[2017-1-11. : 4:18 am] Pr0nogo -- so i'll manually update the shadow iscript to point to the broodling instead[2017-1-11. : 4:18 am] O)FaRTy1billion[MM] -- Otherwise it's probably something really stupid, like forgetting to actually specify the script in the iscript header[2017-1-11. : 4:17 am] O)FaRTy1billion[MM] -- Shadows were a recent iscript/grp problem -- does your shadow have the correct frames?[2017-1-11. : 4:15 am] O)FaRTy1billion[MM] -- I'm not sure what all the "Frame set 19, direction 8" means, but unless you change the unit's facing direction (I forgot the specific opcode, setfldir?) it can add as much as 16 to the frame value[2017-1-11. : 4:14 am] Neiv -- eh, share the exe and I'll tell why it crashes, otherwise I can just guess you didn't actually add the modified grp[2017-1-11. : 3:54 am] Pr0nogo -- i was missing a sigorder 4 at the end of the unburrow animation but that isn't causing the crashes[2017-1-11. : 3:53 am] Pr0nogo -- idk, it looks like it's hooked up properly, i referenced the zergling and defiler iscripts as well and nothing seems off[2017-1-11. : 3:52 am] Pr0nogo -- NeivNeiv shouted: idk what problem you exactly have, but hydralisk's grp just confuses iscript editors since it has the burrow framesets starting at numbers not divisible by 17 this functions properly in-game since a burrow frameset is actually just 17 frames of the same fucking image[2017-1-11. : 3:41 am] Pr0nogo -- it's referencing frames that ARE in the animation and AREN'T crashing the game due to improper indexing[2017-1-11. : 3:40 am] Pr0nogo -- my issue is that the game crashes when trying to render the iscript animation of the broodling burrowing (see: http://pastebin.com/JpDgVMnm)[2017-1-11. : 3:27 am] Neiv -- idk what problem you exactly have, but hydralisk's grp just confuses iscript editors since it has the burrow framesets starting at numbers not divisible by 17[2017-1-11. : 3:07 am] Pr0nogo -- how can i replicate that using hex? or does it accept decimal if there's no 0x prefix? i don't think the latter is the case since it was converting 3-digit decimal into hexidecimal earlier[2017-1-11. : 3:05 am] Pr0nogo -- in the default hydralisk iscript they have specific frames they're pointing to, rather than a 0x## they just have 3 numbers, which in decimal match up exactly with a specific frame number |