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Pages: < 1 « 1093 1094 1095 1096 10973571 >

[2017-1-11. : 1:45 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: Corbo bruh you can literally chose "programmer" when you open the calculator and do your hex shit like normal
oh, demon got it
[2017-1-11. : 1:45 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: Pr0nogo just google hex to dec. most online tools also have it backwards. Windows calc was able to do this but then Win10 happened.
Windows 10 calc can do it fine
[2017-1-11. : 1:44 am]
O)FaRTy1billion[MM] -- Pr0nogo
Pr0nogo shouted: How do I convert it to he's?
Windows calculator, put it in programmer mode instead of basic or simple or scientific or whatever
[2017-1-11. : 1:43 am]
jjf28 -- :kame:
[2017-1-11. : 1:43 am]
jjf28 -- look, he's turning salty!
[2017-1-11. : 1:43 am]
Corbo -- Fuck you all
[2017-1-11. : 1:04 am]
lil-Inferno -- Corbo
Corbo shouted: Mini Moose 2707 fuck you too
mad
[2017-1-11. : 1:00 am]
jjf28 -- soo mad
[2017-1-11. : 12:53 am]
Moose -- mad AF
[2017-1-11. : 12:52 am]
Corbo -- :mad:
[2017-1-11. : 12:52 am]
Corbo -- Mini Moose 2707
Mini Moose 2707 shouted: Corbo mad
fuck you too
[2017-1-11. : 12:52 am]
Corbo -- There is also dat requirements for burrow/unburrow in firegraft. Did you edit those?
[2017-1-11. : 12:51 am]
Corbo -- There is a variable and an action or whateber
[2017-1-11. : 12:51 am]
Moose -- Corbo
Corbo shouted: Shut up
mad
[2017-1-11. : 12:51 am]
Corbo -- Pr0nogo
Pr0nogo shouted: What are mem actions
the action you choose for a button press on foregraft
[2017-1-11. : 12:50 am]
Corbo -- Shut up
[2017-1-11. : 12:42 am]
Dem0n -- Dem0n
Dem0n shouted: Corbo bruh you can literally chose "programmer" when you open the calculator and do your hex shit like normal
choose* smh
[2017-1-11. : 12:36 am]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: Couple of months until they fuck things up LMAO
LMAO u rite
[2017-1-11. : 12:09 am]
Dem0n -- Corbo
Corbo shouted: Pr0nogo just google hex to dec. most online tools also have it backwards. Windows calc was able to do this but then Win10 happened.
bruh you can literally chose "programmer" when you open the calculator and do your hex shit like normal
[2017-1-10. : 11:57 pm]
Pr0nogo -- There's no plugin
[2017-1-10. : 11:57 pm]
Pr0nogo -- What are mem actions
[2017-1-10. : 11:54 pm]
Corbo -- I think you have your mem actions wrong or something. Not sure.
[2017-1-10. : 11:29 pm]
Pr0nogo -- Is that also iscripting? The UID is Devouring One so there's no reason for it to be data related
[2017-1-10. : 11:28 pm]
Pr0nogo -- Another issue was that when the units unburrowed, they couldn't move and their command card didn't update
[2017-1-10. : 11:27 pm]
Pr0nogo -- Thanks for the help, I'll post results here when I get home
[2017-1-10. : 11:15 pm]
Corbo -- Just use an online calc and ignore vrael being completely useless. k? k.
[2017-1-10. : 11:02 pm]
Pr0nogo -- Sounds much easier
[2017-1-10. : 10:59 pm]
Vrael -- course you could always just count to 340 in hex, 1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,10,11,12,13,14,15,16,17,18,19,1A,1B,1C,...
[2017-1-10. : 10:53 pm]
Corbo -- Also, yeah, you should also learn how to do it yourself.
[2017-1-10. : 10:53 pm]
Corbo -- Pr0nogo
Pr0nogo shouted: How do I convert it to he's?
just google hex to dec. most online tools also have it backwards. Windows calc was able to do this but then Win10 happened.
[2017-1-10. : 10:43 pm]
Vrael -- because it's a power of 2, each 2-character segment represents a byte of real data
[2017-1-10. : 10:43 pm]
Vrael -- hex is a much more compact and human readable format than working with raw binary
[2017-1-10. : 10:42 pm]
Pr0nogo -- Why does iscript use hex in the first place
[2017-1-10. : 10:42 pm]
Vrael -- oh maybe I'm a triple scrub, if you got like remainder 15 you're saying just convert that to F
[2017-1-10. : 10:41 pm]
Moose -- Note, you can use that to convert to base whatever, hex is just base-16 using ABCDEF to notate 10-15.
[2017-1-10. : 10:41 pm]
Vrael -- Mini Moose 2707
Mini Moose 2707 shouted: Vrael Scrub method, in my opinion. Keep dividing by 16 and note the remainders. The digits in hex will be those remainders in reverse.
not if you do the division in base 10, you double-scrub
[2017-1-10. : 10:40 pm]
Moose -- Vrael
Vrael shouted: alternately you could subtract ascending powers of 16 from your target number and add them back
Scrub method, in my opinion. Keep dividing by 16 and note the remainders. The digits in hex will be those remainders in reverse.
[2017-1-10. : 10:40 pm]
Pr0nogo -- Ty
[2017-1-10. : 10:40 pm]
Pr0nogo -- Ok
[2017-1-10. : 10:40 pm]
Pr0nogo -- Uh
[2017-1-10. : 10:37 pm]
Vrael -- using digits 0-9 and a-f to represent 10-15
[2017-1-10. : 10:37 pm]
Vrael -- alternately you could subtract ascending powers of 16 from your target number and add them back
[2017-1-10. : 10:36 pm]
Moose -- Do you want a tool to convert it or do you actually want to know?
[2017-1-10. : 10:35 pm]
Vrael -- pop open a python terminal and type hex(ur_number)
[2017-1-10. : 10:34 pm]
Pr0nogo -- Hex
[2017-1-10. : 10:33 pm]
Pr0nogo -- How do I convert it to he's?
[2017-1-10. : 10:32 pm]
Moose -- Couple of months until they fuck things up LMAO
[2017-1-10. : 10:31 pm]
Moose -- w/e
[2017-1-10. : 10:29 pm]
iCCup.xboi209 -- Patch 1.17.0 to be released "within the next couple of months" — https://us.battle.net/forums/en/bnet/topic/20752439861
[2017-1-10. : 10:21 pm]
Corbo -- conversion should be like, if you want frameset x it should be x * 17 = Y and convert that Y to hex. In this case 20 * 17 = 340 which in hex is 154, so 0x154.
[2017-1-10. : 10:20 pm]
Corbo -- in the BSS2 do you want to play frame #340 or a frameset? Cause if you want frameset 20 just like the comment says it should be 0x154. I think the compiler's just trying to convert to hex the framesets for you resulting in frames that don't exist in the GRP.
[2017-1-10. : 10:12 pm]
Corbo -- it's k
[2017-1-10. : 10:12 pm]
Pr0nogo -- I would be quicker with this if I was actually at home
[2017-1-10. : 10:12 pm]
Pr0nogo -- Between the reset one and the non reset one
[2017-1-10. : 10:12 pm]
Pr0nogo -- it's the only difference
[2017-1-10. : 10:12 pm]
Pr0nogo -- this is just the burrowing script
[2017-1-10. : 10:11 pm]
Pr0nogo -- http://pastebin.com/JpDgVMnm
[2017-1-10. : 10:05 pm]
Corbo -- paste the non reset one, the one you actually wrote, or is it this one? I do nto understand anymore xD
[2017-1-10. : 10:05 pm]
Pr0nogo -- Because it gets reset when I save
[2017-1-10. : 10:03 pm]
Corbo -- it didn't have the ,direction x stuff. I was confused before, then.
[2017-1-10. : 10:03 pm]
Pr0nogo -- Yes it is
[2017-1-10. : 10:02 pm]
Pr0nogo -- ?
[2017-1-10. : 10:01 pm]
Corbo -- wait, that's not your iscript, is it?
[2017-1-10. : 10:00 pm]
Pr0nogo -- i assume defilers as well
[2017-1-10. : 10:00 pm]
Pr0nogo -- hydras are coded the same
[2017-1-10. : 9:59 pm]
Pr0nogo -- no they don't
[2017-1-10. : 9:59 pm]
Pr0nogo -- http://pastebin.com/82GG6VhZ
[2017-1-10. : 9:57 pm]
Corbo -- Pr0nogo
Pr0nogo shouted: But the sound plays, which is attached to the burrowdust animation
but maybe that means that it cannot play the burrow dust because it doesn't know where to put it. Do zerglings require .lo files?
[2017-1-10. : 9:56 pm]
Corbo -- Can you just paste your iscript somewhere? xD it's hard to follow an image xD

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