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Pages: < 1 « 1094 1095 1096 1097 10983571 >

[2017-1-10. : 9:55 pm]
Pr0nogo -- But the sound plays, which is attached to the burrowdust animation
[2017-1-10. : 9:55 pm]
Pr0nogo -- Corbo
Corbo shouted: Does it show the burrow dust before crashing?
no it just crashes
[2017-1-10. : 9:51 pm]
Corbo -- ...but I guess me shouting that I was done actually made it work xD
[2017-1-10. : 9:51 pm]
Zycorax -- :(
[2017-1-10. : 9:51 pm]
Corbo -- I was done, though.
[2017-1-10. : 9:50 pm]
Zycorax -- C-c-c-corbobreaker!
[2017-1-10. : 9:50 pm]
Zycorax -- :wob:
[2017-1-10. : 9:49 pm]
Corbo -- Could be that line crashing, try out removing it.
[2017-1-10. : 9:48 pm]
Corbo -- Does it show the burrow dust before crashing?
[2017-1-10. : 9:43 pm]
Corbo -- Actually it could be the GRP, if your iscript tries to play an unexisting frame. but since your iscript gets changed when compiled it makes me think that it is actually the iscript not the grp itself.
[2017-1-10. : 9:40 pm]
Corbo -- I never did much iscript but i am pretty sure the # just defines a comment after it is used. so whatever you put in there doesn't matter.
[2017-1-10. : 9:39 pm]
Corbo -- offscreen your animation is not visible so it doesn't have to render it to the screen and not resulting in a crash
[2017-1-10. : 9:39 pm]
Corbo -- crashes while onscreen because it cannot play your iscript animation.
[2017-1-10. : 9:39 pm]
Corbo -- It's not the GRP.
[2017-1-10. : 8:31 pm]
Ashamed -- chamone?
[2017-1-10. : 6:17 pm]
Pr0nogo -- I'll do that when i get home
[2017-1-10. : 5:55 pm]
Pr0nogo -- oh
[2017-1-10. : 5:55 pm]
TF- -- to quickly test if it's a graphics-related crash
[2017-1-10. : 5:55 pm]
Pr0nogo -- it needs to behave exactly like any other burrow
[2017-1-10. : 5:55 pm]
Pr0nogo -- uh?
[2017-1-10. : 5:55 pm]
TF- -- like the broodling is always "burrowed" or something
[2017-1-10. : 5:54 pm]
TF- -- maybe try to display those grps in some other way
[2017-1-10. : 5:54 pm]
Pr0nogo -- and can't find any problems with the bmps
[2017-1-10. : 5:54 pm]
Pr0nogo -- because i've researched that
[2017-1-10. : 5:54 pm]
Pr0nogo -- so it's the grp?
[2017-1-10. : 5:51 pm]
TF- -- iscript must be getting executed offscreen or units couldn't shoot while offscreen
[2017-1-10. : 5:22 pm]
Pr0nogo -- not sure if that means it's the grp or the iscript that's crashing
[2017-1-10. : 5:22 pm]
Pr0nogo -- interestingly, doesn't crash if the unit burrows/unburrows offscreen
[2017-1-10. : 5:08 pm]
Pr0nogo -- still crashing whenever i order the unit to burrow or unburrow, but not before
[2017-1-10. : 5:06 pm]
Pr0nogo -- is there even a difference between the two? it seems like there is since 'direction 8' isn't popping up
[2017-1-10. : 5:06 pm]
Pr0nogo -- for reference, this is what i want it to look like: http://i.imgur.com/YW2MHVD.png
[2017-1-10. : 5:02 pm]
Pr0nogo -- http://i.imgur.com/l0lErGF.png
[2017-1-10. : 5:02 pm]
Pr0nogo -- it compiled but it always resets to this shit
[2017-1-10. : 5:01 pm]
Pr0nogo -- let me check
[2017-1-10. : 4:59 pm]
Vrael -- the string is '340,' not '340' so maybe theres a typo?
[2017-1-10. : 4:59 pm]
Vrael -- maybe it's because you included a comma in your frame number?
[2017-1-10. : 4:44 pm]
Pr0nogo -- it says frame sets are increments of 17 but 340 is 17*20
[2017-1-10. : 4:43 pm]
Pr0nogo -- error: http://i.imgur.com/sxp5rE5.png
[2017-1-10. : 4:42 pm]
Pr0nogo -- for example 'playfram 280 # Frame set 16, direction 8' is fine in blizzard's script for the hydralisk but 'playfram 340 # Frame set 21, direction 8' isn't fine
[2017-1-10. : 4:41 pm]
Pr0nogo -- why does iscript syntax differ for frames above a certain number
[2017-1-10. : 4:10 pm]
O)FaRTy1billion[MM] -- but maybe it will be better when we're not just doing dot and cross products. that shit is ez
[2017-1-10. : 4:04 pm]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: FaRTy1billion Probs a boring teacher
I can't just be like "k, I get it. Next video", or just do the questions while still watching the video
[2017-1-10. : 3:54 pm]
Pr0nogo -- haha jk
[2017-1-10. : 3:54 pm]
Pr0nogo -- better link: blob:http://imgur.com/6b422b27-6847-4b56-b2a7-952850642aa7
[2017-1-10. : 3:53 pm]
Pr0nogo -- for reference: http://imgur.com/a/9etgq
[2017-1-10. : 3:43 pm]
Pr0nogo -- haven't found anything, just spent an hour and a half making a burrowing animation for a broodling and didn't want to find out that there was hardcode associated with making a different UID burrowable
[2017-1-10. : 3:35 pm]
Corbo -- why? what have you found?
[2017-1-10. : 3:35 pm]
Corbo -- Pr0nogo
Pr0nogo shouted: does anyone know if there's hardcode around how many frames must be in a burrowing animation
I think it's just iscript and GRP
[2017-1-10. : 2:16 pm]
Fire_Kame -- :wob:
[2017-1-10. : 2:11 pm]
Pr0nogo -- does anyone know if there's hardcode around how many frames must be in a burrowing animation
[2017-1-10. : 12:19 pm]
Moose -- FaRTy1billion
FaRTy1billion shouted: in-person math class is so boring D:
Probs a boring teacher
[2017-1-10. : 11:33 am]
IskatuMesk -- the quad force of fail
[2017-1-10. : 8:42 am]
O)FaRTy1billion[MM] -- IskatuMesk
IskatuMesk shouted: gonna update to dat b.ent 2.0 so you can enjoy your always online experience
w00
[2017-1-10. : 8:26 am]
IskatuMesk -- gonna update to dat b.ent 2.0 so you can enjoy your always online experience
[2017-1-10. : 7:36 am]
Excalibur -- iCCup.xboi209 New patch inc.
[2017-1-10. : 7:15 am]
TF- -- habbening
[2017-1-10. : 6:31 am]
O)FaRTy1billion[MM] -- oshit
[2017-1-10. : 6:25 am]
O)FaRTy1billion[MM] -- also the cheapest copy of the book I can find is $175
[2017-1-10. : 5:31 am]
O)FaRTy1billion[MM] -- :( stupid office hours
[2017-1-10. : 4:53 am]
Corbo -- They did not answer the phone tho
[2017-1-10. : 4:53 am]
Corbo -- Ok
[2017-1-10. : 4:46 am]
O)FaRTy1billion[MM] -- tell my school to have offered it online instead
[2017-1-10. : 4:16 am]
O)FaRTy1billion[MM] -- in-person math class is so boring D:
[2017-1-10. : 4:04 am]
jjf28 -- https://youtu.be/RICMkV1OvG0?t=19s
[2017-1-10. : 4:02 am]
IskatuMesk -- uncouth young man
[2017-1-10. : 4:02 am]
IskatuMesk -- why would you censor MAJESTY
[2017-1-10. : 4:02 am]
Dem0n -- butt*

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