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[2017-1-31. : 4:27 am] O)FaRTy1billion[MM] -- do what I suggested and next replace the working unit's image with the nonworking unit's image[2017-1-31. : 4:27 am] tehkain -- I tried giving it animated idle in the advanced tab in units.dat, but it didn't make any difference.[2017-1-31. : 4:26 am] tehkain -- Its flingy.dat data is identical to that of the Valkyire, so it's not that.[2017-1-31. : 4:26 am] O)FaRTy1billion[MM] -- oh, and it's a problem with iscript extender because it's all separate iscript files so IceCC wouldn't be aware of the other ones[2017-1-31. : 4:25 am] O)FaRTy1billion[MM] -- I've never actually tried it, I just found it when playing with iscript stuff ![]() [2017-1-31. : 4:25 am] tehkain -- When I accidentally tried to have two scripts with IsId 216, IceCC wouldn't let it compile.[2017-1-31. : 4:24 am] tehkain -- Anyway, I tested it, and found that it just happens with the particular graphic with the iscript. On a side note, Battlecruisers look sorta cool with the Valkyrie engine overlay.[2017-1-31. : 4:24 am] tehkain -- However, they should overwrite the default iscripts, and it wouldn't compile if the script files had multiple scripts with the same IsId.[2017-1-31. : 4:14 am] Corbo -- it's probably something on datedit, though. I too did not see anything on iscript that wouldmake it randomly spin[2017-1-31. : 4:12 am] O)FaRTy1billion[MM] -- the only other thing I can think of if it is the iscript is if IsId 272 isn't unique and there is a different, broken iscript somewhere that is causing a conflict[2017-1-31. : 4:11 am] O)FaRTy1billion[MM] -- if it is the iscript, then I have no idea unless the compiler is doing something really weird with it xD[2017-1-31. : 4:10 am] O)FaRTy1billion[MM] -- if it's not the iscript, you can use the same test unit and give it the broken unit's image, and then it's sprite, then flingy. That should help isolate where the problem is[2017-1-31. : 4:10 am] O)FaRTy1billion[MM] -- try isolating the problem, or making sure it is indeed just the iscript. If a unit that works previously is given this iscript and breaks, then we know it is the iscript. If it works fine, then it must be something else[2017-1-31. : 4:09 am] tehkain -- By "I haven't tested it", I mean that I haven't tested in that particular way.[2017-1-31. : 4:09 am] tehkain -- I haven't tested it, but... the problem applies to multiple units, and occurred on this particular unit with 2 different iscripts.[2017-1-31. : 4:06 am] O)FaRTy1billion[MM] -- If you set a different unit's image to use this iscript, but leave everything else unchanged, does it do it?[2017-1-31. : 4:05 am] tehkain -- On an unrelated note, since broodwarai is dead, do you know of any remaining repositories of SC modding information? Most of what I can find is limited to basic tutorials and some esoteric, outdated FireGraft discussion.[2017-1-31. : 4:03 am] tehkain -- The attack works fine; the strange problem appears to be when it starts idling.[2017-1-31. : 4:03 am] O)FaRTy1billion[MM] -- I found turncwise and turnccwise, but those shouldn't do that like that especially in the same frame ... ;o[2017-1-31. : 4:01 am] tehkain -- It is a ship, but I have the same problem with units that use iscript for movement.[2017-1-31. : 4:01 am] O)FaRTy1billion[MM] -- I don't see anything that would make it spin ... Is it a flingy unit? It could be a problem with flingy.dat, but I dunno what would cause that[2017-1-31. : 4:00 am] tehkain -- Finally, based on my previous experiences with iscripting, the problem is with the iscript and not the GRP or, presumably, images.dat entry.[2017-1-31. : 4:00 am] tehkain -- It has the spinning issue with both the script from the SC Revolution iscript.bin and the custom script I wrote for it.[2017-1-31. : 3:59 am] tehkain -- For reference, this is (for a privately used mod) using the Valkyrie sprite from SC Revolution.[2017-1-31. : 3:55 am] tehkain -- I don't think it's the init. It -looks- like it'd be in the idle, but there shouldn't be a problem there. Also, I could, but... you know, it's on a different computer not connected to the Internet. So, one minute...[2017-1-31. : 3:54 am] Corbo -- but seriously, if you paste your iscript to something like pastebin.com we could probably check it out.[2017-1-31. : 3:54 am] Corbo -- just, like, delete their iscript init and redo it to now spin and you're done.[2017-1-31. : 3:53 am] tehkain -- But to do that, I have to technobabble their jargon with a tertiary tachyon-plasma manifold.[2017-1-31. : 3:45 am] tehkain -- So, I have a slight problem with, presumably, the iscript for a custom GRP...[2017-1-31. : 3:33 am] Esponeo -- despite meeting many people who have played starcraft i have yet to meet anyone who play custom maps[2017-1-31. : 3:00 am] Dem0n -- Not knowing for 13 years that Ocular Implants increase nuke range SMFH[2017-1-31. : 2:38 am] LoveLess -- Played a game of league for the first time in a long while, man they need to give attack range to a lot of heroes. Or reduce the cast range of mages. Shit's a joke.[2017-1-31. : 2:09 am] lil-Inferno -- FaRTy1billionFaRTy1billion shouted: lil-Inferno I used my jacket as a blanket. Pillows are for squares ya but sometimes it's too warm for outerwear but they still have hella AC on so you're like C|:^ |[2017-1-31. : 1:53 am] O)FaRTy1billion[MM] -- lil-Infernolil-Inferno shouted: smh remember when you'd sleep over your boy's house and he'd forget to give you a blanket so you have to use a pillow as one I used my jacket as a blanket. Pillows are for squares[2017-1-30. : 11:56 pm] zsnakezz -- so when you squeeze into it, it feels like an assortment of different sized breasts |
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