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[2017-1-31. : 5:20 am] O)FaRTy1billion[MM] -- oh, no, DatCC creates and compiles the text files. If you edit DatEdit to read the extended dat files, you basically just open the existing dat file in DatCC then re-save it so that it's the correct size[2017-1-31. : 5:17 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: So tell me if I've got this right: You use DatExtender to add more entries to the .dat files, can use DatEdit to change said entries, and it works with FireGraft? Yes, but you need to modify DatEdit's files a little bit to get it to read those. I copy+pasted the DatEdit folder so I have one for regular files and one for extended files[2017-1-31. : 5:16 am] Corbo -- Also BK is cool. I once suggested he do a quick FAQs section and he was like "if you do it I will add it" and that's why I am in datedit's credits xD[2017-1-31. : 5:16 am] tehkain -- So tell me if I've got this right: You use DatExtender to add more entries to the .dat files, can use DatEdit to change said entries, and it works with FireGraft?[2017-1-31. : 5:16 am] O)FaRTy1billion[MM] -- no. I had to figure out wtf it did and why DatExt kept exploding, and that's why Units.dat has a cap of like 900-something. xD I had to move it in to memory FG could read from the EXE file itself[2017-1-31. : 5:15 am] Corbo -- tehkaintehkain shouted: By the way, FaRTy, have you ever tried reverse-engineering FireGraft? I don't think he needs to. I think poiuy has the source. At some point I had a source for like a really early version.[2017-1-31. : 5:15 am] O)FaRTy1billion[MM] -- I dunno how to do like MPQ loading and a lot of the EXE stuff FG does, but I understand the memory edits themselves[2017-1-31. : 5:14 am] O)FaRTy1billion[MM] -- CorboCorbo shouted: jjf28 But this is just a misinstalled mediawiki software they are, and it was fixed a few times[2017-1-31. : 5:13 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: By the way, FaRTy, have you ever tried reverse-engineering FireGraft? I had to a little bit in order to get DatExt to work with it xD[2017-1-31. : 5:13 am] jjf28 -- CorboCorbo shouted: jjf28 But this is just a misinstalled mediawiki software you'd think it'd be fixed 4 years and 11 months ago then[2017-1-31. : 5:12 am] tehkain -- By the way, FaRTy, have you ever tried reverse-engineering FireGraft?[2017-1-31. : 5:12 am] O)FaRTy1billion[MM] -- I think DatEdit is open source, but it used some weird thing so nobody is able to compile it ![]() [2017-1-31. : 5:11 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: http://www.staredit.net/topic/17015/#13 <-- So this is your DatExtender, right? that's the topic, at least one of the attachments in the first post is the plugin itself. tehkaintehkain shouted: By the way, what exactly is DatCC? an open source text-based dat-editor[2017-1-31. : 5:10 am] jjf28 -- http://www.modcrafters.com/wiki/index.php?title=Category:File_Formats[2017-1-31. : 5:09 am] tehkain -- http://www.staredit.net/topic/17015/#13 <-- So this is your DatExtender, right?[2017-1-31. : 5:09 am] Corbo -- FaRTy1billionFaRTy1billion shouted: oh, I'm thinking of bwai, bwapi is something else they are. most of BWAPI is in the GPTP, though.[2017-1-31. : 5:08 am] tehkain -- Because a whole bunch of modding stuff for Starcraft linked to BWAI, which is dead now.[2017-1-31. : 5:07 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: RIP Heinermann's function list tho https://dl.dropboxusercontent.com/u/40126655/Broodwar.map is bwapi gone forever? D:[2017-1-31. : 5:07 am] tehkain -- I like Starcraft II, but Starcraft has a sort of charm that SC2 lacks. And, you know, non-awful-cartoony graphics. Perhaps you guys should try to start an SC1 modding revival.[2017-1-31. : 5:07 am] jjf28 -- RIP Heinermann's function list tho https://dl.dropboxusercontent.com/u/40126655/Broodwar.map[2017-1-31. : 5:06 am] O)FaRTy1billion[MM] -- I think modcrafters had some good stuff, but afaik they're gone or broken[2017-1-31. : 5:06 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: You know, guys, I couldn't find any good advanced tutorials for StarCraft modding. You know, things like in-depth GRP editing, FireGrafting, AI scripting. I think it's because a lot of the modding communities have vanished, and most of the modders with them[2017-1-31. : 5:06 am] tehkain -- You should try putting together a thread for people to write up tutorials which can be edited into the original post.[2017-1-31. : 5:05 am] Corbo -- FaRTy1billionFaRTy1billion shouted: jjf28 Hein's done waaaaaaaaaaay more than I have. I'm pretty sure most of what I did he'd already done I concur with this, and I am pro-farty xD![]() [2017-1-31. : 5:05 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Do you directly edit .dat files with it? It just loads them, but there was a DatCC program someone suggested I modify that you can either edit them as txt files or use just to expand them, and if you prefer DatEdit it's easy to modify to read them[2017-1-31. : 5:05 am] tehkain -- You know, guys, I couldn't find any good advanced tutorials for StarCraft modding. You know, things like in-depth GRP editing, FireGrafting, AI scripting.[2017-1-31. : 5:04 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: tehkain prolly still Heinermann, we mostly still use his notes; never know tho, with farty blazing through graphics the torch might be his Hein's done waaaaaaaaaaay more than I have. I'm pretty sure most of what I did he'd already done ![]() [2017-1-31. : 5:04 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Is it this "Expanding Dat Files" topic? Yes[2017-1-31. : 5:04 am] jjf28 -- tehkaintehkain shouted: Also, jjf28, if he's the 2nd-best SC reverse engineer, who's the best? prolly still Heinermann, we mostly still use his notes; never know tho, with farty blazing through graphics the torch might be his |
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