|
Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2017-1-31. : 5:01 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: And, well, that's gonna be a problem... DatExtender ! I think flingies work fine[2017-1-31. : 5:01 am] O)FaRTy1billion[MM] -- NeivNeiv shouted: Bullet flingies are hardcoded to gain +1 turn speed every frame iirc there we go. So it is hardcoded. xD[2017-1-31. : 4:59 am] tehkain -- Also, jjf28, if he's the 2nd-best SC reverse engineer, who's the best?[2017-1-31. : 4:58 am] tehkain -- For reference, it uses the venom flingy entry, with Valkyrie flingy information.[2017-1-31. : 4:55 am] tehkain -- Sprite and image both work, but the flingy.dat entry I'm using doesn't work with either the sprite or the battlecruiser sprite.[2017-1-31. : 4:43 am] jjf28 -- CorboCorbo shouted: unless 1st is heinnermann I doubt Farty's anywhere near 2nd best xD well duh[2017-1-31. : 4:42 am] jjf28 -- tehkaintehkain shouted: Out of curiosity, FaRTy, what's your "position" on here? Like, are you an ancient super-modder or something? 2nd-best SC reverse engineer, most active programmer. and chillest staff member ![]() ![]() ![]() [2017-1-31. : 4:40 am] Corbo -- He's so beyond that he's never really made a mod and yet, he's beyond modding.[2017-1-31. : 4:39 am] Corbo -- tehkaintehkain shouted: Out of curiosity, FaRTy, what's your "position" on here? Like, are you an ancient super-modder or something? He's beyond a super-modder![]() [2017-1-31. : 4:39 am] O)FaRTy1billion[MM] -- I still say sequentially test each entry in the nonworking unit with a working unit. I don't see why bullets would have hardcoded bullet-ness (but then again, I've never looked in to it)[2017-1-31. : 4:38 am] O)FaRTy1billion[MM] -- there's a bunch. You could always try DatExt, but I can't promise how stable it is (especially since I haven't worked on it in months)[2017-1-31. : 4:38 am] tehkain -- Anyway, I'll be right back; I want to see if the problem is the sprites being in weapon image.dat locations.[2017-1-31. : 4:36 am] tehkain -- Out of curiosity, FaRTy, what's your "position" on here? Like, are you an ancient super-modder or something? ![]() [2017-1-31. : 4:35 am] O)FaRTy1billion[MM] -- "Unknown Twilight" isn't a real doodad, but the sprite can be placed on a map[2017-1-31. : 4:35 am] tehkain -- They're doodads. But I'm calling them tileset things because that's where the grp's are.[2017-1-31. : 4:35 am] tehkain -- There are a number of images in there marked as unknown<id number>.[2017-1-31. : 4:35 am] tehkain -- Okay, so, in images.dat, there is a huge list of tileset stuff from, oh, 500 to 900.[2017-1-31. : 4:34 am] O)FaRTy1billion[MM] -- though overlays/underlays (like shadows) won't have a sprite[2017-1-31. : 4:33 am] Corbo -- they're just mpqs, with firegraft stuff and self executables but still mpqs[2017-1-31. : 4:33 am] tehkain -- Also, in DatEdit, a number of images for doodads are named unknown.[2017-1-31. : 4:33 am] Corbo -- firegraft does make the exe but you can just open THAT firegraft generated exe with an mpq editor and edit the files within it, or add new stuff.[2017-1-31. : 4:32 am] tehkain -- Also, only FireGraft can make a working FireGraft exe, in my experience. That is, anything else breaks and makes it use default SC memory.[2017-1-31. : 4:32 am] Corbo -- If you're only making changes to iscript or dats you can just open the exes with winmpq or export directly to the exes. No need to recompile.[2017-1-31. : 4:31 am] O)FaRTy1billion[MM] -- it just overwrites the dat files, and leaves everything else the same[2017-1-31. : 4:31 am] Corbo -- FaRTy1billionFaRTy1billion shouted: you can just export the dat files directly to the EXE in datedit this too.[2017-1-31. : 4:30 am] O)FaRTy1billion[MM] -- you can just export the dat files directly to the EXE in datedit[2017-1-31. : 4:30 am] tehkain -- You know, you have to recompile the mod to an MPQ, remake the .exe with Firegraft...[2017-1-31. : 4:29 am] Corbo -- sometimes it's good to break stuff on purpose. That way you know things were working BEFORE that breaking point you put on purpose[2017-1-31. : 4:28 am] tehkain -- The data I can actually change in them is all correct, but Starcraft may be throwing a hissy fit because of image locations.[2017-1-31. : 4:28 am] O)FaRTy1billion[MM] -- basically, step-by-step make the working unit identical to the working unit by changing 1 thing at a time[2017-1-31. : 4:28 am] tehkain -- I think that the images that are having problems are all normally weapons.[2017-1-31. : 4:28 am] O)FaRTy1billion[MM] -- no. Set the battlecruiser's sprite's image to whatever unit you're changing's[2017-1-31. : 4:28 am] tehkain -- Also, now that I think about it, the problem may lie in images.dat. |
NudeRaider