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Pages: < 1 « 1049 1050 1051 1052 10533571 >

[2017-1-27. : 6:42 pm]
O)FaRTy1billion[MM] -- or something? it crashed when I did something with lfiting off and wraith
[2017-1-27. : 6:41 pm]
O)FaRTy1billion[MM] -- lol, lifting off a wraith crashes it
[2017-1-27. : 6:41 pm]
Corbo -- Does it load custom iscripts, can I shove in custom grps too to preview them?
[2017-1-27. : 6:41 pm]
Corbo -- Why didn't you send me this before xD
[2017-1-27. : 6:40 pm]
Corbo -- This is really cool, Farty
[2017-1-27. : 6:40 pm]
O)FaRTy1billion[MM] -- like marine with Unburrow spins, but ti's like a half circle
[2017-1-27. : 6:40 pm]
O)FaRTy1billion[MM] -- they don't spin in this unless the iscript tells them to
[2017-1-27. : 6:39 pm]
Corbo -- all of them were
[2017-1-27. : 6:39 pm]
Corbo -- I swear they were
[2017-1-27. : 6:39 pm]
O)FaRTy1billion[MM] -- unless you run an invalid script on like marine
[2017-1-27. : 6:39 pm]
O)FaRTy1billion[MM] -- not in this
[2017-1-27. : 6:39 pm]
Corbo -- They were spinning like in grp preview thing
[2017-1-27. : 6:39 pm]
Corbo -- and should air units init make them look like floating?
[2017-1-27. : 6:39 pm]
O)FaRTy1billion[MM] -- what do you mean spinning?
[2017-1-27. : 6:38 pm]
Corbo -- there were spinning now they aren't
[2017-1-27. : 6:38 pm]
Corbo -- what happened to spinning units? o.O
[2017-1-27. : 6:38 pm]
Corbo -- cool
[2017-1-27. : 6:38 pm]
O)FaRTy1billion[MM] -- only if you run init, because each time you run init it spawns another shadow
[2017-1-27. : 6:38 pm]
Corbo -- does it just make more sprites? xD
[2017-1-27. : 6:38 pm]
Corbo -- if you run the animation a lot of times it just makes the dshadow darker
[2017-1-27. : 6:37 pm]
O)FaRTy1billion[MM] -- ya, there's a terrain\ subfolder, also FaRTy1billion
FaRTy1billion shouted: like this: https://snag.gy/uOJCYg.jpg
[2017-1-27. : 6:37 pm]
Corbo -- Also
[2017-1-27. : 6:37 pm]
Corbo -- oh
[2017-1-27. : 6:37 pm]
O)FaRTy1billion[MM] -- that's a rock sprite
[2017-1-27. : 6:37 pm]
Corbo -- it's supposed to show terrain? O_O
[2017-1-27. : 6:37 pm]
Corbo -- that black patch
[2017-1-27. : 6:36 pm]
O)FaRTy1billion[MM] -- also why isn't the terrain displaying? ;o
[2017-1-27. : 6:36 pm]
O)FaRTy1billion[MM] -- what do you mean?
[2017-1-27. : 6:36 pm]
Corbo -- there's a black patch up there
[2017-1-27. : 6:36 pm]
Corbo -- sure
[2017-1-27. : 6:35 pm]
O)FaRTy1billion[MM] -- like select burrowed, then marine, then unburrow it xD
[2017-1-27. : 6:35 pm]
Corbo -- also what what happens when you burrow?
[2017-1-27. : 6:35 pm]
Corbo -- I broke it
[2017-1-27. : 6:35 pm]
O)FaRTy1billion[MM] -- (except cloaking, it just happens)
[2017-1-27. : 6:35 pm]
O)FaRTy1billion[MM] -- if you select or reselect a unit it will spawn in that state, checking it will run the script that puts it in that state, and unchecking runs the script that exits that state
[2017-1-27. : 6:34 pm]
O)FaRTy1billion[MM] -- you can also check/uncheck the properties to do it too
[2017-1-27. : 6:33 pm]
Corbo -- oh lord
[2017-1-27. : 6:33 pm]
O)FaRTy1billion[MM] -- [[]]s are the most fun
[2017-1-27. : 6:32 pm]
O)FaRTy1billion[MM] -- e, you have to run one of the [] or [[]] scripts after checking it
[2017-1-27. : 6:32 pm]
O)FaRTy1billion[MM] -- check "Show Invalid" and watch as the console floods with errors :D
[2017-1-27. : 6:31 pm]
Corbo -- Ya, I did not have this.
[2017-1-27. : 6:13 pm]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: FaRTy1billion Do I have this one?
http://farty1billion.dyndns.org/isprev.7z
[2017-1-27. : 6:08 pm]
O)FaRTy1billion[MM] -- D: I think somebody turnd my server off
[2017-1-27. : 6:06 pm]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: FaRTy1billion Do I have this one?
I dunno, do you?
[2017-1-27. : 5:48 pm]
TF- -- Huck
[2017-1-27. : 5:44 pm]
NudeRaider -- ive Bern pretty happy with my body guard mattress so far. https://www.amazon.co.uk/Kartell-Mattress-Bodyguard-Stiftung-Warentest/dp/B01CGVNC3W seems out oft stock tho, but maybe you find another retailer
[2017-1-27. : 4:17 pm]
Zoan -- Yo someone fix the raffle formula, there seems to be some erroneous divide by 2 in there
[2017-1-27. : 1:04 pm]
Corbo -- FaRTy1billion
FaRTy1billion shouted: like this: https://snag.gy/uOJCYg.jpg
Do I have this one?
[2017-1-27. : 11:39 am]
Moose -- lil-Inferno
lil-Inferno shouted: jjf28 Walmart :x
u walmad?
[2017-1-27. : 4:03 am]
O)FaRTy1billion[MM] -- though tbh I agree :P
[2017-1-27. : 4:02 am]
O)FaRTy1billion[MM] -- what, it's a bed
[2017-1-27. : 4:01 am]
lil-Inferno -- :sick:
[2017-1-27. : 3:29 am]
O)FaRTy1billion[MM] -- oh nevermind
[2017-1-27. : 3:29 am]
O)FaRTy1billion[MM] -- I could just comment out cloak hiding shadows xD
[2017-1-27. : 3:29 am]
Sie_Sayoka -- its ok i found a way that kind of works thanks
[2017-1-27. : 3:28 am]
O)FaRTy1billion[MM] -- eh, this doesn't do that (as I said, not perfect)
[2017-1-27. : 3:27 am]
O)FaRTy1billion[MM] -- oic
[2017-1-27. : 3:27 am]
Sie_Sayoka -- doodad state for buildings keeps the shadows
[2017-1-27. : 3:27 am]
O)FaRTy1billion[MM] -- like this: https://snag.gy/uOJCYg.jpg
[2017-1-27. : 3:26 am]
O)FaRTy1billion[MM] -- shadows generally disappear when you cloak things
[2017-1-27. : 3:26 am]
Sie_Sayoka -- im just trying to look for the shadows so i know what they will look like when i cloak buildings
[2017-1-27. : 3:25 am]
O)FaRTy1billion[MM] -- for just displaying single animations (like init) mine works fine
[2017-1-27. : 3:25 am]
jjf28 -- (though they would have to be in your SC directory and named patch_rt and stuff
[2017-1-27. : 3:25 am]
jjf28 -- uhh, it's a mix of not hardcoded and hardcoded, so I dunno how it wouldn't interact with custom MPQs per-say
[2017-1-27. : 3:24 am]
O)FaRTy1billion[MM] -- I have an iscript tester, but it's by no means accurate (it's based on my understanding at the time)
[2017-1-27. : 3:23 am]
O)FaRTy1billion[MM] -- Sie_Sayoka
Sie_Sayoka shouted: there a program that does?
chkdraft? xD I dunno if you can add custom mpqs to it yet or what it's capabilities are

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