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Pages: < 1 « 1047 1048 1049 1050 1051 … 3578 >

[2017-1-31. : 10:42 pm]
Ashamed -- NudeRaider
NudeRaider shouted: wanted to back Pillars of Eternity 2 but they only accept credit cards which I dont have. Why not accept wire transfers? -.- Man for once I'd actually buy a game, basically even preorder it, but they dont let me pay. wtf. And I rarely buy and NEVER preoroder. But I trust these guys to deliver.
Because then all the other companies that make money from credit transactions wouldn't exist!
[2017-1-31. : 9:42 pm]
NudeRaider -- wanted to back Pillars of Eternity 2 but they only accept credit cards which I dont have. Why not accept wire transfers? -.- Man for once I'd actually buy a game, basically even preorder it, but they dont let me pay. wtf. And I rarely buy and NEVER preoroder. But I trust these guys to deliver.
[2017-1-31. : 8:10 pm]
Ashamed -- LoveLess
LoveLess shouted: Anyone playing Conan Exiles? Finally got my free key.
looking at reviews and doesn't seem like the game is having a smooth launch ha. Seems interresting but I think I will wait for humble bundle to give it to me for 5 dollars lol
[2017-1-31. : 8:02 pm]
Ashamed -- Swampfox
Swampfox shouted: NudeRaider pretty much exactly why i wanted him to win lol
Yes lets laugh at mutual destruction because its funny!!!
[2017-1-31. : 7:00 pm]
Swampfox -- NudeRaider
NudeRaider shouted: Haha this is exactly what I hoped would happen if they elect Trump. He doing random things and everyone gets :mad: . Welcome to United Soapopera of America :D
pretty much exactly why i wanted him to win lol
[2017-1-31. : 6:52 pm]
Zoan -- w/e, I'm glad Trump is doing what he said he'd do. The 90 day thing is more than fair too imo
[2017-1-31. : 6:27 pm]
Vrael -- WE NEED MORE SEN DRAMA
[2017-1-31. : 6:25 pm]
NudeRaider -- no more need for SEN drama :D
[2017-1-31. : 6:23 pm]
NudeRaider -- Haha this is exactly what I hoped would happen if they elect Trump. He doing random things and everyone gets :mad: . Welcome to United Soapopera of America :D
[2017-1-31. : 6:17 pm]
Zoan -- >:o
[2017-1-31. : 6:16 pm]
Zoan -- like 3 years activity-wise.
[2017-1-31. : 6:16 pm]
Zoan -- Hay, how do I get a badge thing next to my name. I've been here almost 3 years
[2017-1-31. : 6:07 pm]
RIVE -- :wob:
[2017-1-31. : 5:42 pm]
LoveLess -- Anyone playing Conan Exiles? Finally got my free key.
[2017-1-31. : 4:10 pm]
Vrael -- weeeeee
[2017-1-31. : 3:43 pm]
TF- -- hax
[2017-1-31. : 3:43 pm]
Dem0n -- SMFH
[2017-1-31. : 3:20 pm]
Wing Zero -- Sweet I broke 3k minerals
[2017-1-31. : 2:51 pm]
TF- -- Cucker APK
[2017-1-31. : 1:02 pm]
Zycorax -- :wob:
[2017-1-31. : 8:06 am]
O)FaRTy1billion[MM] -- should have been way less time than that but sen kept breaking
[2017-1-31. : 7:37 am]
NudeRaider -- wth? 3 shoutbox pages in 1 hour. sent is rolling today :D
[2017-1-31. : 6:10 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: Did shouting die?
I got bored of waiting for it to load so I went to make dinner
[2017-1-31. : 6:09 am]
tehkain -- Anyway, good night to y'all.
[2017-1-31. : 6:06 am]
tehkain -- ...And, you know, come back to life?
[2017-1-31. : 6:06 am]
tehkain -- Did shouting die?
[2017-1-31. : 5:51 am]
O)FaRTy1billion[MM] -- the last part of that can be automated (I wrote a program for it), but the others require a lot of scrolling xD
[2017-1-31. : 5:50 am]
O)FaRTy1billion[MM] -- I pretty much have all the offsets (olly has a thing called find references, which shows the address of every address that references that memory) .. it's just going to that address, looking at the assembly to see if there are any constant values (such as for "if (id < (normal max))"), and counting how many bytes in to the opcode the address actually is
[2017-1-31. : 5:49 am]
tehkain -- The moral of the lesson is to include listfiles with your MPQ's.
[2017-1-31. : 5:48 am]
tehkain -- 6 hours later, I had gotten most of the GRP's out and a few of its .tbl, .bin, and .dat files.
[2017-1-31. : 5:48 am]
tehkain -- Also, I think I have an idea of the tedium of looking for offsets. You see, when I was trying to get the GRP's from the SC Revolution mod, I found that there was no listfile in it.
[2017-1-31. : 5:47 am]
O)FaRTy1billion[MM] -- I use ollydbg
[2017-1-31. : 5:46 am]
O)FaRTy1billion[MM] -- most of it is just big tables of memory offsets and values :P The program itself isn't hard, it's just finding all the offsets
[2017-1-31. : 5:46 am]
tehkain -- Actually, what program do you use to root through SC's memory? I imagine it would be a good excuse to learn assembly. And I could maybe make some exe edits.
[2017-1-31. : 5:45 am]
tehkain -- I HEREBY VOLUNTEER CORBO AND JJF28 TO HELP YOU
[2017-1-31. : 5:45 am]
tehkain -- I've historically done mainly Pascal and Java, and very little C++, which I assume is its language. And, you know, I'm not a Starcraft modding god.
[2017-1-31. : 5:45 am]
O)FaRTy1billion[MM] -- and digging through memory and assembly uses a lot of time
[2017-1-31. : 5:44 am]
tehkain -- If I could help, I'd like to, but, you know...
[2017-1-31. : 5:43 am]
O)FaRTy1billion[MM] -- also I'd like to finish DatExt, but working FT and going to school uses almost all of my time not spent sleeping. xD
[2017-1-31. : 5:43 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: varStart and varStop (in units.def, at least) seem to just be for buildings.
ya, those
[2017-1-31. : 5:42 am]
tehkain -- Also, thanks for all the help.
[2017-1-31. : 5:42 am]
tehkain -- And here comes the shout lag again.
[2017-1-31. : 5:42 am]
tehkain -- varStart and varStop (in units.def, at least) seem to just be for buildings.
[2017-1-31. : 5:41 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: FaRTy1billion So I need to change the InputEntrycount and OutputEntrycount in the units.def file, and add new lines to units.txt in Data to be able to edit them in DatEdit?
yes, but to also make things simpler anything that has a limited range of entries (I forgot the name of the .def property .. .somethingStart and Stop) needs to be removed
[2017-1-31. : 5:39 am]
O)FaRTy1billion[MM] -- extending units.dat requires FG edits (but isn't totally working unit -- iirc the units can't have names), the rest is just loading the plugin and telling it how big the edited files are
[2017-1-31. : 5:38 am]
tehkain -- (Assuming here, of course, that it is units.dat being edited)
[2017-1-31. : 5:38 am]
tehkain -- FaRTy1billion
FaRTy1billion shouted: tehkain there are .def files, but you also have to add entries to the lists and replace the default files
So I need to change the InputEntrycount and OutputEntrycount in the units.def file, and add new lines to units.txt in Data to be able to edit them in DatEdit?
[2017-1-31. : 5:36 am]
tehkain -- So, there doesn't seem to be a whole lot in the way of interest in Starcraft 1 mods nowadays. Do you guys think it'll just slowly wither away like a protoss unit with plague? FaRTy1billion
FaRTy1billion shouted: tehkain qdp is DatExtender, it's an MPQDraft plugin (It works in FireGraft).
So if it's installed in FireGraft, FireGraft will be able to use the expanded dat files? Also, do I have to edit any FG files to make it use plugins in the folder?
[2017-1-31. : 5:35 am]
O)FaRTy1billion[MM] -- cool, I can shout again
[2017-1-31. : 5:35 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: Do you just edit the DatEdit data text files?
there are .def files, but you also have to add entries to the lists and replace the default files
[2017-1-31. : 5:34 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: i.e. Unknown11 and Unknown14 (and all of the different cloaking stuff) for functions, and Unk9 and Unk8 for remapping.
unk1 is literally the same as Normal, (crash) is uncloak, 2-7 are cloaking/uncloaking (I have more details), 11 is HP bar, 13 is selection circle, 14 is draws the original player color (giving the unit won't change it's color). For remapping, (crash)'s are because they are memory overflows, and the unks are memory overflows that happen to not crash
[2017-1-31. : 5:33 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: Also, what's the .qdp file in your DatExtender thread?
qdp is DatExtender, it's an MPQDraft plugin (It works in FireGraft).
[2017-1-31. : 5:32 am]
tehkain -- Apparently this is a descendant of a Modcrafters modding experiment wiki page: http://starcraftmodding.wikia.com/wiki/Experiments_in_modding-Starcraft_Broodwar
[2017-1-31. : 5:30 am]
jjf28 -- :O
[2017-1-31. : 5:30 am]
Corbo -- tehkain
tehkain shouted: Modcrafters has plugins threads by BroodKiller himself.
BK's plug ins are cool but rather basic, if you want even cooler plug ins you should check out the GPTP, though, I admit they aren't really "tutorials" also: i think someone made a topic on obscure iscript commands/opcodes also: SEN is being super slow so I am just cramming up as many shouts as I can in here also: FaRTy1billion
FaRTy1billion shouted: SEN is being garbage right now D: it's impossible to shout
yes also: tehkain
tehkain shouted: Also, what's the .qdp file in your DatExtender thread?
it's a firegraft/mpqdraft plug in to make DatCC work. jjf28
jjf28 shouted: here I thought the modcrafters wiki wouldn't be going away, here's my crappy code that loads imagedatz http://puu.sh/tHPLs/77a7aa5159.png
LMAO
[2017-1-31. : 5:30 am]
jjf28 -- not a rock sprite?
[2017-1-31. : 5:29 am]
tehkain -- On a completely unrelated sidenote... Fun fact: Giving a unit a weapon when its iscript isn't configured for it may result... in a defiler sprite randomly appearing when it attacks.
[2017-1-31. : 5:28 am]
tehkain -- Do you just edit the DatEdit data text files?
[2017-1-31. : 5:27 am]
O)FaRTy1billion[MM] -- Edit the .dat size with DatCC, then either edit directly with DatCC or edit DatEdit so it can load them, and then use DatExtender to load them in SC
[2017-1-31. : 5:26 am]
jjf28 -- here I thought the modcrafters wiki wouldn't be going away, here's my crappy code that loads imagedatz http://puu.sh/tHPLs/77a7aa5159.png
[2017-1-31. : 5:25 am]
tehkain -- Also, what's the .qdp file in your DatExtender thread?
[2017-1-31. : 5:25 am]
tehkain -- i.e. Unknown11 and Unknown14 (and all of the different cloaking stuff) for functions, and Unk9 and Unk8 for remapping.
[2017-1-31. : 5:25 am]
O)FaRTy1billion[MM] -- SEN is being garbage right now D: it's impossible to shout
[2017-1-31. : 5:24 am]
tehkain -- Only *some* of it makes Starcraft crash.
[2017-1-31. : 5:24 am]
tehkain -- Images.dat has all the different remapping stuff.
[2017-1-31. : 5:23 am]
O)FaRTy1billion[MM] -- What's unknown in images.dat? I think it's pretty well understood ;o
[2017-1-31. : 5:22 am]
tehkain -- FaRTy1billion
FaRTy1billion shouted: oh, no, DatCC creates and compiles the text files. If you edit DatEdit to read the extended dat files, you basically just open the existing dat file in DatCC then re-save it so that it's the correct size
So I need to edit the .dat size with DatExtender and open and save it in DatCC to make it work with DatEdit?
[2017-1-31. : 5:21 am]
tehkain -- There are a whole bunch of unknown properties for images.dat, you see. We should, like, make a thread on iscripting stuff (well, things that aren't in the included manual), what different image properties do, flingy.dat problems, etc.

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Members Online: NudeRaider