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[2017-1-31. : 10:42 pm] Ashamed -- NudeRaiderNudeRaider shouted: wanted to back Pillars of Eternity 2 but they only accept credit cards which I dont have. Why not accept wire transfers? -.- Man for once I'd actually buy a game, basically even preorder it, but they dont let me pay. wtf. And I rarely buy and NEVER preoroder. But I trust these guys to deliver. Because then all the other companies that make money from credit transactions wouldn't exist![2017-1-31. : 9:42 pm] NudeRaider -- wanted to back Pillars of Eternity 2 but they only accept credit cards which I dont have. Why not accept wire transfers? -.- Man for once I'd actually buy a game, basically even preorder it, but they dont let me pay. wtf. And I rarely buy and NEVER preoroder. But I trust these guys to deliver.[2017-1-31. : 8:10 pm] Ashamed -- LoveLessLoveLess shouted: Anyone playing Conan Exiles? Finally got my free key. looking at reviews and doesn't seem like the game is having a smooth launch ha. Seems interresting but I think I will wait for humble bundle to give it to me for 5 dollars lol[2017-1-31. : 8:02 pm] Ashamed -- SwampfoxSwampfox shouted: NudeRaider pretty much exactly why i wanted him to win lol Yes lets laugh at mutual destruction because its funny!!![2017-1-31. : 7:00 pm] Swampfox -- NudeRaiderNudeRaider shouted: Haha this is exactly what I hoped would happen if they elect Trump. He doing random things and everyone gets pretty much exactly why i wanted him to win lol . Welcome to United Soapopera of America ![]() [2017-1-31. : 6:52 pm] Zoan -- w/e, I'm glad Trump is doing what he said he'd do. The 90 day thing is more than fair too imo[2017-1-31. : 6:23 pm] NudeRaider -- Haha this is exactly what I hoped would happen if they elect Trump. He doing random things and everyone gets . Welcome to United Soapopera of America ![]() [2017-1-31. : 6:16 pm] Zoan -- Hay, how do I get a badge thing next to my name. I've been here almost 3 years[2017-1-31. : 9:06 am] Sand Wraith -- http://library.ucsd.edu/speccoll/dswenttowar/index.html#ark:bb4267068x[2017-1-31. : 8:06 am] O)FaRTy1billion[MM] -- should have been way less time than that but sen kept breaking[2017-1-31. : 6:20 am] Lanthanide -- http://www.usmagazine.com/celebrity-news/news/sean-spicer-retweets-onion-story-that-says-he-provides-misinformation-nailed-it-w463995[2017-1-31. : 6:10 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Did shouting die? I got bored of waiting for it to load so I went to make dinner[2017-1-31. : 5:51 am] O)FaRTy1billion[MM] -- the last part of that can be automated (I wrote a program for it), but the others require a lot of scrolling xD[2017-1-31. : 5:50 am] O)FaRTy1billion[MM] -- I pretty much have all the offsets (olly has a thing called find references, which shows the address of every address that references that memory) .. it's just going to that address, looking at the assembly to see if there are any constant values (such as for "if (id < (normal max))"), and counting how many bytes in to the opcode the address actually is[2017-1-31. : 5:48 am] tehkain -- 6 hours later, I had gotten most of the GRP's out and a few of its .tbl, .bin, and .dat files.[2017-1-31. : 5:48 am] tehkain -- Also, I think I have an idea of the tedium of looking for offsets. You see, when I was trying to get the GRP's from the SC Revolution mod, I found that there was no listfile in it.[2017-1-31. : 5:46 am] O)FaRTy1billion[MM] -- most of it is just big tables of memory offsets and values The program itself isn't hard, it's just finding all the offsets[2017-1-31. : 5:46 am] tehkain -- Actually, what program do you use to root through SC's memory? I imagine it would be a good excuse to learn assembly. And I could maybe make some exe edits.[2017-1-31. : 5:45 am] tehkain -- I've historically done mainly Pascal and Java, and very little C++, which I assume is its language. And, you know, I'm not a Starcraft modding god.[2017-1-31. : 5:45 am] O)FaRTy1billion[MM] -- and digging through memory and assembly uses a lot of time[2017-1-31. : 5:43 am] O)FaRTy1billion[MM] -- also I'd like to finish DatExt, but working FT and going to school uses almost all of my time not spent sleeping. xD[2017-1-31. : 5:43 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: varStart and varStop (in units.def, at least) seem to just be for buildings. ya, those[2017-1-31. : 5:42 am] tehkain -- varStart and varStop (in units.def, at least) seem to just be for buildings.[2017-1-31. : 5:41 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: FaRTy1billion So I need to change the InputEntrycount and OutputEntrycount in the units.def file, and add new lines to units.txt in Data to be able to edit them in DatEdit? yes, but to also make things simpler anything that has a limited range of entries (I forgot the name of the .def property .. .somethingStart and Stop) needs to be removed[2017-1-31. : 5:39 am] O)FaRTy1billion[MM] -- extending units.dat requires FG edits (but isn't totally working unit -- iirc the units can't have names), the rest is just loading the plugin and telling it how big the edited files are[2017-1-31. : 5:38 am] tehkain -- FaRTy1billionFaRTy1billion shouted: tehkain there are .def files, but you also have to add entries to the lists and replace the default files So I need to change the InputEntrycount and OutputEntrycount in the units.def file, and add new lines to units.txt in Data to be able to edit them in DatEdit?[2017-1-31. : 5:36 am] tehkain -- So, there doesn't seem to be a whole lot in the way of interest in Starcraft 1 mods nowadays. Do you guys think it'll just slowly wither away like a protoss unit with plague? FaRTy1billionFaRTy1billion shouted: tehkain qdp is DatExtender, it's an MPQDraft plugin (It works in FireGraft). So if it's installed in FireGraft, FireGraft will be able to use the expanded dat files? Also, do I have to edit any FG files to make it use plugins in the folder?[2017-1-31. : 5:35 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Do you just edit the DatEdit data text files? there are .def files, but you also have to add entries to the lists and replace the default files[2017-1-31. : 5:34 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: i.e. Unknown11 and Unknown14 (and all of the different cloaking stuff) for functions, and Unk9 and Unk8 for remapping. unk1 is literally the same as Normal, (crash) is uncloak, 2-7 are cloaking/uncloaking (I have more details), 11 is HP bar, 13 is selection circle, 14 is draws the original player color (giving the unit won't change it's color). For remapping, (crash)'s are because they are memory overflows, and the unks are memory overflows that happen to not crash[2017-1-31. : 5:33 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Also, what's the .qdp file in your DatExtender thread? qdp is DatExtender, it's an MPQDraft plugin (It works in FireGraft).[2017-1-31. : 5:32 am] tehkain -- Apparently this is a descendant of a Modcrafters modding experiment wiki page: http://starcraftmodding.wikia.com/wiki/Experiments_in_modding-Starcraft_Broodwar[2017-1-31. : 5:30 am] Corbo -- tehkaintehkain shouted: Modcrafters has plugins threads by BroodKiller himself. BK's plug ins are cool but rather basic, if you want even cooler plug ins you should check out the GPTP, though, I admit they aren't really "tutorials" also: i think someone made a topic on obscure iscript commands/opcodes also: SEN is being super slow so I am just cramming up as many shouts as I can in here also: FaRTy1billionFaRTy1billion shouted: SEN is being garbage right now D: it's impossible to shout yes also: tehkaintehkain shouted: Also, what's the .qdp file in your DatExtender thread? it's a firegraft/mpqdraft plug in to make DatCC work. jjf28jjf28 shouted: here I thought the modcrafters wiki wouldn't be going away, here's my crappy code that loads imagedatz http://puu.sh/tHPLs/77a7aa5159.png LMAO[2017-1-31. : 5:29 am] tehkain -- On a completely unrelated sidenote... Fun fact: Giving a unit a weapon when its iscript isn't configured for it may result... in a defiler sprite randomly appearing when it attacks.[2017-1-31. : 5:27 am] O)FaRTy1billion[MM] -- Edit the .dat size with DatCC, then either edit directly with DatCC or edit DatEdit so it can load them, and then use DatExtender to load them in SC[2017-1-31. : 5:26 am] jjf28 -- here I thought the modcrafters wiki wouldn't be going away, here's my crappy code that loads imagedatz http://puu.sh/tHPLs/77a7aa5159.png[2017-1-31. : 5:25 am] tehkain -- i.e. Unknown11 and Unknown14 (and all of the different cloaking stuff) for functions, and Unk9 and Unk8 for remapping.[2017-1-31. : 5:25 am] O)FaRTy1billion[MM] -- SEN is being garbage right now D: it's impossible to shout[2017-1-31. : 5:23 am] O)FaRTy1billion[MM] -- What's unknown in images.dat? I think it's pretty well understood ;o[2017-1-31. : 5:22 am] tehkain -- FaRTy1billionFaRTy1billion shouted: oh, no, DatCC creates and compiles the text files. If you edit DatEdit to read the extended dat files, you basically just open the existing dat file in DatCC then re-save it so that it's the correct size So I need to edit the .dat size with DatExtender and open and save it in DatCC to make it work with DatEdit?[2017-1-31. : 5:21 am] tehkain -- There are a whole bunch of unknown properties for images.dat, you see. We should, like, make a thread on iscripting stuff (well, things that aren't in the included manual), what different image properties do, flingy.dat problems, etc. |
NudeRaider