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[2017-2-02. : 5:31 am] tehkain -- Also, what libraries do you need to make plugins? I've heard about this GPTP thing for plugin framework, but it seems to have been on BWAI, which is dead.[2017-2-02. : 5:30 am] O)FaRTy1billion[MM] -- I want to finish it, I just don't have much time to sit down and work on it xD[2017-2-02. : 5:30 am] tehkain -- Hopefully you'll eventually have time to work on it some more. Starcraft's major modding limitation is that you have to modify existing things. DatExtender could potentially revolutionize StarCraft modding. Well, for the three or four people who still mod.[2017-2-02. : 5:30 am] O)FaRTy1billion[MM] -- it looks like weapons work. I also have code for sfxdata[2017-2-02. : 5:27 am] O)FaRTy1billion[MM] -- it looks like I have code for upgrades, but I don't think I've tested it yet[2017-2-02. : 5:25 am] tehkain -- I mean, I have a working extended upgrades.dat file. Will it work in the executable, or is DatExtender unable to implement it?[2017-2-02. : 5:24 am] O)FaRTy1billion[MM] -- DatExtender is the MPQDraft plugin, everything else is just to be able to use it ![]() [2017-2-02. : 5:23 am] tehkain -- Also, with what you said about the dat extender being incomplete, did you mean the MPQDraft plugin for it?[2017-2-02. : 5:20 am] tehkain -- <DatCC.exe> -d -s -n 1020 <input default dat file> <output file name>[2017-2-02. : 5:15 am] tehkain -- Error: Invalid file size (C:\Users\Kian\Desktop\Programs\Starcraft Things\DAT EXTENDER WOOOO\DatCC\defaults\images.dat is 37962 bytes)[2017-2-02. : 5:14 am] O)FaRTy1billion[MM] -- images.dat's max should be 65535, or something around there[2017-2-02. : 5:13 am] tehkain -- Wait... It randomly started working with upgrades.dat, though, with additional entries.[2017-2-02. : 5:13 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Your images.dat has a custom image entry at 999. tehkaintehkain shouted: Which means a total of 1000 entries. ya, that is correct[2017-2-02. : 5:12 am] O)FaRTy1billion[MM] -- "The only dats I have working currently are units.dat, flingy.dat, sprites.dat and images.dat." although while units.dat works, it is probably incomplete[2017-2-02. : 5:11 am] O)FaRTy1billion[MM] -- sprites.dat is finished (unless I've missed some weird thing)[2017-2-02. : 5:10 am] tehkain -- Thing is, your default sprites.dat does have a new entry, so I assume it is finished. I'm really not sure what I could be doing wrong with it...[2017-2-02. : 5:09 am] O)FaRTy1billion[MM] -- also I don't remember if techdata is done in datext anyway... I think that's what I was working on last[2017-2-02. : 5:08 am] O)FaRTy1billion[MM] -- it was just the first place I thought of that had the information on unused IDs[2017-2-02. : 5:08 am] O)FaRTy1billion[MM] -- unless you need more iscript files, that plugin isn't necessary for just adding iscript IDs ![]() [2017-2-02. : 5:01 am] tehkain -- FaRTy1billionFaRTy1billion shouted: http://www.staredit.net/topic/17052/ has some info on it. Basically, as long as the ID is at least 412 and less than (but not including) 65535, the ID is valid Thanks! "10/10 iscript extension." -IGN[2017-2-02. : 4:48 am] tehkain -- Here, this is what I did for sprites: 1. Created a 550 line sprites.dat file with DatCC. 2. Edited sprites.txt to have 550 lines to fill out all the entries. 3. Edited sprites.def to use 550 entries.[2017-2-02. : 4:45 am] tehkain -- It's possible, I suppose, that I am supposed to get rid of the none in orders.txt and techdata.txt...[2017-2-02. : 4:43 am] tehkain -- Okay, FaRTy, so, I created the longer .dat files with DatCC, put them in the .dat folder, updated and double checked the .txt files, and made sure to update Origins.ini although I'm not sure it was necessary.[2017-2-02. : 4:31 am] O)FaRTy1billion[MM] -- http://www.staredit.net/topic/17052/ has some info on it. Basically, as long as the ID is at least 412 and less than (but not including) 65535, the ID is valid[2017-2-02. : 4:30 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: I'd like to know whether it's possible to add new iscript id's before doing things that may horribly break stuff. you can add as many new script ids as you want![2017-2-02. : 4:30 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Specifically what happens is the DatEdit says it's not a dat file it can recognize, it sometimes gives me memory access errors, and if you look at the entries (and the new entries are there), they are either blank or have some random corrupted stuff. Also, all righty then. looks like some of the list txt files might be the wrong length[2017-2-02. : 4:29 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Yo, FaRTy, so I'm having some problems with using the expanded dat files in DatEdit. Upgrades and flingy work, but sprites and techdata (and orders) don't. I modified Origins.ini, the .txt files in default, and the .def files. did you update the default .dat files in datedit's folder?[2017-2-02. : 4:29 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Also, sorry, but I didn't have the green archon spotlights set up to properly signal you. :3 ![]() [2017-2-02. : 4:26 am] tehkain -- I'd like to know whether it's possible to add new iscript id's before doing things that may horribly break stuff.[2017-2-02. : 3:16 am] Dem0n -- UPDATE TABLE Users SET minerals = -100000 WHERE UserName = 'lil-Inferno'[2017-2-02. : 3:04 am] Moose -- I bopped some SELECT * queries to use specific columns, though, so probs saving some clock cycles. Hopefully nothing broke LMAO.[2017-2-02. : 3:02 am] Moose -- We do need to redo everything to do with the database, it uses PHP's mysql API which was removed in PHP 7. Needs to go to mysqli or PDO.[2017-2-02. : 3:01 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: tehkain that's not the real signal the real signal is smelly tho ![]() [2017-2-02. : 2:52 am] Moose -- SMH, SEN SQL inefficient AF. Doing shit like SELECT * from a huge table and getting the number of rows instead of just doing a count, LMAO.[2017-2-02. : 2:01 am] tehkain -- Specifically what happens is the DatEdit says it's not a dat file it can recognize, it sometimes gives me memory access errors, and if you look at the entries (and the new entries are there), they are either blank or have some random corrupted stuff. Also, all righty then.[2017-2-02. : 1:59 am] tehkain -- Also, sorry, but I didn't have the green archon spotlights set up to properly signal you. :3[2017-2-02. : 1:58 am] tehkain -- Yo, FaRTy, so I'm having some problems with using the expanded dat files in DatEdit. Upgrades and flingy work, but sprites and techdata (and orders) don't. I modified Origins.ini, the .txt files in default, and the .def files. |
Sie_Sayoka