Staredit Network > Starcraft I Database > File: Interval 02 - The Discovery

Sunken Treasure
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Interval 02 - The Discovery
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Filename: Interval 02 - Discovery.scm
Size: 277.49KB
SHA256 Checksum: c7e4832acf858fbfbb8c0052ed609a9d168da8e6bbead842ef8b276d859489af

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File Information
General
Uploaded on:Nov 18 2008, 2:04 am
Uploaded by:Lord Malvanis
Author:|3801|
Downloads:332

Map-Data
Tileset:Installation
Dimension:96x96

Forces
Interval 02
Human (Zerg)
The Discovery
Computer (Zerg)
By Lord Malvanis AKA FPS_Mast
Computer (Zerg)

Rescuable (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)

Map-Statistics
Units:19
Triggers:17
Locations:21
Strings:923
File Description
The second mission of my five mission series.
This one is longer, harder, and has a special feature I think you'll enjoy.

A tip for the special feature - Save one for the end of the game...You'll need it
When you reach the third area, stop at the end of the hallway for it activates a cutscene. Moving out of the hallway will get you killed or ruin the game

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Comments
LokiArexon wrote on Dec 24 2008, 9:07 am:
ehhh I kinda liked the first one more, at least that one had a good boss fight. This one, I ended up just running past all the marines because none of them chase and you can teleport to the next area after picking up the health pack. Then I got vic trigger when I was halfway done killing the first zealot boss. I also didn't really get the mech cutscene. Seemed kinda random.

Lord Malvanis wrote on Nov 19 2008, 6:17 pm:
Also, Kevin, The whole thing won't be installation so look forward to some out-side stuff

Lord Malvanis wrote on Nov 19 2008, 6:15 pm:
RISKED991, If you feel this is so bad, Make a five mission series proving you can do better.

RISKED911 wrote on Nov 19 2008, 2:35 am:
TASTE IN MODERN MAPS!? HhHHHAHAAAAHAAA
This map feels like grampas map made by blizzard.

l)ark_ssj9kevin wrote on Nov 19 2008, 1:37 am:
Compared to #1, this was better.
Your grenades system was awesome too.
Installation maps are hard because its just kill -> heal -> kill more.

Lord Malvanis wrote on Nov 18 2008, 3:29 am:
I also tried to put humor in this. Via mech

Lord Malvanis wrote on Nov 18 2008, 3:29 am:
If this wasn't good you don't have a very good taste in modern maps. I would use hyper triggers but I was afraid it would screw up the other triggers.
And obviously I have brood war, what kind of map maker doesn't use brood war?

RISKED911 wrote on Nov 18 2008, 3:24 am:
Actually it wasnt gewd...pretty lame...

l)ark_ssj9kevin wrote on Nov 18 2008, 3:11 am:
For cutscene:
Make location bigger or use hyper triggers so it can auto-detect you, and death counts for waits

RISKED911 wrote on Nov 18 2008, 3:08 am:
do u have Brood war!?

RISKED911 wrote on Nov 18 2008, 3:06 am:
game was gewd...

RISKED911 wrote on Nov 18 2008, 3:06 am:
HAHAHAHA


Longer and Harder...

[12:06 am]
Vrael -- Did I misplace a 0 or something? Is it actually 2006 right now?
[11:05 pm]
ihjel -- At least two; MindArchon released one aswell https://staredit.net/topic/18926/
[10:52 pm]
Vrael -- Whoa cool a new map editor in the year *checks notes* 2026?
[02:16 pm]
ihjel -- A whole army of vacuum cleaners have signed up for the wiki
[11:00 am]
UndeadStar -- I want to commend bots for finally finding the Introductions subforum. But those huge blocks of text sometimes interrupted by a link? That's a regression compared to the other bots.
[2026-11-05. : 6:38 pm]
*l)ark_ssj9kevin ********
[2026-11-05. : 3:19 am]
*Symmetry chortles*
[2026-11-05. : 3:19 am]
Symmetry -- lmao butch doesn't know
[2026-11-05. : 12:28 am]
Butch -- *shits fat diapey and runs around*
[2026-11-05. : 12:11 am]
*lil-Inferno farts*
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