Staredit Network > Starcraft I Database > File: Seacraft alpha version

Sunken Treasure
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Seacraft alpha version
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Filename: SeaCraft1.zip
Filesize: 21544.16KB

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File Information
General
Uploaded on:Nov 1 2008, 8:52 pm
Uploaded by:Darkmapper
Author:|3512|
Downloads:662

File Contents
SeaCraft/README.txt
SeaCraft/SeaCraft cover/
SeaCraft/SeaCraft cover/ship.jpg
SeaCraft/Seacraft maps/
SeaCraft/Seacraft maps/Seecraft 1.scm
SeaCraft/Seacraft maps/seecraft 2.scm
SeaCraft/SeaCraft.exe
File Description
After making a ground and land mod, i get started with seacraft. THIS IS A ALPHA version. Please read the readme.txt

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Comments
Hercanic wrote on Jan 15 2010, 2:40 pm:

Arvendragon wrote on Nov 4 2008, 11:19 pm:
Hm... Isn't this like "WaterCraft" or something. That was EPIC!

Darkmapper wrote on Nov 3 2008, 8:18 pm:
that souldnt be... ill check it and pdate it soon

Devourer wrote on Nov 3 2008, 1:52 pm:
nothing changed when I was playing it with the current one.... race: terran

Darkmapper wrote on Nov 3 2008, 11:24 am:
id should work on every version.

Devourer wrote on Nov 2 2008, 5:59 pm:
....requires which version of SC?.....

[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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