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[™] Constructor Wars! v0.26b
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Filename: Constructor Wars v0.26b.scx
Filesize: 475.49KB

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File Information
General
Uploaded on:Jun 19 2010, 2:02 am
Uploaded by:TM-Magic
Author:Not Given.
Downloads:325

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
[TM-Magic] 474 kb
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
FFA, Teams of 2, or TvsB

v0.19g

Map-Statistics
Units:996
Triggers:439
Locations:43
Strings:837
File Description
Introducing Constructor Wars!

What Do You Do?
----------------------------
This is an extremely fast paced game that requires a lot of macro as well as some strategy.
You start with 1 scv a depot and a cannon and you must defeat all your opponents.
Sounds easy right?

Well a game can last between 10 mins and possibly a few hours depending
on how fast the players are, how many there are and how good they are.



How Do You Build?
---------------------------
Construct Supply depots for +1 Income
Construct Starports for +6 Income
Construct Refineries for gas
Construct Command Center for SCVs

Construct Factories for Cannons

Construct Academies for 4 Zerglings
Construct Bunkers for 2 Marines
Construct Academies for Zealot

Construct Science Facility for higher Tech
Construct Covert Ops for Ghost
Construct Physics Bay for Firebat


Construct Engineering Bays for Tech Upgrades!
[Tech Allows you to advance in technologies! Granting new units, income increases and even Player Vision

Including some EUDs such as F5 to toggle music, F6-F9 to display info on the game, such as what builds what and unit counters!

Known Issues:
--------------------------
Cannons sometimes but rarely turn off, this effect however shouldn't last long.

All Images

Comments
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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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