Sunken Treasure
(Reload)
Popular Files
I'm feeling lazy
Rating: N/A   Downloads: 292
Rating: N/A   Downloads: 590
Rating: N/A   Downloads: 298
Rating: N/A   Downloads: 297
Rating: N/A   Downloads: 238
Rating: N/A   Downloads: 288
Rating: N/A   Downloads: 436
Rating: N/A   Downloads: 213
Rating: N/A   Downloads: 286
Rating: N/A   Downloads: 159
Rating: N/A   Downloads: 733
Latest Uploads
Rating: N/A   Downloads: 11
Rating: N/A   Downloads: 8
Rating: N/A   Downloads: 14
Rating: N/A   Downloads: 19
Rating: N/A   Downloads: 17
Rating: N/A   Downloads: 13
Rating: N/A   Downloads: 14
Rating: N/A   Downloads: 12
Rating: N/A   Downloads: 16
Rating: N/A   Downloads: 16
Rating: N/A   Downloads: 14
Rating: N/A   Downloads: 24
Latest Comments
SC1 High Templar(Custom)(10fps)
NimoStar wrote:
What I don't like from this is only a single talk and a single fiddle. 10 fps was good (unlike most SC2 ones), portrait is good. We were so close to greatness...

Beta Protoss Buildings
NimoStar wrote:
My takeoff from this is that originally the Assimilator (and other extractors) were going to leave the gas below exposed. That's an interesting and unused concept even today, that could be done by just leaving large parts transparent (and maybe using animation)

Firey Dude
NimoStar wrote:
it's very... unique ;)

Modified Science Vessels
NimoStar wrote:
One of them is like the Borg from Star Trek

Modified Dark Templars 2.zip
NimoStar wrote:
this is a cool one, hadn't found it before

Terran 12
NimoStar wrote:
Terran Robotics Support Bay (?)

[08:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[06:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[06:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[06:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[06:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
[2026-3-03. : 8:38 am]
NudeRaider -- maybe that people don't actually like the pathfinding jank and having to use trigger duplicators to do basic arithmetic.
[2026-3-02. : 4:08 am]
da real donwano -- Ultraviolet
Ultraviolet shouted: da real donwano and you remember the time spent there in shame
Honestly, that's exactly it too. Nothing could ever top OG SC, what was Blizz thinking?
[2026-3-01. : 5:33 pm]
Ultraviolet -- sing it brotha
Please log in to shout.


Members Online: Excalibur, NudeRaider