Version 2.20
Created by SiKiN#1494
Tester: Junj#1232
Discord:
https://discord.gg/PZXpTAvKNOWN ISSUES:We are well aware of an issue introduced with using Extended units where units will stop responding to commands due to an issue we have nicknamed "Hugging", the issue seems to happen when 2000 units are given the order to attack a location, this causes some units to "hug" other units surrounding them either completely locking the unit or sending them off in one direction at ludacris speeds, unfortunately this hugging is occuring alot late game and some Zones completely stop responding.
We have a solution prepared and are testing it further to make sure it works as intended and units don't stutter step during massing more than normal.
With extensive testing we have some more ideas in order to fix this issue but they are very long and time consuming triggers, we have also learned this is not called "Hugging" but is infact a pre-existing limit called Order Limit which is set to 2000, units will not respond to commands after this point.
Guide and everything you need to know!Win Conditions:Kill all Enemy Hatcheries/Lairs/Hives to win the game.
Spawn Rates:"Unit Cap: 1000"
Hatcheries produce 1 Hydralisk per cycle.
Lairs produce 2 Hydralisks per cycle.
Hives produce 2 Hunter Killers per cycle.
Colonies produce 1 Hydralisk per cycle.
Sunkens produce 1 Hunter Killer per cycle.
Spores produce 2 Hydralisks per cycle.
Spire produce 1 Hunter Killer per cycle.
Greater Spire produces 2 Hunter Killers per cycle.
Income/Upkeep and capturing Zones:To capture a Zone, simply upgrade Overlord Antennae at your Lair/Hive for $250 minerals. At this point you will be given an Overlord(Zonelord), move this Overlord to a Zone in order to capture it. For every Zone you control you will earn $4 minerals per cycle.
This does not increase when you upgrade a zone. Everytime you purchase an Overlord it will cost you $50 extra minerals.
Killing a Hydralisk is worth $7 minerals.
Killing a Hunter Killer is worth $10 minerals.
Killing a Broodling is worth $0.5 minerals.
Killing any building occupying a Zone is worth $300 minerals.
-If you control less than 99 units you will receive $4 minerals per zone per cycle.
-If you control between 100 and 199 units you will receive $3 minerals per zone per cycle.
-If you control between 200 and 399 units you will receive $2 minerals per zone per cycle.
-If you control between 400 and 699 units you will receive $1 minerals per zone per cycle.
-If you control over 700 units you will receive $0 minerals per zone per cycle.
Massing Units:In order to mass attack a location use your Zergling located behind your base, the Zergling can attack positions around the outskirts of the playing field.
The other way to order an attack command is to move your Queen to the center of a Zone, this will order an attack command for all unit to that Zone.
Upgrades, Prices and Costs:Grooved Spines(Hydralisk Range) costs $250 minerals.
Muscular Augments(Hydralisk Speed) costs $150 minerals.
Zerg Carapace costs $25 minerals for each level of upgrade, for example level 5 Zerg Carapace will cost $125 minerals.
Zerg Missile Attacks costs $25 minerals for each level of upgrade, for example level 5 Zerg Missile Attacks will cost $125 minerals.
Pneumatized Carapace(Overlord Speed) costs $400 minerals.
Parasite(Infects a unit with a parasite giving vision) costs 10 Energy.
Gamete Meiosis(Increase Queen Max Energy to 250) costs $100 minerals.
Ensnare(Queen ranged slowing spell) costs $100minerals and 25 Energy.
Spawn Broodling(Targets a unit and makes them explode spawning Broodlings) costs $250 and 25 Energy.
Overlord Antennae(Create Zonelord) costs $250 with an increment of $50 minerals.
Health, Attack Damage & Armor:Hydralisk: 80 Health, 16 Attack.
Hunter Killer: 90 Health, 20 Attack.
Broodling: 30 Health, 255 Attack, 255 Armor.
Zone Hatchery: 2000 Health, 255 Armor.
Zone Lair: 3000 Health, 255 Armor.
Zone Hive: 4000 Health, 255 Armor.
Zone Creep Colony: 1500 Health, 255 Armor.
Zone Spore Colony: 1500 Health, 255 Armor.
Zone Sunken Colony: 1500 Health, 500 Attack, 255 Armor.
Zone Spire: 1500 Health, 255 Armor.
Zone Greater Spire: 1500 Health, 255 Armor.
Zone Defense Gun: Invincible, 500 Attack.
Changelog:version 2.20:-File Size reduced by 1mb.
-Some more minor terrain changes.
-Changed INFO to display correct and up to date INFO.
-Updated Briefing to display correct values.
version 2.19:-High Ground for center most Zone removed and replaced with medium.
-Some minor terrain changes.
version 2.18:-Evolve Antennae(Zonelord) increment reduced from $100 down to $50.
version 2.17:-Added Positive and Negative sound effects for entering and exiting different Upkeeps.
#Bug Fixes:
-First Blood now plays for every player instead of just current player.
version 2.16:-Low Upkeep changed to 0<99.
-Medium Upkeep changed to 100<200.
-High Upkeep changed to 200<399.
-Very High Upkeep changed to 400<699.
-No Upkeep introduced at >700.
-Hydralisk Health changed to 80.
-Hydralisk Attack changed to 16.
-Hunterlisk Health changed 90.
-Hunterlisk Attack changed 20.
-Spire Health increased to 1500.
-Greater Spire Health increased to 1500.
version 2.15:-When a Zone is Killed, 3 Broodlings will now spawn from its death!
-All Buildings now labeled with what unit they spawn.
-High Ground in middle of map reduced from 5 Zones to 1 Zone.
-Hunterlisk Health changed to 115.
-Hunterlisk Attack changed to 15.
-Hatchery tech added back to the game.
-Hatchery Health set to 2000.
-Hatchery spawns 1 Hydralisk.
-Lair now spawns 2 Hydralisks.
-Hive now spawns 2 Hunterlisks.
-Hive tech now added to upgrade section.
-Upgrades reduced back to 0 Attack and 0 Carapace.
-Broodling Health changed back to 30.
#NEW UNIT AND ZONE BUILDING:
-Capturing the Center Zone will now Build a Zone Spire Spawning 1 Hunterlisk.
-Zone Spire Health set to 1000 and 255 Armor. Player still only receive 300 for Killing this Zone.
-Zone Spire can be upgraded to Zone Greater Spire. Zone Greater Spire's Spawns 2 Hunterlisks
-Zone Greater Spires Health set to 1000 and 255 Armor. Player still only receive 300 for Killing this Zone.
#INCOME UPKEEP SYSTEM CHANGE: Player now receive less $income per zone the more units they have.
-Players will only receive $4 minerals per zone if they have less than 249 units on the map.
-Players will receive $3 minerals per zone when they have between 250 and 499 units on the map.
-Players will receive $2 minerals per zone when they have between 500 and 749 units on the map.
-Players will receive $1 minerals per zone when they have over 750 units on the map.
#Bug fixes:
-Zonelords now get removed when a player is defeated.
-The second Zone Gun Defender now gets removed from the game once a player is killed instead of remaining in play.
version 2.14:-Zone increment increased from $50 minerals to $100 minerals.
-Zerg Carapace increment increased to $25.
-Zerg Missile Attacks increased to $25.
version 2.13:-Increased(by popular demand) the unit Cap to 1000 up from 500.
-Broodling health decreased from 50 down to 20.
-Spawn Broodling Energy cost reduced from 50 to 25.
-Zone Sunkens Health reduced down from 2000 to 1500.
-Zone Spore Colonies Health reduced down from 2000 down to 1500.
version 2.12:-Added an extra Zone Gun to each players spawn.
version 2.11:-Hatcheries removed from the game.
-Starting building is now a Lair.
-Overlord/Zone capture system changed
#To capture a zone you now upgrade Overlord Antennae at a cost of $250 minerals with an increment of $50 minerals each time you purchase one.
-Zone income increased to $4 minerals.
-Hunter Killers Health reduced to 100.
-Hunter Killers attack increased to 20.
-Added Info EGG, move Queen to INFO EGG for detailed information about the game-Ingame.
version 2.10:-Zergling Masser is now a Sticky Masser.
-Zone Control Income reduced from $4 minerals to $2 minerals.