Staredit Network > Starcraft I Database > File: Pacman SC

Sunken Treasure
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Pacman SC
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Filename: Pacman.scx
Filesize: 155.77KB

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File Information
General
Uploaded on:Jul 25 2008, 6:11 pm
Uploaded by:ToRnO
Author:|3211|
Downloads:209

Map-Data
Tileset:Ice World
Dimension:128x128

Forces
PacMen
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Made By ToRnO
Computer (Zerg)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:999
Triggers:110
Locations:51
Strings:805
File Description
This Map Was Created By ToRnO
Pacman With A Starcraft Twist! Up to 6 players can help beat this game on either Easy Medium Or Hard. What you need to do is Move your Archon (Pacman) Around the map to eat all the yellow dots. There are Ghost who are out to get you and they go by the name of Blinky, Pinky, Inky and Clyde.
So watch out if you get eaten your partners can go save you at the top of them map in the jail.
Have Fun you cannot open the map for it is protected, so place this in your Starcraft maps folder and host it.

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Comments
BlackWolf99 wrote on Jul 29 2008, 12:01 am:
I love the terrain

The_z0r wrote on Jul 28 2008, 2:05 pm:
It's an ok map. Looks nicely done, though.

RIVE wrote on Jul 26 2008, 6:56 am:
I think someone copied my lifes idea on the left of the screen from my old Pacman game! Or possibly they were just trying to make the game look more like the actual thing as I did. Still kinda of fun.

[09:54 am]
NudeRaider -- someone could just make it a mod
[09:37 pm]
Ultraviolet -- would be pretty sweet, dunno how much i want to tease myself with imagination tho
[02:39 pm]
l)ark_ssj9kevin -- mercenaries race o_o
[2025-3-15. : 2:42 am]
Oh_Man -- what units would u want to see in a second SC1 expansion? Green Archon? Terran Viking? Baneling?
[2025-3-15. : 2:41 am]
Oh_Man -- Blizzard should go the WoW classic route - give us a second expansion for Starcraft 1!
[2025-3-14. : 4:54 pm]
l)ark_ssj9kevin -- I ended up buying it :(
[2025-3-14. : 3:09 pm]
dumbducky -- Kinda wild I never played it.
[2025-3-13. : 8:58 pm]
Ultraviolet -- kinda wild that SC:R is approaching a decade old at this point
[2025-3-12. : 6:26 pm]
NudeRaider -- doesn't change much of my argument. That's still 15 years ago. And they went the "lazy" route and used the sc2 engine for, which obviously is more limited (but way quicker) than rendering everything from scratch.
[2025-3-12. : 6:23 pm]
Ultraviolet -- I haven't even paid enough attention to remastered cinematics to even compare to what that guy did
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