Staredit Network > Starcraft I Database > File: Pacman SC

Sunken Treasure
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Pacman SC
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Filename: Pacman.scx
Filesize: 155.77KB

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File Information
General
Uploaded on:Jul 25 2008, 6:11 pm
Uploaded by:ToRnO
Author:|3211|
Downloads:298

Map-Data
Tileset:Ice World
Dimension:128x128

Forces
PacMen
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Made By ToRnO
Computer (Zerg)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:999
Triggers:110
Locations:51
Strings:805
File Description
This Map Was Created By ToRnO
Pacman With A Starcraft Twist! Up to 6 players can help beat this game on either Easy Medium Or Hard. What you need to do is Move your Archon (Pacman) Around the map to eat all the yellow dots. There are Ghost who are out to get you and they go by the name of Blinky, Pinky, Inky and Clyde.
So watch out if you get eaten your partners can go save you at the top of them map in the jail.
Have Fun you cannot open the map for it is protected, so place this in your Starcraft maps folder and host it.

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Comments
BlackWolf99 wrote on Jul 29 2008, 12:01 am:
I love the terrain

The_z0r wrote on Jul 28 2008, 2:05 pm:
It's an ok map. Looks nicely done, though.

RIVE wrote on Jul 26 2008, 6:56 am:
I think someone copied my lifes idea on the left of the screen from my old Pacman game! Or possibly they were just trying to make the game look more like the actual thing as I did. Still kinda of fun.

[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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