Staredit Network > Starcraft I Database > File: Pacman SC

Sunken Treasure
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Pacman SC
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Filename: Pacman.scx
Filesize: 155.77KB

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File Information
General
Uploaded on:Jul 25 2008, 6:11 pm
Uploaded by:ToRnO
Author:|3211|
Downloads:214

Map-Data
Tileset:Ice World
Dimension:128x128

Forces
PacMen
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Made By ToRnO
Computer (Zerg)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:999
Triggers:110
Locations:51
Strings:805
File Description
This Map Was Created By ToRnO
Pacman With A Starcraft Twist! Up to 6 players can help beat this game on either Easy Medium Or Hard. What you need to do is Move your Archon (Pacman) Around the map to eat all the yellow dots. There are Ghost who are out to get you and they go by the name of Blinky, Pinky, Inky and Clyde.
So watch out if you get eaten your partners can go save you at the top of them map in the jail.
Have Fun you cannot open the map for it is protected, so place this in your Starcraft maps folder and host it.

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Comments
BlackWolf99 wrote on Jul 29 2008, 12:01 am:
I love the terrain

The_z0r wrote on Jul 28 2008, 2:05 pm:
It's an ok map. Looks nicely done, though.

RIVE wrote on Jul 26 2008, 6:56 am:
I think someone copied my lifes idea on the left of the screen from my old Pacman game! Or possibly they were just trying to make the game look more like the actual thing as I did. Still kinda of fun.

[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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