Staredit Network > Starcraft I Database > File: Spaceship Combat 1.06

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Spaceship Combat 1.06
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Filename: SpaceshipCombat106L.scx
Filesize: 402.91KB

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File Information
General
Uploaded on:Jun 11 2008, 1:09 am
Uploaded by:Tank_7
Author:|2301|
Downloads:480

Map-Data
Tileset:Space
Dimension:256x256

Forces
Players
Human (Zerg)
Human (Zerg)
Observers
Human (Zerg)
Human (Zerg)
Made By: ws-Tank_7 [400kb]
Computer (Terran)
Computer (Protoss)
Clan WS [06-September-2008]
Computer (Zerg)
Computer (Terran)

Map-Statistics
Units:717
Triggers:4372
Locations:238
Strings:669
File Description
Spaceship Combat

Latest version uplaoded: 1.04 [03-July-2008]

Turn-based combat simulator with randomly generated dice rolls, lots of messages and sounds, info beacons & error messages ("idiotproof")

Design your spaceships and then buy copies of the designs! Player 1 sets minerals at start for size/length of battle. See your spaceships' performance deteriorate as components get damaged!

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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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Members Online: NudeRaider, Oh_Man