Staredit Network > Starcraft I Database > File: Wall Check v1.1

Sunken Treasure
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Wall Check v1.1
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Filename: WallingCheckv1.1.scx
Filesize: 46.92KB

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File Information
General
Uploaded on:May 25 2008, 1:29 pm
Uploaded by:Clokr_
Author:|26|
Downloads:372

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
by: Clokr_
Human (Zerg)
Human (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
GL HF :D
Computer (Protoss)
Computer (Zerg)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:809
Triggers:37
Locations:5
Strings:915
File Description
This is a concept map which features a walling detection system. It could be useful for unit defenses such as a marine defense or something alike.

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Comments
Symmetry wrote on May 26 2008, 8:52 pm:
Clever.

Rantent wrote on May 26 2008, 6:26 pm:
Interesting concept, although the requirements seem a little steep.

Brontobyte wrote on May 25 2008, 4:09 pm:
Oh and the part of where you need a lot of Vulture Spider Mines to be burrowed underneath the players... :lol: Another cool concept 5/5

Clokr_ wrote on May 25 2008, 2:24 pm:
It uses only 6 triggers. But it needs an unit grid and 4 different players to work. Nonetheless it looks cool on the minimap :P

Brontobyte wrote on May 25 2008, 2:07 pm:
Impressive! Works with angles as well as straight lines. It would be a must have for anyone with a game where players could wall up. Its even only like >10 triggers. Great!

[02:55 am]
Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
[02:42 am]
Symmetry -- 'twas only a matter of time
[02:40 am]
Oh_Man -- https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
[02:20 am]
Symmetry -- :wob:
[10:51 am]
Oh_Man -- :wob:
[08:15 am]
UndeadStar -- :wob:
[06:02 am]
Ultraviolet -- :wob:
[2026-9-18. : 4:48 am]
Heinermann -- :wob:
[2026-9-18. : 4:34 am]
Zycorax -- :wob:
[2026-9-18. : 1:44 am]
RIVE -- :wob:
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