Staredit Network > Starcraft I Database > File: Stratego 1.0

Sunken Treasure
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Stratego 1.0
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Filename: Stratego 1.0.scx
Filesize: 106.06KB

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File Information
General
Uploaded on:Feb 21 2008, 4:56 pm
Uploaded by:fritfrat
Author:Not Given.
Downloads:433

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Players
Human (Zerg)
Human (Zerg)
Pieces
Neutral (Zerg)
Neutral (Zerg)
Neutral (Zerg)
Neutral (Zerg)
Observers
Human (Zerg)
Human (Zerg)
Force 4

Map-Statistics
Units:384
Triggers:1545
Locations:238
Strings:805
File Description
The board game Stratego copied exactly onto Starcraft; completed 7/6/2006 with 1509 triggers.

There are two boards, one with your pieces and one with your opponents; all of them are copied as civilians to the corresponding spot on the other player's board, allowing play against each other without knowing what the other pieces are. The identity of the other piece is announced through text upon attack.

Most people I tested with found the controls very intuitive, taking very little time for it to be as easy to use as an actual board. General play works by using a corsair's disruption web to select and advance pieces, losing control of the corsair when it's the other player's turn, with the opponents' pieces being center viewed when selected to indicate where they are moving. The plain-text tutorials in-game explain all the rules; enjoy!

Also, it's generally set up on an honor system, with no timer on moves, observers that can see both boards, and no anti-maphack aspects... that's really not that big of a problem in a map like this though, as the game is pointless otherwise.


I think I should address the biggest complaint, as well... which is mainly that it won't let you finish setting up until you have exactly 1 unit in each square, often taking people less familiar with unit sizes a few minutes of frustration trying to align everyone correctly. This is 100% preventable, as long as you keep in mind that when ordering each unit to a 2x2 square, only be selected on 1 unit and order it to the crosshairs of the 4 squares so it goes exactly to the middle. As long as you do that, you'll never have to rearrange your guys, which is why I found the visual difference of bigger units a greater advantage than the set up quality of more smaller units.

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Comments
SiberianTiger wrote on Feb 22 2008, 1:07 am:
like i said before database was erased, the squares are too small - it's hard to know which units share 2 squares and which do not so game doesn't proceed quickly and it gets boring.

[02:43 am]
Symmetry -- I'm doing my best, damn it
[04:46 pm]
Ultraviolet -- @:@
@:@ shouted: this community still going strong?
Still going.. strong is debatable though.
[04:13 pm]
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[04:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
[04:10 pm]
WeirdoX4857 -- Where is everybody
[01:21 pm]
@:@ -- this community still going strong?
[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
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