Staredit Network > Starcraft I Database > File: Infested Raynor Portrait

Sunken Treasure
(Reload)
Infested Raynor Portrait
Download
Filename: tiraynor.zip
Filesize: 88.01KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Jan 1 2019, 2:16 pm
Uploaded by:Black_Overseer
Author:HunCraft Team
Downloads:293

File Contents
udgFid00.smk
udgFid01.smk
udgFid02.smk
udgFid03.smk
udgTlk00.smk
udgTlk01.smk
udgTlk02.smk
File Description
Infested Raynor Portrait created for HunCraft.

All Images

Comments
Rawflesh0615 wrote on Jan 3 2019, 5:44 pm:
Kerrigan: Jim, what have you become?

[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
Please log in to shout.


Members Online: RIVE