Staredit Network > Starcraft I Database > File: Location Viewer Hack

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Location Viewer Hack
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Filename: Location Hack.zip
Filesize: 81.04KB

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File Information
General
Uploaded on:Mar 2 2010, 4:23 am
Uploaded by:Falkoner
Author:Not Given.
Downloads:466

File Contents
Location Hack/
Location Hack/Instructions.txt
Location Hack/Location Hack.dll
Location Hack/Location Hack.ini
Location Hack/zLoader.exe
Location Hack/zLoader.snp
File Description
A hack that allows you to view locations in-game and see where they are, it also shows unit attack ranges for both ground and air attacks. Useful for testing systems in maps.

Use:
Run zLoader once you have started up StarCraft to load the hack.

F11 is to toggle through three levels of unit attack range hack: 1. All Units 2. Select Units 3. No Circles

Delete toggles location viewer hack on and off

This hack will not display inverted locations, or pixel sized locations, and it may crash for locations placed off the map, I'm not certain though.

If you are using this in conjunction with Oblivion, load Oblivion first, and then load this, or the hotkeys will not work for this.
To toggle the location hack with Oblivion loaded, and not pop up the chat history, use Ctrl+Delete.
If you are playing on Battle.Net, this must be loaded after entering Battle.Net, not before.
If you start SC with zLoader, the hack will still function, but you won't be able to get on B.net, and hotkeys won't toggle anything.

Created By: salvinger

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Comments
StarBlue wrote on Nov 2 2010, 6:12 am:
wow, in a way, this can be used as a maphack, because it shows ranges behing the fog of war... Shame on you, Falkoner >:O

Zhuinden wrote on Mar 7 2010, 5:40 pm:
The Puzzling ideas. xD

Falkoner wrote on Mar 2 2010, 10:04 pm:
Yeah, I don't really see what you could use this for other than mapping..

Devourer wrote on Mar 2 2010, 1:21 pm:
Not really hacks, it is helpfull at mapping and finding bugs.

payne wrote on Mar 2 2010, 7:00 am:
Hackz0rs on SEN. D=

[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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