Staredit Network > Starcraft I Database > File: Dash 4

Sunken Treasure
(Reload)
Dash 4
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Filename: Dash_4.scx
Filesize: 212.5KB

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File Information
General
Uploaded on:Aug 12 2018, 1:27 am
Uploaded by:Roy
Author:Not Given.
Downloads:613

Map-Data
Tileset:Installation
Dimension:192x96

Forces
Dashers
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Made By: Roy (USWest)
Computer (Protoss)
Finish: 10/06/07
Computer (Protoss)
Force 4

Map-Statistics
Units:1383
Triggers:142
Locations:131
Strings:1177
File Description


Dash 4

If you build it, he will Dash.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 4 is the fourth of the series. It is the first of the series to introduce a difficulty
selection, and also features a unique layout where columns and rows intersect. It combines
and revisits a lot of ideas from the earlier games and puts a small twist on them.


Features found in this version include:
 
  • Difficulty selection
  • Mazes and other hazards
  • Bound-like explosion sections
  • A mirror cooperative effort to complete the game

Enjoy, and best of luck.

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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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