Staredit Network > Starcraft I Database > File: BombermanMini v3

Sunken Treasure
(Reload)
BombermanMini v3
Download
Filename: BombermanMini v3.scx
Filesize: 292.85KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Jun 26 2014, 9:58 pm
Uploaded by:MisTeeq
Author:Not Given.
Downloads:359

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
Lil'Bomberman
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Lil'Baddies
Human (Protoss)
Computer (Protoss)
Force 4

Map-Statistics
Units:116
Triggers:629
Locations:72
Strings:978
File Description
Released in 2014

This version enables one player to play as the Lil'Baddies against the Lil'Bomberman.

All Images

Comments
No comments yet.
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
Please log in to shout.


Members Online: RIVE, l)ark_ssj9kevin