Staredit Network > Starcraft I Database > File: •¥Rp - Killer 9.5 OMG!¥•

Sunken Treasure
(Reload)
•¥Rp - Killer 9.5 OMG!¥•
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Filename: Rp - Killer 1.00 D.2.scx
Filesize: 3388.73KB

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File Information
General
Uploaded on:Dec 7 2008, 10:35 pm
Uploaded by:KiIIer2121
Author:Not Given.
Downloads:434

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
¥ RöÌ£ PÌåý£r§ ¥(§Ìö± ¹ Hö§±)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Måd£ Bý KíÌÌ£r2¹2¹{FinåÌ 9.5)
Computer (Protoss)
Neutral (Protoss)

Map-Statistics
Units:1113
Triggers:407
Locations:243
Strings:916
File Description
This is The remake of Rp - Killer

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Comments
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[03:05 am]
Vrael -- I did enjoy the non traditional builds and unit usage though
[03:04 am]
Oh_Man -- yeh essentially the mutalisk ball's effective HP is a LOT lower vs that
[03:04 am]
Vrael -- cause like AttackUnitByID(ID_of_damaged_muta); is a lot different than clicking on it visually in the stack
[03:03 am]
Oh_Man -- tru
[03:03 am]
Vrael -- idk how even an AI would do that without direct memory access
[03:03 am]
Oh_Man -- it wuldnt surprise me if this thing starts essentially "solving" SCBW, or at the very least discovering new metas
[03:03 am]
Vrael -- well if you have BWAPI information you can do the zerg muta ball thing
[03:02 am]
Oh_Man -- so far it's shown u can dmoniate toss with completely non-traditional units AND its shown u can shutdown zerg muta-ball without building a single missile turret
[03:02 am]
Vrael -- individually healing marines with a single medic micro was pretty cool
[03:01 am]
Vrael -- like scv-repair micro rush or something
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