Staredit Network > Starcraft I Database > File: StarCraft-Firestorm

Sunken Treasure
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StarCraft-Firestorm
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Filename: CH01 Firestorm.zip
Filesize: 2986.1KB

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File Information
General
Uploaded on:Apr 6 2012, 3:48 am
Uploaded by:StratosTygo
Author:Not Given.
Downloads:1237

File Contents
CH01 Firestorm/EP01 The Revolution/
CH01 Firestorm/EP01 The Revolution/T100 In The Beginning.scm
CH01 Firestorm/EP01 The Revolution/T101 Arid Storm.scx
CH01 Firestorm/EP01 The Revolution/T102 Public Enemy.scx
CH01 Firestorm/EP01 The Revolution/T103 Rise from the ashes.scx
CH01 Firestorm/EP01 The Revolution/T104 Operation Ice Dragon.scx
CH01 Firestorm/EP01 The Revolution/T105 Dark Hour.scx
CH01 Firestorm/EP01 The Revolution/T106 Battle of Fort Borelz.scx
CH01 Firestorm/EP01 The Revolution/T107 Pinpoint.scx
CH01 Firestorm/EP01 The Revolution/T108 War on ruined grounds.scx
CH01 Firestorm/EP01 The Revolution/T109 Rescue and Retrieval.scx
CH01 Firestorm/EP01 The Revolution/T110 Final Push.scx
CH01 Firestorm/EP02 Terran's United/
CH01 Firestorm/EP02 Terran's United/T201 Battle of Fort Sill.scx
CH01 Firestorm/EP02 Terran's United/T202 Advance.scx
CH01 Firestorm/EP02 Terran's United/T203 Crisis Sands.scx
CH01 Firestorm/EP02 Terran's United/T204 Cold War.scx
CH01 Firestorm/EP02 Terran's United/T205 Second Great War.scx
CH01 Firestorm/EP02 Terran's United/T206 Defense of Fort Borelz.scx
CH01 Firestorm/EP02 Terran's United/T207 Dominion Seccession.scx
CH01 Firestorm/EP02 Terran's United/T208 Parallel.scx
CH01 Firestorm/EP02 Terran's United/T209 Antaxes Station.scx
CH01 Firestorm/EP02 Terran's United/T210 Piercing The Swarm.scx
CH01 Firestorm/EP03 Queen & Kaiser/
CH01 Firestorm/EP03 Queen & Kaiser/Z101 Sparring Brood.scx
CH01 Firestorm/EP03 Queen & Kaiser/Z102 Counter Insurgency.scx
CH01 Firestorm/EP03 Queen & Kaiser/Z103 Imperial Wars.scx
CH01 Firestorm/EP03 Queen & Kaiser/Z104 The Union.scx
CH01 Firestorm/EP03 Queen & Kaiser/Z105 Changing of the Guard.scx
CH01 Firestorm/EP03 Queen & Kaiser/Z106 Blue Team.scx
CH01 Firestorm/EP03 Queen & Kaiser/Z107 Distracting the Beast.scx
CH01 Firestorm/EP03 Queen & Kaiser/Z108 Revolution.scx
CH01 Firestorm/EP03 Queen & Kaiser/Z109 Boralis Crisis.scx
CH01 Firestorm/EP03 Queen & Kaiser/Z110 The Tiger & The Dragon.scx
CH01 Firestorm/EP04 Revelations/
CH01 Firestorm/EP04 Revelations/P101 The Cleaner.scx
CH01 Firestorm/EP04 Revelations/P102 The Blockade.scx
CH01 Firestorm/EP04 Revelations/P103 Night Terror.scx
CH01 Firestorm/EP04 Revelations/P104 Revenge of the Zerg.scx
CH01 Firestorm/EP04 Revelations/P105 The Lost Fleet.scx
CH01 Firestorm/EP04 Revelations/P106 Combined Forces.scx
CH01 Firestorm/EP04 Revelations/P107 Cerda's Return.scx
CH01 Firestorm/EP04 Revelations/P108 Divide & Conquer.scx
CH01 Firestorm/EP04 Revelations/P109 The Hunt for Raynor.scx
CH01 Firestorm/EP04 Revelations/P110 The Tiger Strikes.scx
CH01 Firestorm/EP04 Revelations/P111 Cinematic.scx
File Description
This is my first release of the first half of my campaign series, that has been worked on since 2009.. enjoy.

It takes place at a similar time as StarCraft II

it is early 2504 and the Terran Dominion has located a mysterious structure on Tarsonis, what makes matters worse is that two years prior they had recieved information of hostile Terran forces on Shakuras.

who these people are and what they are here for are unknown.

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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