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Sunken Treasure
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Autocracy RPG
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Filename: Autocracy RPG.scx
Filesize: 4359.53KB

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File Information
General
Uploaded on:May 17 2010, 2:16 am
Uploaded by:Azrael
Author:Not Given.
Downloads:700

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Peasants
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
The Kingdom
Computer (Zerg)
The Royal Family
Computer (Zerg)
­>ð>h?þ? @@W@¦@ATAlA„AœA´AÌ

Map-Statistics
Units:1158
Triggers:7278
Locations:255
Strings:396
File Description
This map utilizes the overhead flip-screen grid system made famous by games like The Legend of Zelda. The grid is 12x20, resulting in 240 different rooms. The map image is the town which you start in.

The setting puts you in the role of a peasant, living an ordinary life of innocence and pleasantries. However, they say appearances can be deceiving. Exploring the town, everyone has something to tell you, and although everyone's demeanor is seemingly happy, a few of the comments they make seem somehow... peculiar. A dark storyline begins to manifest beneath the town's blissful surface.

Players: 1 to 6
Completion time: 5+ hours with 2 players

This was my RPG entry for the Weekly Mapping Contest #2.

Release thread: Autocracy RPG

Update: Received 1st place in the contest.

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Comments
cacaro wrote on Aug 3 2010, 6:38 pm:
7278 triggers?? O.o

Definately a LOT of work put into this one!

Zoan wrote on May 17 2010, 9:55 pm:
I have to say that this map is one of the best (If not the best) games on SC. The fighting system is AMAZING. The game play is just as awesome.

[04:13 pm]
UndeadStar -- :wob:
[2025-5-19. : 7:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
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