Staredit Network > Starcraft I Database > File: Monopoly! 1.04

Sunken Treasure
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Monopoly! 1.04
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Filename: Monopoly 1.04.scx
Filesize: 175.13KB

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File Information
General
Uploaded on:Jun 26 2019, 10:33 pm
Uploaded by:fritfrat
Author:fritfrat
Downloads:514

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
Players
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
By fritfrat
Computer (Zerg)
Terrain by DevliN
Computer (Terran)
Force 4

Map-Statistics
Units:1078
Triggers:1959
Locations:221
Strings:611
File Description
The board game Monopoly copied onto Starcraft; completed 6/12/2009 with 1959 triggers. Version 1.04 completed 6/21/19.

Turn by turn controls occur in the center of the map using a civilian, and trading/mortgaging/houses are done out of inventories for each player. Full games can usually completed in about an hour.

A full list of features:
Rolling, moving around the board, doubles, etc.
Purchasing property, paying rent, collecting rent
Paying and collecting rent with houses and hotels
Cost display for purchasing, display of dice rolls
Build and sell houses
Auctions
Railroads/utilities exact rent.
Chance/community chest
Trade
Jail
Mortgaging
Tax/interest on trading mortgaged properties.
Bankruptcy

New in 1.04:
Force Player to Move system after banner is removed.
Minor bug fixes

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Comments
fritfrat wrote on Jun 26 2019, 10:38 pm:
The board game Monopoly copied onto Starcraft; completed 6/12/2009 with 1915 triggers. Version 1.04 completed 6/21/19.

Turn by turn controls occur in the center of the map using a civilian, and trading/mortgaging/houses are done out of inventories for each player. Full games can usually completed in about an hour.

A full list of features:
Rolling, moving around the board, doubles, etc.
Purchasing property, paying rent, collecting rent
Paying and collecting rent with houses and hotels
Cost display for purchasing, display of dice rolls
Build and sell houses
Auctions
Railroads/utilities exact rent.
Chance/community chest
Trade
Jail
Mortgaging
Tax/interest on trading mortgaged properties.
Bankruptcy

New in 1.04:
Force Player to Move system after banner is removed.
Minor bug fixes

[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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