Staredit Network > Starcraft I Database > File: Feudalism v.1.0.0

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Feudalism v.1.0.0
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Filename: (7) Feudalism 1.0.1.scx
Filesize: 219.74KB

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File Information
General
Uploaded on:Mar 31 2008, 11:17 pm
Uploaded by:major
Author:Not Given.
Downloads:296

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
King I - Feudal - Feudal
Human (Zerg)
Human (Zerg)
Human (Zerg)
King II - Feudal - Feudal
Human (Zerg)
Human (Zerg)
Human (Zerg)
Territorial Magnate
Human (Zerg)
People of the Realm
Computer (Terran)

Map-Statistics
Units:1205
Triggers:1916
Locations:247
Strings:851
File Description
Feudalism

There are two teams plus optional magnate (to add some diplomatic dimension).

In general game consists of capturing beacons and advancing technology. A captured beacon generates money to the kingdom's treasury. The king holds the money, sharing it with his feudals in form of an income every 10 seconds. King sets the amount of that income.

Both kingdoms start on two separate continens connected by three bridges.

Moreover, players can cast spells and trade (but magnate can't use magic). Kings can build bridges to improve land's infrastructure.

Although its possible to play without "feudals", the game is meant to be played by two kings and at least two feudal players. As I said, presence of the Magnate brings nice diplomatic dimension since he has his possessions on both continents.

There is in-game help and a banning device.

As the money system is pretty complicated so here is how it works:
Kings + feudals capture beacons on behalf of their team. Each beacon can hold:
Town(Supply Deapot) +1$
Watermill(Academy) +2$
Windmill(Armory) +3$, so its max +6 per beacon.

Beacons generate money every 2 seconds.
Kings give out money to their feudals every 10 seconds (this amount can vary from 0-800).

Magnate is completely independent so he collects money for himself.

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[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
[02:55 am]
Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
[02:42 am]
Symmetry -- 'twas only a matter of time
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