Staredit Network > Starcraft I Database > File: RP - Station 37 (v1.37)

Sunken Treasure
(Reload)
RP - Station 37 (v1.37)
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Filename: RP- Station 37 (1.37).scx
Filesize: 93.03KB

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File Information
General
Uploaded on:Mar 23 2008, 11:39 pm
Uploaded by:Laura.47
Author:|2296|
Downloads:367

Map-Data
Tileset:Installation
Dimension:256x256

Forces
-=( [Roleplayers] )=-
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Force 2
(optional functions)
Made by: Laura[44]Eterne /
Neutral (Protoss)
Computer (Terran)

Map-Statistics
Units:885
Triggers:225
Locations:178
Strings:860
File Description
The first RP map made on installation, and arguably, still the best of the three Station maps.

Created by L[aura]7, with help from others.

All Images

Comments
lKHaoTiXl wrote on Aug 25 2008, 8:30 pm:
I believe making an assumption on Which template is better is pretty dumb o.o. It doesn't matter which template is better. In the end they both have advantages and disadvantages o.o.

Excalibur wrote on Jun 21 2008, 3:39 pm:
Are you an idiot? Laura's station console is 10x better than Vrael's.

FooFighters wrote on Jun 15 2008, 12:11 am:
For your help, it would be better to use Vrael's RP template that he made, it is very useful, and with SCMdraft, all you have to do is change the terrain!
No plagerizing there, it helps a lot! find it in the database, it is better then this template!

lKHaoTiXl wrote on Jun 14 2008, 11:10 am:
Very much sorry to ask this but I my self wish to make an rp, but like everyone else I'm too lazy to make the template for it. At last, I finally ask the actual question; Can I be granted permission to use your template for an rp I intend on making some time? I'm not a plaguerist (which is why I'm asking you this) so you shall be granted credit ^.^

lKHaoTiXl wrote on Jun 14 2008, 11:00 am:
My my, I must agree! this is the best of Station Rps!!! I remember at a time when this map used to be hosted as much as Gerp 4.0 =).

[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
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