Staredit Network > Starcraft I Database > File: Temple Puzzle

Sunken Treasure
(Reload)
Temple Puzzle
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Filename: Temple Puzzle V1.2.scx
Filesize: 2150.91KB

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File Information
General
Uploaded on:Feb 5 2009, 8:25 pm
Uploaded by:Devourer
Author:Not Given.
Downloads:753

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
The Puzzlers
Human (Protoss)
Human (Protoss)
Made by: DeVouReR
Neutral (Protoss)
Neutral (Zerg)
Neutral (Terran)
Computer (Protoss)
Neutral (Zerg)
Release date: 5th Feb. 2009
Computer (Terran)
Force 4

Map-Statistics
Units:1278
Triggers:572
Locations:93
Strings:890
File Description
Temple Puzzle
By: Devourer
Bug is fixed now

Topic: http://www.staredit.net/topic/6220/
Topic Quote:
Quote
Temple Puzzle

Another Puzzle map. In this map you have to find all 4 keys and the Temple.

MapStats
Size: 128x128
Rooms: 52
Players: 2
Genre: Puzzle
Dimension: Twilight
File Size: 2,10 MB
The bug that you couldn't enter the wraith-room again is now fixed!
Have fun and sorry for that stupid glitch.



A clan CheF production.

EDIT! :: Scourge levels are made easier now! Enjoy.

Thanks to Psionic_Storm for creating Dungeon Escape which inspired me making this map.
Thanks to payne and Psionic_Storm for many testing.
Thanks to UnholyUrine for 1 super awesome puzzle idea.


If you found bugs report them please!

All Images

Comments
payne wrote on Oct 15 2009, 10:07 pm:
72 downloads, you are awesome, Dev <3

Devourer wrote on Feb 6 2009, 7:53 pm:
You mean the room with the wraiths? it IS fixed now. re-download.

Phegro wrote on Feb 6 2009, 7:52 pm:
Hey mapmaker. I can get passed a good chunk. Then when I go back to one of the areas it messes up. Either me or my partener cant move so we stopped. Please tell me when it is fixed

[04:13 pm]
UndeadStar -- :wob:
[2025-5-19. : 7:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
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