Staredit Network > Starcraft I Database > File: One Big Zombie Rampage

Sunken Treasure
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One Big Zombie Rampage
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Filename: OneBigZombie1.9.scx
Filesize: 226.55KB

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File Information
General
Uploaded on:Dec 20 2009, 12:53 pm
Uploaded by:USS Cane
Author:Not Given.
Downloads:269

Map-Data
Tileset:Twilight
Dimension:256x256

Forces
I, II, III, IV
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Author: USS_Cane
Computer (Zerg)
Computer (Zerg)
Clan USS
Computer (Zerg)
Filename: OneBigZombie1.9
Computer (Zerg)

Map-Statistics
Units:778
Triggers:536
Locations:255
Strings:509
File Description
believe there are two types of map makers in this world... Those who create maps in 1 day making it a world wide hit with simplicity, like impossibles or golems, and those who really take time to create something perfect, something you may call a game not a map...

Ever since i started map making which was few good years ago, iv always tryd to be one of those mentioned second... (my first map: http://www.nibbits.com/sc/maps/view/125855/ [Rank 366 out of 11,863 in StarCraft maps on Nibbits]) So i present to you One Big Zombie Rampage (Innovative Survival RPG Game)

Features.
-5 Unique stackd Units weapon system
-8 variants of items for unique character build.
-Never before seen (i believe) inventory system (il leave it as a surpirse)
-Constant centerview on hero for a unique game expiriance(everything including inventory is near ur hero)
-Many variats on what you can spend money on including interactable environment features.
-2 Difficulty levels - 1 for fun, 1 for pro gaming.



GL & HF


If you liked the game, then please support me with some donation so i will not have to leech of my parents while creating new great, innovative maps for you guys . Every dollar counts.

Donations:

Please paypal to e-mail :

igrzysk@gmail.com

Thanks in advance...

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[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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