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Post #136914 in Topic Amusing Facts in Forum Null
Post #136906 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
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Post #136469 in Topic Best Game Ever in Forum Games
Post #136286 in Topic Chaotic Essence in Forum SC1 Map Production
Post #135929 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
Post #135326 in Topic Puzzle Compilation in Forum General StarCraft
Post #135322 in Topic Custom Hero Wars in Forum SC1 Map Production
Post #135269 in Topic Custom Hero Wars in Forum SC1 Map Production
Post #135247 in Topic Hero Wars 2009 in Forum SC1 Map Showcase
Post #134802 in Topic Temple Siege v1.6 in Forum SC1 Map Showcase
Post #134790 in Topic Uneditable Reviews in Forum Staredit Network
Post #134771 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #134755 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #134674 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #134590 in Topic Cannonball 2 in Forum SC1 Map Showcase
Post #134499 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #134493 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #134492 in Topic The War of Emperium in Forum SC1 Map Showcase
Post #134450 in Topic Commenting in Forum SC1 UMS Theory and Ideas
Post #134448 in Topic Temple Siege v1 in Forum SC1 Map Showcase
Post #134442 in Topic The War of Emperium in Forum SC1 Map Showcase
Post #134227 in Topic Not sleeping in Forum Null
Post #134200 in Topic The Usual B.netters in Forum General StarCraft
Post #133240 in Topic Hero Wars 2009 in Forum SC1 Map Showcase

Pages: < 1 « 90 91 92 93 94106 >
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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