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Post #235260 in Topic Futbol in Forum SC2 Custom Maps
Post #235091 in Topic Meet Up IRL in Forum Null
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Post #235084 in Topic Meet Up IRL in Forum Null
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Post #231679 in Topic Post your PIX Pt2. in Forum Null
Post #231644 in Topic Post your PIX Pt2. in Forum Null
Post #231458 in Topic Griffor Test - Purity test! in Forum Null
Post #231050 in Topic Let's play, "Break a wish" in Forum Null
Post #230633 in Topic Massive RPG in Forum SC1 Map Production
Post #230632 in Topic Patch 13 in Forum Portal News
Post #230427 in Topic Joke telling contest in Forum Null
Post #230426 in Topic Fry sauce in Forum Null

Pages: < 1 « 24 25 26 27 2833 >
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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